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PoE Guide

PoE Champion Ascendancy Class: Tree & Passives

Classes
Updated on Feb 24, 2026
Feb 24, 2026

Overview

The Champion is one of 3 Ascendancy Class options for the Duelist.


Champion Passives

Small Passives

  • 15% increased Evasion Rating and Armour, 10% increased Attack Damage
  • 15% increased Evasion Rating and Armour, 10% increased Damage with Attack Skills while Fortified
  • 15% increased Evasion Rating and Armour, 5% increased effect of Non-Curse Auras from your Skills
  • 15% increased Evasion Rating and Armour, 10% chance to Impale Enemies on Hit with Attacks
  • 15% increased Evasion Rating and Armour, 20% increased Taunt Duration

Inspirational

30% increased effect of Non-Curse Auras from your Skills
When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner
You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner

Worthy Causes (requires Inspirational)

Having a placed Banner does not prevent you gaining Valour
Banner Skills have 100% increased Duration

First to Strike, Last to Fall

Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline

Fortitude

You have your maximum Fortification
Nearby Allies count as having Fortification equal to yours

Unstoppable Hero (requires Fortitude)

3% increased Attack Speed per Fortification above 20
3% more Armour and Evasion Rating per Fortification above 20

Worthy Foe

Enemies Taunted by you take 15% increased Damage
Enemies Taunted by you cannot Evade Attacks
Taunt on Hit

Master of Metal

Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy