Supportive Stand-ins
Among the many great alternative win conditions, there are also multiple supporting pieces that can fill in missing gaps. After all, collecting all five of the Bug Squad isn't always easy, so it's important to know what you can look out for in the meantime.
First Aiden is one of the easiest common slot-ins and fits nicely next to
RED-F1R3FLY, but if you want even faster triggers you can use
Bomb Squad (though it won't Haste your board).
Metronome is always a standout Haste item that gets especially crazy with the right enchantment.
DJ Rob0t may no longer be the instant-win carry it once was, but it's still an excellent source of board-wide Haste and triggers crazy fast with all the Bugs. It fits well with
Bill Dozer and
Dooltron in the event you're not playing a
Power Drill variant.
Kripp had a Shiny
Multitool in another run, acting as an incredible supporting piece between two
RED-F1R3FLYs. This is another example of how you can capitalize on various items, as long as they fulfill the right effect trigger.
Dragon Heart + Solar Farm
If you happen to be lucky enough to stumble upon a
Dragon Heart, the power it offers is enough where
RED-F1R3FLY can be your sole win condtion. Its Burn scaling is absurd, and when used alongside
RED-F1R3FLY (one of the fastest Burn items) it takes it to a whole new level.
Solar Farm fits nicely here to support the overall speed of the build, and since
RED-F1R3FLY is the carry, the other usual items aren't necessary. While it's not a common setup, it's a good example of how to capitalize on a fortunate drop, as it doesn't actually require much to pivot thanks to the Bugs' inherent synergy.
Hot Spot / Grease Fire
Hot Spot and
Grease Fire fulfill the same role; spam a Burn trigger every time
Power Drill is used.
Grease Fire is slightly better since it works with every Tool and doesn't require specific positioning, but ultimately they're both here to enable the Drill.
Note that with the abundance of triggers you absolutely do not need both of these. It's great during the earlier part of the game when you don't have an infinite
Power Drill loop, but eventually becomes irrelevant once you meet that threshold.
Reaching the Summit
Reaching the Summit is a great skill for scaling Crit Chance during combat. With how fast
BLU-B33TL3 triggers it doesn't take long to get a respectable amount across the entire board. Not many builds can take advantage of this because spamming Freeze is quite rare, but it's a solid choice here.
Temporal Strike
Temporal Strike is an amazing source of Cooldown reduction in builds that can ensure an enemy item is always Slowed. With
BLK-SP1D3R it's almost impossible for this not to be the case, making it a great benefit for
Power Drill.
While it's definitely a standout skill with the right setup, just remember that you won't be able to combine the likes of
Power Drill,
Bill Dozer, and/or
Dooltron as it has a one-Weapon requirement.
Re-Tooled
Re-Tooled is one of the strongest skills in the game alongside
Power Drill, doubling its output and often Charging itself (when enchanted) thanks to its Multicast. It adds a huge power spike to the build's offense and gets even better when combined with skills that count individual triggers.