Elemental Damage refers to secondary damage typing in addition to the physical damage of attacks from both monster and hunter attacks. What makes this damage unique is that it can be modified by investments in hunter gear and monsters’ latent weaknesses/resistances to each of the five Elemental Damage types:
Fire,
Water,
Thunder,
Ice, and
Dragon.
In the Monster Hunter series, each monster has a unique mixture of these weaknesses and resistances, ranging from Null to 3-Star Effectiveness (4-Stars for Physical Damage) across their body parts. These details can be found in the Hunter Notes in-game Physiology section.

This guide is written by PeanutWizard.



















