Cassidy Stadium Build (Just Roll With It)
Build Code
How It Works
Cassidy’s best build heavily invests in primary fire damage to make every shot a lethal threat. You’ll use his Powers to increase his survivability through Combat Roll, while filling every item slot with Weapon Power.
The Build
















Powers Explained
Dead Man Walkin' is arguably Cassidy's best Power. It makes final blows easier thanks to the enlarged head hurtbox, and the burst of life steal makes you tankier.
The second and third Powers are focused on increasing your survivability, but
Bullseye can also significnatly enable more aggressive plays with how frequent you can use
Flashbang.
By the final round you'll have a bit of Ability Power, so
Barrel Roll's move buff will give you better survivability, and you'll be have some damage boost for the AP damage.
- If you find yourself struggling to land critical hits, even with
Dead Man Walkin', follow the same item build, but with one recommended Power substitute: take
Quick Draw as your starting Power. - The rest of the build functions the same, but the auto-aim is especially good for final blows against slippery targets like
Mercy and
Tracer. - Build code for
Quick Draw variation: 7A6MQ
- Build code for
Items Explained
Generally speaking,
Deadeye is not very good in Stadium, so
Vanadium Injection is one of the best items for this build.
However, when the enemy team is full of fliers, or if your Tank is
Sigma—for the
Gravitic Flux ult combo— consider swapping out
Vanadium Injection for
Wanted Poster, since you'll have more opportunities to use your ult. Also not a terrible against teams that don't have an easy way to counter
Deadeye(e.g.,
Defense Matrix,
Sleep Dart, etc).
If you are confident in your aim and don't need the ult,
Aerial Distresser is another good option to deal with fliers.




