- Tailwind now grants 1% increased movement speed, 2% increased Skill Speed (previously 3%), 10% increased Evasion Rating (previously 15%) and prevent 1% of Damage from Deflected Hits per stack.
- Wind Ward has been Removed.
- Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5).
- Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While active, firing a Ranged Attack Projectile will create a Mirage that uses socketed Ranged Attacks for a short duration, then vanishes. You cannot create another Mirage for a short time after initially creating one.
PoE 2 Deadeye Ascendancy Class: Tree & Passives
Deadeye Update 0.4 Patch Notes
Deadeye Tree

1.
Avidity 2.
Thrilling Chase
3.
Bullseye
4. A Point Blank / B Far Shot 5.
Endless Munitions
6.
Called Shots (
Called Shots)
7.
Gathering Winds
Deadeye Passives
1. Avidity
50% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges.
2. Thrilling Chase
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled.
3. Bullseye
Now requires Called Shots to allocate
Apply 10 Critical Weakness to enemies when Consuming a Mark on them.
4A. Point Blank
Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres.
4B. Far Shot
Projectile deal 0% more Hits damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres.
5. Endless Munitions
Skills fire an additional Projectile.
6. Called Shots
Grants Skill:
Called Shots
7. Gathering Winds
Gain Tailwind on Skill use.
Lose all Tailwind when Hit.
Tailwind
Tailwind is a stacking Buff which grants 1% increased movement speed, 2% increased Skill Speed, 10% increased Evasion Rating and prevent 1% of Damage from Deflected Hits per stack for 10 seconds, refreshing whenever you gain another stack. Maximum 10 stacks.
8. Mirage Deadeye
Grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While active, firing a Ranged Attack Projectile will create a Mirage that uses socketed Ranged Attacks for a short duration, then vanishes. You cannot create another Mirage for a short time after initially creating one.