Volibear·Jungle Guide
Win rate | 50.0% |
Pick rate | 1.9% |
Ban rate | 4.1% |
Matches | 5 324- |
Extremely strong duelist, especially during the early game. He can force any enemy champion to at least use their Flash if he manages to catch them out of position.
Volibear’s Ultimate R can allow him to set tower dives very easily. This can be used to kill low health solo laners in the top lane, or kill the enemy bot lane while Jungling.
His pick potential during the mid-game can allow him to take objectives quite freely during the game. This can be converted to an easy win if he can work with his team.
He is countered really hard by Grievous Wounds as it prevents him from healing by a lot, thereby reducing his tower dive and all-in potential.
Being scattered in a team fight will prevent him from getting a massive Ultimate R off, and changing the tide of a team fight. His trading power is lower when his Ultimate R is on cooldown.
His main goal is to get a lead early on by ganking constantly. Proper vision set-up can counter this, forcing him to play a more farm-oriented Jungle style, which will ultimately hamper his potential.
0 - 15 min
Focus on getting level three quickly. Once you managed to do that, start ganking lanes relentlessly. This should be pretty easy to execute on pushed-up enemies.
You will want to take early game duels and see if you can quickly invade and get some kills. Once you're ahead, it becomes straightforward to take over the game.
Once you get your Ultimate R, you should be able to gank more easily. Try to look around the map for diving opportunities, especially on squishy targets.
15 - 25 min
Keep ganking lanes during this phase of the game. The goal is to help your team accumulate a lead as well so that you can end the game quickly.
Work with your Support to get some picks in the enemy jungle. This helps a lot when skirmishing and setting up vision before critical objective fights.
You are to initiate fights for your team when you get a chance. Your Ultimate R should help you massively with it, especially when the fight is around choke points.
25+ min
During this phase of the game, make sure you keep getting picks all around the map. Making team fights unfair should be your only goal.
In team fights, try to separate the enemy frontline from the enemy backline. This will let your carries play freely, and you will be able to absorb a lot of damage for your allies.
Use the fog of war and choke points to secure team fight wins. Your chances to win a fight will increase drastically as you have many AoE effects in your abilities.
Volibear's early game ganks are pretty solid, provided he can play around vision properly. Once he unlocks his basic abilities, he should easily gank any lane where the enemy is overextended.
Level 6 is a significant power spike for Volibear. This is mainly because of his ability to initiate fights independently and instigate tower dives with ease. Any low-health squishy target will be forced to play safely and recall abruptly.
Volibear's objective control is pretty good too. He can quickly clear his camps and take neutral objectives with ease if an opportunity presents itself. His E will help him a lot when taking these objectives.
Once he hits level 11, he will put another point into his Ultimate R. This will make him more powerful and will cement his position as an engager on the team.
Volibear's first ability will be maxed at level 9. This is highly beneficial as his dueling potential will skyrocket, and his ganks will become more potent.
Volibear is good in team fights due to his E, Passive and Ultimate R. He should be using the fog of war and targeting essential carries on the enemy team when possible.
The third point in his Ultimate R will make Volibear almost unkillable in significant fights. It will also let him get easy team fight wins in choke points.
Volibear is going to be really tanky during this phase of the game. He can serve as both an engager and a peeler for his team, depending on what his team needs the most at this point.
Volibear's pick potential is really high during the mid and late game. This is due to the shorter cooldown of his Ultimate R. He should always try to kill enemies who have been caught off guard.