- The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge.
- The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.
- The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them.
- NEW: The Thrilling Chase Notable Passive Skill now has benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled (previously 100% chance).
PoE 2 Deadeye Ascendancy Class: Tree & Passives
Deadeye Update 0.3 Patch Notes
Deadeye Tree

1.
Avidity 2.
Thrilling Chase
3.
Bullseye
4. A Point Blank / B Far Shot 5.
Endless Munitions
6.
Called Shots (
Called Shots)
7.
Gathering Winds 8.
Wind Ward
Deadeye Passives
1. Avidity
50% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges.
2. Thrilling Chase
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled.
3. Bullseye
Apply 5 Critical Weakness to enemies when Consuming a Mark on them.
4A. Point Blank
Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres.
4B. Far Shot
Projectile deal 0% more Hits damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres.
5. Endless Munitions
Skills fire an additional Projectile.
6. Called Shots
Grants Skill:
Called Shots
7. Gathering Winds
Gain Tailwind on Skill use.
Lose all Tailwind when Hit.
Tailwind
Tailwind is a stacking Buff which grants 1% increased movement speed, 3% increased Skill Speed, and 15% increased Evasion Rating per stack for 10 seconds, refreshing whenever you gain another stack. Maximum 10 stacks.
8. Wind Ward
3% less Damage taken per Tailwind.