Sockets and Links
In Path of Exile 1, Skill and Support Gems are socketed into items instead of the Gem Window. Here are the major other differences
- Sockets have colours and only Gems sharing the same colour as the Socket can be placed into them. You can change the colour of Sockets with Chromatic Orbs
- Sockets will not always be Linked, and Skills will only be affected by Support Gems connected by these Links. You can change the Links of an item with Fusing Orbs
- Items will not always have the maximum number of Sockets. The number of Sockets can be altered with Jeweller's Orbs
The Orbs that affect these Sockets will change the number of sockets, links and colours randomly, meaning that there is an element of RNG, especially early on when trying to get the correct Socket colours and Links for your Skills. However, the Crafting Bench (which will be discussed in more detail later), can be used to heavily offset this and guarantee what you need.
Socket Colour and Attribute Requirements
Socket colours are not rolled entirely randomly. Like in PoE 2, PoE 1 has item bases with Attribute Requirements and Socket colours will tend toward these Attribute types:
- Strength: Red
- Intelligence: Blue
- Dexterity: Green
Hybrid item types also exist, meaning that sockets will tend toward the two colours associated with these Attribute types.
Maximum Sockets and Links
Different item types have a different number of maximum Sockets and Links:
- Two-Handed Weapons and Bows - 6 Sockets
- Body Armours - 6 Sockets
- Gloves, Boots, Helmets: 4 Sockets
- One-Handed Weapons and Off-Hand Weapons: 3 Sockets
The major difference here is that unlike in Path of Exile 2, where players can have 9+ Skills, each with 5 Support Links, in Path of Exile 1, usually players only have access to one or two 6-links (a Skill Supported by 5 Support Gems), with several supplementary and utility skills with fewer links.
Movement Skills
In PoE 1, there is no WASD and Dodge Roll is unavailable. Fortuntately, PoE 1 has a series of Movement Skills that allow players to manoeurvre their characters more easily. These are generally considered mandatory on most builds and there are different types for different builds
- Flame Dash and Frost Blink are popular for quick dashes in a specific direction. These Skills are not locked to specific Weapon types, and can be used on all characters
- Shield Charge, Leap Slam, and Whirling Blades are useful for more rapid movement for classes that use Shields, Melee Weapons or dual wield weapons respectively
- Blink Arrow and Mirror Arrow are sometimes used on Bow Builds
There are several more Movement Skills and it's highly recommended that you use at least one
Flasks and Utility Flasks
In PoE 1, players have access to 5 Flask Slots instead of the usual 2. Players are also not limited to having to use only Life or Mana Flasks in these slots, but can use multiple Life or Mana Flasks as needed
There are also several Utility Flasks that can augment a player's power temporarily in several ways. Utility Flasks need to be manually activated (at least early on - later there are ways to automate them), and are extremely strong and useful and it's recommended that players don't overlook their Utility Flasks when progressing through the campaign and endgame. Some of these Utility Flasks include:
- Quicksilver Flask: increases Movement Speed during effect
- Jade Flask, Granite Flask: increases Evasion Rating and Armour Rating respectively during effect
- Bismuth, Ruby, Sapphire, Topaz, Amethyst Flask: increases Resistances during effect
- Quartz Flask: grants Phasing during effect, allowing players to avoid collision with monsters during effect. This also grants Spell Suppression, but we won't get into that in this guide
- SilverFlask and Diamond Flask: grant Onslaught and increased Critical Strike Chance during effect respectively
There are more Utility Flasks, but again, their power should not be underestimated, so don't overlook them if you're new to PoE 1!
Ascension
Players can also Ascend their characters in PoE 1 to unlock additional power by completing the Eternal Labyrinth, found in the Act 3 town. There are four difficulties of the Labyrinth (often referred to as "Lab"), which can be unlocked by completing Trials found throughout the campaign, and by obtaining an Offering of the Goddess item in the endgame.
Ascendancies in PoE 1 are generally far more powerful and impactful than in PoE 2 and shouldn't be overlooked! We will have a full guide with some tips and tricks and locations of the Trials which can be found here: [guide incomplete, will be linked soon]
Passive Tree
The Passive Tree in Path of Exile 1 is more comprehensive and provides more generic power to characters that promotes creative buildmaking.
There are also Masteries on the Passive Tree, which are special points that can be allocated after allocating the Notable in Passive Point wheel. These are thematic and shared across similar Passive wheels. For example, a wheel that grants Fire Damage will likely have a Fire Damage Mastery wheel with an option of 6 different bonuses that are shared across all other Fire-themed wheels
Players can also find % increases to Life on the Passive Tree and it's highly recommended that Life-based builds make use of these. It's fairly common for many endgame Softcore builds to have at least 120% increased Life from the Passive Tree
Auras and Mana Reservation
In PoE 1, there is no Spirit. Instead, players can activate their Permanent Buffs (known as Auras or Buffs in PoE 1) by reserving their Mana. This will mean that a flat amount or percentage of their Mana is "locked off" and cannot be used for Skills in order to make use of these Auras and Buffs. There are several sources of "increased Reservation efficiency" on both items, the Passive Tree, Support Gems and other sources that can reduce this amount, allowing players to fit more Auras into their build. The downside is that this means that players will need to solve their Mana costs so that they can still use their skills (this can be done with Recovery, reduced Mana costs of Skills, or by making Skills require another resource to be used)
Vendor Recipes and Selling
In PoE 1, there are separate Buy and Sell windows. You cannot sell items for Gold in PoE 1 - instead, selling items in the Sell window will grant players Currency Shards (sometimes whole Orbs) based on the item type being sold. For example, selling an Unidentified Magic Item will grant players a certain number of Transmutation Shards, which can be combined into Orbs of Transmutation. Selling identified Magic Items will grant players Alteration Shards and so on
This different system also opens the game up to rather nebulous but interesting Vendor Recipes: by selling specific combinations of items to Vendors, players will be guaranteed a specific outcome. This is almost similar to the Reforge Bench in PoE 2, but the combinations are more hidden. Here are some useful ones:
3-to-1
Selling 3 Life or Mana Flasks of the same type will grant a player a Life or Mana flask of the next higher tier. The same works for Maps where selling three Tier 1 Maps of the same type will grant a player a Tier 2 Map
Resistance Ring
The colour of the Skill Gem affects the outcome:
- Red Gem: Ruby Ring (Fire Resistance)
- Blue Gem: Sapphire Ring (Cold Resistance)
- Green Gem: Topaz Ring (Lightning Resistance)
Magic Boots with % increased Movement Speed
- Magic or Rare Boots with % increased Movement Speed
- Quicksilver Flask
- Orb of Augmentation
This recipe will grant a Magic pair of Boots with #% increased Movement Speed, one tier higher than the input, up to Tier 2 (30% increased Movement Speed). This can also be done with a pair of Normal-rarity Boots to add the lowest tier of Movement Speed
Physical Damage Weapon
- Weapon
- Magic/Rare/Unique Rustic Sash
- Blacksmith's Whetstone
This will grant a Magic Weapon with #% increased Physical Damage, based on the rarity of the input Rustic Sash
There are many more that you can check out over on poewiki.net