Synergies

2

2

2

2

2
General info
Double the damage, double the Mayhem! With the 'Double Trouble' augment, this comp runs two Jhin's and Gnar's to melt enemies, while double Dr.Mundo's makes an unkillable duo in the frontline.













When to make
- Double Trouble augment on 2-1
- Reroll augment
- Early copies of Jhin/Dr.Mundo/Gnar
- AD components
How to play
Level 6 Slow Roll
This comp rolls gold above 50 to look for 3-star 2-cost champions at level 6.
Levelling guide
2-1
DO NOT buy XP10+
2-3
20+
3-1
30+
3-2
Slowroll for carries30+
4-7
50+
5-7
20+
6-5
20+
Early Game Plan
Mid Game Plan
Additional comp tips
- Look for Spirit Sword or Artistic K.O for Jhin's power up
- Place Gnar next to Jhin as he gives Attack damage to nearby allies
- Jhin's best Artifacts are Fishbones and Gold Collector
- Dr.Mundo's best Artifacts are Talisman Of Ascension and Innervating Locket
















