Mechanics
For bossing, each hit has a 35% or 45% chance to aggravate bleeds: 25% from bleed Exerted Attacks mastery, 10% from
Vulnerability quality, and 10% from
Bloodletting if you have it
Static Strike: Aggravates bleeds, quickly summons
Herald of Purity minions for the
Rallying Cry damage buff, and applies the increased physical damage taken debuff from
Maim Support
Tips
- Avoid pairing
Volatility Support with
Ryslatha's Coil for mapping as it can make damage a bit too inconsistent
Haemophilia is a solid mapping option, especially with a
Vulnerability corruption implicit- Equip
Redblade Banner in your offhand with an
Enduring Cry for instant maximum endurance charges
Vaal Molten Shell is a an option, though it does eat into
Vaal Ground Slam usage a bit
Frequently Asked Questions
4th Ascendancy
The first 3 notables are set in stone:
Bane of Legends
Headsman
Brutal Fervour
For the 4th Ascendancy, there are many options:
Impact — 60% increased AoE while mapping and extra hit-damage
Endless Hunger — extra leech, 20% attack speed, stun immunity, and bleed immunity which frees up a passive point for the bleed mastery- That didn't happen — from the new Delirium Bloodline (formerly Schizophrenic Dissociation). Grants a large defensive boost, at the cost of a bit of damage. This is unlocked by completing Simulacrum which is surprisingly difficult
- 4 seconds after each Hit you take, lose Life equal to 40% of Damage taken from that Hit
- Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect
- Otherworldly Appendages — from the new Breachlord Bloodline. Here we'd run an Uulgraft (likely bleed-themed), and a Xophgraft. These can probably be swapped around for Uber Bosses
- Take 15% less Lightning Damage with at least one Eshgraft
- Take 15% less Cold Damage with at least one Tulgraft
- Take 15% less Physical Damage with at least one Uulgraft
- Take 15% less Fire Damage with at least one Xophgraft
- Nearby Enemies take 100% increased Damage from Graft Skills
Map Regex Strings
- T16
- "!s on h|eec|tip|tal d|uct|s rec|o al|oj|on,"
- T17 (very strict)
- "!sist|d en|% of t|rs fi|f el|iso|nsec|om$|lier|acl|rune|wak|rke|wni|k at|ever"
Grafts
Seize the Flesh - Mandatory (Uulgraft - spikes popped by warcries)
Return to Dust (Uulgraft - xesht hand slams)- BEST MODS:
- % increased maximum Life
- % increased Graftblood Gained
- +% to Damage over Time Multiplier
- % increased Global Physical Damage
- Attacks have % chance to cause Bleeding
- % increased Maximum total Life Recovery per second from Leech
- Defensive:
Heart of Flame (steelskin-like defensive with 80% absorb and bigger pool)
Blood Rage continuously triggers this, can avoid it being repeatedly triggered by running the Life Mastery "You count as on Full Life while at 90% of maximum Life or above"
- BEST MODS:
- % increased Graftblood Gained
- Damaging Ailments deal damage % faster
- % increased Warcry Cooldown Recovery Rate
- % increased Area of Effect
- +(1–2)% to maximum Fire Resistance
- Skills used by this Graft have % increased Cooldown Recovery Rate
- +4 to level of Skills used by this Graft
- An additional (5–10)% of Damage from Hits is taken from Heart of Flame Buff used by this Graft before Life or Energy Shield
Mana Issues
Campaign: Drop
Precision after reaching
Resolute Technique, Grab
Spirit of War
Options to fix Mana:
- Get two -mana crafts on rings (craft unlocked in Tier 14 Orchard)
- Run
Lifetap Support - Helmet Eldritch implicit: % reduced Mana Cost of Attacks (Exarch)
- Life Mastery: Skills cost Life instead of 15% of mana cost
- Attack Mastery: Attack Skills cost Life instead of 20% of mana cost at
Brinkmanship - Run a Mana Flask with the Enduring modifier (Effect is not removed when Unreserved Mana is Fille)
Crafting
- Axe — Vaal Axe ideal, Sundering Axe works too
- Early-Midgame: League mechanic tree
- Lategame: Recombinator. Check out my Recombinator video guide on YouTube
- Body — League mechanic, ideally get fractured suppress
- Prefixes: harvest reforge defense until two of %armEv, flatArm/Ev, or life, then craft the 3rd, reforge more likely. Alternatively use Dense Fossils
- Suffixes: Craft Prefixes cannot be Changed, reforge Physical until satisfied, craft whatever
- Gloves — Too much crafting variance here, but aim for life, suppression, attack speed, and damage while leeching prefix craft
- Amulet — Recombinate attributes, life, damage over time multiplier
- Rings — Harvest reforge Chaos until good suffixes, craft Suffixes Cannot be Changed, reforge Life, repeat until satisfied
- Large Cluster — 8 Passive Axe/Sword. i50-67 cheaper to roll, i68+ works fine otherwise
- Harvest Reforge Attack or Speed until Fuel the Fight, Feed the Fury, and either Martial Prowess or Heavy Hitter for the 3rd
- Medium Cluster — 4 or 5 Passive Physical DoT Multi
- Reforge Physical until one of
Rend or
Flow of Life and another decent mod:
Circling Oblivion,
Wound Aggravation,
Wasting Affliction
- Small Cluster — 3 passive Suppression cluster.
- Any elemental Harvest Reforge (fire/cold/lightning) until
Aerialist,
Untouchable,
Elegant Form along with 25% increased effect of passives
- Jewels — Harvest reforge life until %life and good damage mods
Gear Wombgraft Trees
- 2H Axe
- Optional: Remove Dex node, experiment with it
- Gloves / Boots / Helm — this won't create finished items, it fishes for Life & Suppression fracture
- Optional: Add in Body Armour
- Belts — useful in SSF pre
Ryslatha's Coil
If these links don't work for you for some reason, they're also in my Discord #atlas channel