Zeri·Bot Guide
Win rate | 50.3% |
Pick rate | 3.3% |
Ban rate | 0.4% |
Matches | 9 283- |
Good versus team compositions with lots of shields.
Her E allows her to escape sticky situations and get away from ganks easily.
Zeri’s versatile. She can either go AP or AD depending on her team’s needs.
Unique mechanic with her Q and basic attacks. This can be hard to master.
She is pretty weak from behind, but then again so are many other champions. If you get a good early lead, you can easily snowball though.
Her E is her only movement spell, and it has a really long cooldown compared to other champions who are played in the same lane.
0 - 15 min
Early game is pretty simple where you will want to ensure that you can land as many charged shots on the enemy as you possibly can. Always use the lane brushes to land your W on the enemy.
Working with your Support is important in this game. Your W can easily set your Support up to make plays which can lead to multiple kills for you.
Once you get your Ultimate R, you should always try to take part in clustered fights. Along with your E, you can make massive game-changing plays.
15 - 25 min
During the mid-game, you will want to switch lanes and use your E with extreme discretion. Also, please make sure that you use it on the proper terrain else you may end up landing right into the enemy team's lap.
Getting your core items should help you a lot and will make your Q hit like a truck. Make sure you use it regularly along with your charged attacks.
Although you are mobile, make sure that you don't chase an enemy into their Jungle. You are still an ADC and need to help your team win fights rather than chasing with your E.
25+ min
Be a part of as many fights as you can during this phase of the game. Your Q and W should make life easy for your team.
Do not ignore the terrain aspect of your W. It can come in really handy during situations where you are fighting around choke points.
Your Ultimate R will be game-changing so make sure you have your E ready to escape or dash after casting the ability. It will catch the enemy off-guard.
Zeri’s first power spike is at level 3 when she unlocks each of her basic abilities. She will be relatively strong at level 3.
Her next power spike will generally be once she unlocks her first component item as it allows her to go for more favourable trades with the enemy laner.
At level 6, Zeri will unlock her Ultimate R. This is a good spike for Zeri and it will allow her to win all-ins even in the hardest of matchups.
Her level 11 power spike is pretty strong. 2 points in her Ultimate R offer Zeri a lot of additional kill pressure.
During the mid-game, Zeri would’ve picked up several items. She will deal a lot of damage in fights and be able to solo carry them if she is ahead at this stage of the game.
At level 9, Zeri will max out her Q ability. As she uses this ability the most, her “autos” will deal a lot of damage.
At level 16, Zeri will put the final point in her Ultimate R. Her Ultimate R will now deal maximum damage in fights.
Team fights are really where she shines. Depending on her build, she will be really strong and can deal a ton of damage in a fight.
In the late game, she should be near full build. As long as she positions well and kites, she will be very good in team fights.