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Zed·Jungle Guide

Contempt for the WeakP
Razor ShurikenQ
Living ShadowW
Shadow SlashE
Death MarkR
Win rate50.0%
Pick rate1.4%
Ban rate17.0%
Matches23 938-
Zed Jungle has a 50.0% win rate and 1.4% pick rate in Emerald + and is currently ranked B tier. Below, you will find a very detailed guide for Zed Jungle, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Zed Jungle guide!
Zed Top
Zed Jungle
Zed Mid
Zed Bot
Zed Support
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Zed Strengths & Weaknesses
Strengths

His Living ShadowW can help him escape or close the gap between him and his targets. When ganking, this is a great way of closing the gap.

Zed has good all-in potential and is very strong when he unlocks his Ultiamte Death MarkR. However, Zed can start ganking from level 3 onwards.

Zed has a healthy and fast clear thanks to his Living ShadowW which will help him deal more damage to camp when combined with his Razor ShurikenQ and Shadow SlashE.

Weaknesses

Once he uses his Living ShadowW offensively, he won’t have any other form of escape left to him. This leaves him vulnerable to ganks and baits from the enemy team.

His Ultimate Death MarkR does no bonus damage to an enemy target if he misses his abilities on them, or if his entire damage is absorbed by a shield.

It becomes hard for him to secure kills later in the game due to every enemy building defensive items and peeling for their carries. Team fights are not his cup of tea and hence he has to resort to split pushing, leaving the enemy team at a numbers advantage.

Game plan
Early game
0 - 15 min
Zed is Strong

Make sure that you get to level 3 really fast in this game. It will allow you to execute ganks easily and get a quick lead over the enemy.

Once you get your Ultimate Death MarkR, you should be able to blow up your opposition regularly. Look for picks all around the map and keep a track of recently finished fights.

Once you get your first item, your burst damage will be really high. Just make sure that you don't get CC'd during a major all-in else you will definitely end up dying.

Mid game
15 - 25 min
Zed is Strong

During the mid-game, all you need to do is look for picks all around the map. This is the time for lane swaps so it should be easy for you to get kills.

Target immobile carries as much as you can. They can't do much to save themselves and you will be able to escape using your Ultimate Death MarkR.

Look for flanks on the enemy team and see if you can catch them off-guard by using the fog of war. This will make team fights really unfair for the enemy team.

Late game
25+ min
Zed is Weak

In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.

If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline.

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

Jungle pathing
Early Game
Early Game
Power Spikes
Early game0 - 15 min

The first item procurement will make Zed a deadly champion to deal with. He should be looking to roam to other lanes and clean up kills on low-health/overstaying enemies.

Level 3 is a decent power spike as Zed will now have access to his overall burst combo. He can quickly go for short burst trades and proc his runes with these abilities. He can spam them quite fast as well since he is not dependent on mana.

Level 6 is a significant power spike for Zed. This is where he unlocks his full potential and can make the plays and the moves to make enemies wonder what that was. He should also be able to dive low health enemies and escape unscathed.

Mid game15 - 25 min

Zed has an effortless time killing anyone who is wandering alone in the rift. He can also set up tower dives on squishy bot laners quite frequently. He just needs to shove his wave in before roaming.

At level 11, Zed will have two points in his Ultimate Death MarkR. This means that his one-shot potential will be increased massively, and he will be able to destroy isolated enemies with ease.

At level 9, Zed will have his first ability maxed out. This means that he will be dealing tons of damage to the enemy target, mainly if he uses his Ultimate Death MarkR on someone.

Late game25+ min

This is the point of the game where Zed will have a lot of difficulty taking enemies down. This is because enemies will buy defensive items from now. Still, Zed should try to go for isolated targets when possible.

At level 16, he will have his Ultimate Death MarkR maxed out. This means that he will deal massive amounts of damage to squishier targets and will decimate anyone who has been caught out alone/

Zed will have really low cooldowns now, and he can deal a lot of damage due to that. This means that he will be the bane of squishier targets on the enemy team, and he can get rid of them quickly.

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