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PoE Guide

PoE Assassin Ascendancy Class: Tree & Passives

Classes
Updated on Mar 26, 2026
Mar 26, 2026

Overview

The Assassin is one of 3 Ascendancy Class options for the Shadow.


Assassin Passives

Small Passives

  • 15% increased Critical Strike Chance, +10% to Critical Strike Multiplier
  • 15% increased Critical Strike Chance, 10% increased Elusive Effect
  • 15% increased Critical Strike Chance, 4% increased maximum Life
  • 15% increased Critical Strike Chance, 10% increased Effect of your Marks
  • 15% increased Critical Strike Chance, 15% chance to Poison on Hit
  • 15% increased Critical Strike Chance, 15% increased Power Charge Duration
  • 15% increased Critical Strike Chance, 10% increased Spell Damage

Toxic Delivery

Poison you inflict with Critical Strikes deals 20% more Damage
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill

Infused Toxins

All Damage from Hits can Poison

Knife in the Back (Assassination Style choice)

100% more Critical Strike Chance against Enemies that are not on Low Life
+100% to Critical Strike Multiplier against Enemies that are on Low Life
Critical Strikes have Culling Strike

For the Jugular (Assassination Style choice)

100% more Critical Strike Chance against Enemies that are on Low Life
+100% to Critical Strike Multiplier against Enemies that are not on Low Life
Critical Strikes have Culling Strike

Opportunistic (requires Assassination Style)

Damage cannot be Reflected
35% less Damage taken while there are at least two Rare or Unique Enemies nearby
25% more Damage while there is at most one Rare or Unique Enemy nearby

Unstable Infusion

30% chance to gain a Power Charge on Non-Critical Strike
15% chance to gain a Power Charge on Critical Strike
+1 to Maximum Power Charges

Deathmarked (requires Unstable Infusion)

Trigger Level 30 Assassin's Mark on Attack Critical Strike against
a Rare or Unique Enemy and you have no Mark
Mark Skills Cost no Mana
Marked Enemy cannot Evade Attacks

Mystical Infusion (requires Unstable Infusion)

Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon

Mistwalker

100% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
Gain Elusive on Critical Strike

Shadowed Blood

40% of Physical Damage taken Recouped as Life
Unaffected by Damaging Ailments