- The small Life Passive Skill prior to Sanguimancy has been removed.
- The Sanguimancy Notable Passive Skill is now free to allocate. The Life Remnants Skill it grants now Spawns a Remnant on Hitting a Target, instead of on Critically Hitting.
- The Gore Spike Passive Skill now grants 1% increased Critical Damage Bonus per 50 Life (previously 40), and has swapped locations with the Sunder the Flesh Notable Passive Skill.
- The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way.
- The Open Sores Notable Passive Skill has been renamed to Whispers of the Flesh, and no longer grants Your Curses have Infinite Duration. Instead, it now grants Enemies affected by your Curses have at least 15% of Life Reserved.
PoE 2 Blood Mage Ascendancy Class: Tree & Passives
Blood Mage Update 0.3 Patch Notes
Blood Mage Ascendancy Skill Tree

Blood Mage Passives
1. Sanguimancy
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost.
Life Remnants
Drinks the blood of your enemies to restore your life. While active, enemies you kill have a chance to spawn a Life Remnant, and Critically Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
2. Vitality Siphon
10% of Spell Damage Leeched as Life.
3. Open Sores
Your Curses have Infinite Duration.
4. Blood Barbs
Gain 10% of Damage as Extra Physical Damage.
Elemental Damage also contributes to Bleeding Magnitude.
5. Gore Spike
1% increased Critical Damage Bonus per 40 Life.
6. Sunder the Flesh
Base Critical Hit Chance for Spells is 15%.
7. Grasping Wounds
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead.
8. Crimson Power
Gain Energy Shield from equipped Body Armour as extra Maximum Life.