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PoE 2 Build

[0.5] WHIRLING Trinity Martial Artist Monk Build - League Starter to Endgame

presentationMonk
presentationMartial Artist
Starter
End Game
Speed Leveling
0.5 RotA
Ronarray
Verified
Updated on Jun 14, 2026
Jun 14, 2026

Build Overview

This is IN DEPTH Guide for my Whirling Assault Martial Artist Monk Build for 0.5

Right now I'm playing this build myself - check progression or ask stuff on Twitch - twitch.tv/ronarray

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❗GUIDE IS BEING UPDATED LIVE - SAVE IT TO NOT MISS ANYTHING

As always, I will keep updating the guide after league start, so make sure to check it often.

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Crafting Guide for All Gear + Amulet - https://youtu.be/rQ0kydfdesI

Crafting Guide for Weapon + Rings - https://youtu.be/RdKoRIffBBE

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▸ STEP BY STEP Leveling - youtu.be/i6vzzrQIJ6w

▸ T15 Update + Whirling Swap - youtu.be/SKTko6cEckQ

▸ Trinity & Hollow Form Explained - youtu.be/EbyMEBDURpE

▸ When to Go CI and How to Be TANKY - youtu.be/WLT5_uRXR60

How to get FREE Trinity Aura - youtu.be/L38rrIb9TsM

▸ What to FARM: Ritual GuideBreach Guide

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▸ Why Martial Artist Monk?

After the reveal, Martial Artist ascendency looks like it combines all the best things that "melee" and Monk subclass have to offer. Just the bonuses from Way of the Stonefist are looking good enough to consider Martial Artist a strongest Monk ascendency.

On top of that Martial Artist got improves defenses with 5 additional rune slots or ES Recharge from Martial Adept. Also Deflect is getting a BIG buff in 0.5 together with general evasion improvements (15% on gear in endgame bases) which buffs the build even further.

Martial Artist Monk can work with great a variety of skills but for the Main setup we will useWhirling Assault as a main skill together with Trinity to improve the damage significantly. Whirling Assault ALSO synergizes great with Bells boosting the damage further.

Since Power Charge Generation is MUCH easier now than before, we can use Charged Staff to offset the charges consistently.

And as a final touch, Herald of Ash can provide satisfying explosions across the whole screen!

To melt bosses we also can use a combination of Hollow Focus Technique + Tempest Bell and Hollow Form with Whirling Assault inside to wipe content.

And since we have a lot of free charges, it is also possible (but not necessary) to add Rend to the second weapon slot for HUGE 50% damage buff when we need it.

▸ Campaign Rewards:

Venom: Stun Threshold,

Tattoos: Resistances

Pillars: Movement Speed or Global Defense

Shark Fin: 30% Evasion/ES/Armour (Kaoms)

Vender Regex (Copy and paste into trader search):

"10% i.+mov|\d cfl.+da|^\+.*ee skills$|ck spe"

Order of Following Versions:

Lvl 1-2323+ Unarmed → Act 3-6 Campaign EndEarly Endgame → Mid Endgame →

Uber Endgame OR Full Screen AOE

Strengths and Weaknesses

  • HUGE Clear with AOE + Explosions
  • Melts Bosses
  • Looks Fun and Fresh
  • Tanky with ES + Evasion Combo
  • Mostly 1 Button Mapping
  • Some Charges Management

Build Variants

Guide WHEN and HOW to swap Whirling Assault from Hollow Palm - youtu.be/SKTko6cEckQ

Please Watch it to understand breakpoints better.

Equipment

item
8
item
4
item
3
item
1
item
7
item
5
item
8
item
6
item
2
item
item
item
item
item
item
item
Equipment Priority
+8

📝Crafting Guide - youtu.be/rQ0kydfdesI

❗GEAR ABOVE SHOULD BE USED AS THE EXAMPLE OF STATS YOU MIGHT NEED

▸ What kind of Weapon to use:

Quarterstaff

For Quarterstaff we can use Double or Triple elemental version, so prefixes should contain 2 or 3 flat stats with elemental damage, most of the time Fire and Cold is in the priority.

Last prefix could be elemental stat as well or just "increased Elemental Damage with Attacks"

As Suffixes, Aim to get at least +3 levels to melee skills and some crit chance / crit damage.

What about Hollow Palm Technique?

Hollow Palm can be a solid option even in the endgame but it will require more testing to confirm it can beat the staff.

Equip any Talisman (like Alpha Talisman for example) in the second weapon slot if you want to use Rend to get a damage buff. (Might NOT be necessary!)

▸ Armour options

Gloves

Since Martial Artist Monk build can use Way of the Stonefist it is pretty important to roll the gloves for some particular stats.

Perfectly we will need to have Flat Physical Damage to attacks + 2 Flat Elemental Damage to Attacks (cold, fire and Lightning) as prefixes so Way of the Stonefist will give us Dame as Extra for Each.

Getting Arcane Surge on Crit (It is Desecrated Modifier) is also pretty important because it will be transformed to Power Charges on Crit which will make generation MUCH easier!

