Synergies
General info
This comp is built around the 'Stretchy arms' Power up on our Main Carry Gangplank! You'll also be playing with a Mentor setup with Yasuo being the second carry and Kobuko being the main tank.











When to make
- Mentor augment
- Reroll augment
- AD components
Early Game Plan


- Play around gangplank with either Mentor or Mighty Mech
- Level up to 4 on stage 2-1 if you have upgraded units and items to make
- If you don't have upgraded units or items to make, consider lose streaking and getting carousel priority
Mid Game Plan





- Level up to 6 on stage 3-2
- Roll till you have Kobuko 2 and Gangplank 2 so you don't lose much HP during stage 3
- Play around Mighty Mech then add 4 Mentor as soon as you find a Ryze
- Once level 7 slow roll for Gangplank, Kobuko and Yasuo
Additional comp tips
- "Stretchy arms" power up is very important for Gangplank! Save and use all your removers until you get it
- Use Midas touch early game for extra econ
- Position Gangplank 2nd row behind Kobuko
- For this build Gangplanks best Artifacts are Rapid Firecannon, Fishbones and Sniper's Focus
- Udyr has built in anti-heal with 4 mentor




