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PoE Guide

Crafting Righteous Fire Jewels - Genesis Tree (3.27 league)

Crafting
Endgame
Beginner
Updated on Nov 5, 2025
Nov 5, 2025

Overview

The Genesis Tree provides very powerful crafting options.

It's not completely deterministic, but it's RNG where you can heavily 'nudge' the odds in your favor.

This guide aims to get as many as possible of the following modifiers onto one jewel, and biases the rolls heavily toward the upper end of the range:

- 6-8% Fire damage over time multiplier

- 1-2% maximum fire resistance

- 5-7% maximum life

- 18-20% increased burning damage

- 14-16% increased fire damage

It also occasionally generates tolerable but less desirable fire resistance modifiers such as '10-12% to cold and fire resistance'.

The advantage to this crafting method is that it is very, very cheap to throw the dice, costing whichever you find easier to source - a level 75 Provisioning Wombgift and about 600 Breach blood, or a level 83 Wombgift and around 1400 Breach blood.

At the time of writing, there is an annoying bug on Jewel crafts where sometimes they take several attempts to work. Keep trying, they will work. You don't lose anything (blood or gifts) when one fails.

About Item Levels

Unlike most POE crafts, item levels do not help or hinder this craft.

'Classic' Jewels - i.e. Jewels that are neither Abyss Jewels nor Cluster Jewels - do not unlock new explicit modifiers at item level thresholds. Everything can roll on jewels as low as level 1.

Lower item levels make the required Wombgifts cheaper (in Breach blood) to fill up, although acquiring low level ones on a high level character is unpleasant. Use the lowest level Provisioning Wombgifts you have, but it's OK to use higher level ones too.

The Provisioning Tree

Note that replicating this tree will NOT require every available point.

If you have slain the ultimate Breach bosses and completed all Breach quests, you will have three unspent points after duplicating this tree. Leave those unspent.

Some nodes not selected here are actively detrimental and will cause the craft to fail (two are just harmless, the rest wreck you).

If you have unlocked all points, leave the remaining points unused.

The multi-selector nodes are as follows, going clockwise from the southwest node:

Southwest: Increased Life Modifier Chance (1000%)

West: Increased Fire Modifier Chance (1000%)

West-Nor-West: Reduced Defenses Modifier Chance (80%)

North West: Reduced Attack Modifier Chance (80%)

North: Reduced Lightning Modifier Chance (80%)

It is possible that Reduced Critical Modifier Chance may be better than Reduced Attack Modifier Chance; both are helpful and I have had more luck with the former.

Why It Works

Firstly, the small node "Increased Jewels Chance" allows Jewels to roll and give a modest chance to see them.

Secondly, the small nodes "Less Intelligence Items", "Less Dexterity Items" and "Less Strength Items" severely nerf the drop chances of the most common items in the game - weapons and armor pieces. Every weapon or armor piece has one or two stacking 85% less multipliers from these small nodes.

These combine to make jewels very common, quivers somewhat common and rings, belts and amulets uncommon, with other item classes very rare.

We get 2.75 items on average per Wombgift, which makes up for losing some items as quivers or jewellery.

Once RNG delivers a Jewel, we boost the chances of getting a cohesive set of modifiers that are RF friendly by boosting the chances of getting life and fire mods, and nerfing the chances to roll as many other mods as we can.

Beyond that, it's a numbers game.

Example Successes from about 30 Wombgifts:

2 jewels that sold with fractured "+2% to maximum fire resistance"

None of these are 'four perfect mods'. But some are 'ready to equip' items, and others are promising fractured item starting points.

Many have one undesired modifier. The tree can't help remove these - and while an RNG Orb of Annulment can, it's unlikely to help in this case as exalting new mods onto jewels seldom results in a good item.

This process makes excellent starter items and solid crafting bases.