Armour Base Types
Armour is primarily gained from gear: Helmets, Body Armours, Gloves, Boots and Shields. The majority of the Strength-aligned base types have inherent Armour present as the Defence stat that's tied to the item. This portion of Armour can be scaled by local modifiers, for example 'X% increased Armour' or '+X to Armour'. These local modifiers scale the Armour gained from the piece of gear directly and do not apply globally to your character. The Quality stat is a multiplier on the final amount of Armour on a piece of gear.
Local vs Global Modifiers
A local modifier is one that only applies to a stat on the item it's present on, whilst a global modifier will apply to the total stat on the character. Local modifiers are found on items with inherent stats, for example Gloves with inherent Armour will be able to roll local modifiers that improve the inherent Armour on the item. However on items where there is no inherent stat such as Jewels, or on items that can roll modifiers that do not apply to the inherent stat, such modifiers are typically global modifiers.
For example the Amulet below has a modifier that grants '34% Increased Armour' which is applied globally to the character's flat Armour, as it cannot apply locally to any stat on the item.

The Body Armour below has '28% Increased Armour' in addition to '+54 to Armour'. However, as this item has inherent Armour, these modifiers are applied locally to increase the total flat Armour gained from the item.

Scaling Armour
Flat Armour gained from equipment or other sources is added together and scaled by any global Armour modifiers you have, such as 'X% increased Armour' from the passive skill tree.
Note: modifiers to Global Defences will also scale Armour.