Body Armour

  • Get Hybrid Sleek Jacket with base Evasion / Energy Shield As High as you can.
  • Deflection % as a suffix is recommended, if you dont have it on body, get one on boots
  • Rest is just resistances

Boots

  • Focus on getting as high movement speed as possible, preferably 35%, after that, just focus on high combination of EV + ES.
  • Get as many Resistances as you can + Deflection (especially if you don't have it on body).

▸ Jewellery

Amulet

❗Important: You will need to get at least 60 Spirit on your Amulet to use all auras. If you dont have enough, drop Herald of Ash

  • + 3 melee skills for more damage is very good to have
  • Defensive stats like Global Defences, More ES from Body, Increased Maximum ES
  • Instill Subterfuge Mask (it is nerfed but still provides good upside)

Rings

  • Focus on getting as much damage to attacks on the rings as you can
  • MANA Leech is nice to have on one of the rings to feel better with mana situation
  • Take Resistances to the cap

Belt

For the belt I recommend to use Shavronne's Satchel, it is the best option for CI or ES Based builds because in a combination with instant Life Flask or with Olroth's Resolve can regenerate your energy shield with flask spam.

❗IMPORTANT: For Shavronne's Satchel to work properly, your flask SHOULD have Instant recovery modifier. Look at the flask above for example.

Headhunter is another belt option but since it can be expensive, go for it only in Uber Endgame version.

▸ Jewel Stats

Rares Jewels: Maximum Energy Shield + Critical damage bonus is the main goal there.

At least 1 jewel should also have "recover 2% of Maximum Mana on Kill".

Elemental Damage % is also a nice addition.

For Heart of the Well: you NEED Damage as Extra Cold + Any other extra, Other 2 sats can be stun threshold related.

Skill Gems

Support Gem Requirements:

Str 45

Dex 70

Int 40

1

Whirling Assault

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2

Charged Staff

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3

Falling Thunder

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4

Wind Dancer

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5

Herald of Ash

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6

Herald of Ice

7

Tempest Bell

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8

Killing Palm

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9

Rend

Set 2

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10

Devour

Set 2

11

Hollow Focus

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12

Hollow Resonance

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Gem Priority
+26

Why there is Rend in the setup as well and how to use it?

Since Power Charge generation in the endgame is completley solves with charges on crit from gloves + Mantra of Destruction and Ailith's Chimes we can try to use Rend to boost our boss DPS and get free 50% Lightning damage bonus. To use Rend just equip Talisman in second weapon slot and use it once when you have charges to get 10-12s of a buff.

❗IMPORTANT: I'm not sure if the rend part will be necessary, so might drop it out of the build later if DMG will be good without it.

How to generate charges for Charged Staff and Falling Thunder:

Generation in early game and in the endgame is diferrent.

In the Endgame we will be able to use Mantra of Destruction + Ailith's Chimes + Delayed Gratification

Every time when you will get enough combo for Mantra of Destruction and use it - yopu will get your charge pack to activate Charged Staff or use Falling Thunder for the bonk.

But Ailith's Chimes might be expensive and is NOT available early on, so we can use other tech for charges that I will describe right below. Keep using it UNTIL you will get Ailith's Chimes up.

As your first ascendency as Martial Artist Monk you should pick Hollow Focus Technique

Hollow Focus will generate Bells, those Tempest Bell are always Primed for Stun, can be culled and hits against them are ALWAYS crits.

It will allow us to just use Killing Palm (or even Staggering Palm for the buff) directly on the belts, culling them and getting free power charges that we can use for Falling Thunder.

So when the bells are appearing, hit them with Killing Palm, after hitting 3 bells and getting 3 charges, use Charged Staff then repeat and use Falling Thunder when you will have 3 again.

It might sound complicated, but damage improvement if worth it.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Ascendency Order That I will Use:

Hollow Focus Technique -> Way of the Stonefist -> Hollow Resonance Technique -> Runic Meridians

Why is that particular order?

Hollow Focus Technique can be pretty good early on so we can use Killing Palm on the bells to get Power Charges for Falling Thunder and Charged Staff for bosses. Taking it early can also help with clear and should be a high quality of life upgrade.

Way of the Stonefist bonuses can differ based on your gloves, but it still look promising enough to try it as early as we can get it. if during campaign you need more defence or res just take Runic Meridians instead.

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
FreythornThe King in the Mists
+30 to Spirit
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Valley of the TitansMedallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Venom CryptsVenom Draught
25% increased Stun Threshold
Abandoned PrisonGoddess of Justice
30% increased Life Recovery from Flasks
Eye of HinekoraNavali's Rest
5% increased Maximum Mana
Halls of the DeadNgamahu's Test
+5% to Fire Resistance
Halls of the DeadTasalio's Test
+5% to Cold Resistance
Halls of the DeadTawhoa's Test
+5% to Lightning Resistance
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
Not Specified7 choices
Kriar VillageLythara, the Wayward Spear
+40 to Spirit

How it Plays

In maps, just spam normal Whirling Assault and sprint between packs to maintain the speed. Nothing else needed. For bossing or VERY tough rares, use Hollow Form + Tempest Bell with tech explained above.

How it Works

If you die RANDOMLY with Chaos Inoculation

Check that your Mana flask doesn't have "% mana recovered is removed from Life". It literally one shots you when you use the mana flask.

Get ANYTHING else on your Mana Flask.

Video Guide

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