The Juggernaut is one of 3 Ascendancy Class options for the Marauder.


Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
10% increased Movement Speed
Cannot be Stunned
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Armour from Equipped Body Armour is doubled
15% of Armour also applies to Chaos Damage taken from Hits
1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
40% increased Life Regeneration rate
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
1% additional Physical Damage Reduction per Endurance Charge
1% additional Elemental Damage Reduction per Endurance Charge