Radiant
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Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 25% Attack Damage and Ability Power.

Combat start: Gain 40% Ability Power every 5 seconds in combat.

Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

Gain 20% additional Attack Damage and Ability Power from all sources.

Gain 12% max health.
Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.
Cooldown: 2 seconds

Combat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50% Ability Power.

It glows in the presence of enemies. Or friends. Or anything alive, really.

Gain 22% max health.
Every 2 seconds, heal 5% max Health.

At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor

Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.

Gain 30% additional Damage Amp against Tanks.

Gain 14% stacking Attack Speed every second.

Gain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Heal the lowest percent Health ally for 40% of damage dealt.
Ally Healing:

Gain Precision.
{{TFT_Keyword_Precision}}

30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.
Direct damage item Shred: Reduce Magic Resist

Gain Precision.
{{TFT_Keyword_Precision}}

Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Attacks grant 4 bonus Mana, increased to 8 if they critically strike.

Combat Start: Gain 40 Mana.
At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.

Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.

It's witnessed - and unleashed - miracles and calamities both.

Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Attacks grant 10 bonus Mana.

Regenerate 4% of missing Health each second.

Gain 10% durability. While above 50% Health, instead gain 30% Durability.

At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

Gain 16% max Health.
Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Each round: Equip 2 random Radiant items.

Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.

Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist

Gain 36% max Health.