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PoE 2 Guide

How to Get Rid of Chilled Ground and Temp Chains [0.3]

Beginner
Mechanics
Updated on Oct 1, 2025
Oct 1, 2025

Overview

INTRODUCTION

In [0.3] so far the most annoying part of end game mapping is, far and away, (towers) Chilled Ground and Temp Chains being on almost every map. If you are targeting Rarity on your maps, you are going to see these mods even more frequently; Chilled Ground is explicitly tied to Rarity rolls.

I ran a poll on my YouTube about the most annoying part of the season, and a whopping 81% of respondents said that these de-buffs were the worst part of the season:

https://www.youtube.com/channel/UC1UpD1DAhiqYZkJCWvTD13Q/posts

There are a few game-wide methods of dealing with these slow effects, such as just rolling a Pathfinder.

This guide will teach you two character-agnostic methods for dealing with them. ENJOY!

Guide

WHAT IS CHILLED GROUND

Chilled ground is a "ground effect" that applies the "elemental ailment" of chill, at a magnitude of 30% this league, slowing all actions by nearly 1/3rd, which is wildly annoying.

Chilled ground is not a curse, so it cannot be effectively removed, only reduced.

HOW TO ELIMINATE CHILLED GROUND

You can take mods with the text "reduced slowing potency debuffs on you", these are on the tree and a few uniques.

My recommendation is to acquire a pair of Wanderlust shoes, which read, "Your speed is unaffected by slows". This will permanently and without any gaps reduced chilled ground effect to 0% for you in maps.

Here is a trade link for these boots with a max movement speed roll: https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/yYYjRl3etR

Now I should say that you can get an Exceptional version of Wanderlust with 3 Open Sockets, this gives you more flexibility to patch up resists with runes. I haven't seen anyone do it yet, but my plan is to eventually get an exceptional and socket it with 3x Farrul's Rune of the Chase for maximum speed and memes.

You can also path down to Crystallised Immunities, grab a Megalomaniac jewel with the passive on it (very expensive though), or put it as an anoint on a second amulet. If your support gems are cheated to predominantly blue, this will permanently avoid chill. I prefer to swap the boots because the second amulet of my slot is 50+ DIV, and fudging gems is a bit annoying, but several had mentioned this so wanted to include.

Here is a search link for the Megalomaniac jewel with Immunities: https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/JDgXJjvhl

WHAT IS TEMPORAL CHAINS

Temp chains is a bit different because it is a curse. It is slightly less potent than Chilled Ground, cursing for a minimum of 26%, but also affected by magnitude of curse effects.

HOW TO ELIMINATE TEMP CHAINS

For Temp Chains we have an additional method for removal. The go-to method for temp chains removal this season has been to run a weapon swap that paths over to the Notable Passive Warding Potions on the skill tree. This Passive will remove a curse when you use a flask.

To break this down, you go to your skill tree and allocate Weapon Set 2 to path over to Warding Potions, which is on the middle-far-right side of the skill tree, and very easily accessible to all Dex classes. Then you set can either (1) manually toggle weapon sets (which is instant timing this season), crack a flask, and swap back; or (2) you can set a single skill on Weapon Set 2, and then activating the skill will toggle over to the node, for even more seamless swap to remove.

The curse is not permanently applied in maps, so when you see it, toggle and remove.


FAQ & Assistance

ASSISTANCE

If you want further help with this, or have any suggestions / thoughts / comments, I actively manage a well-curated Discord server with a dedicated crafting channel, come find us and feel free to @ me directly with questions:

http://discord.gg/nNPcpZqcBj

I stream weekly and will answer any questions live. Am on Twitch and YT:

https://www.youtube.com/@ignatiushs
https://www.twitch.tv/ignatiushs

Video

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