Teemo·Jungle Guide
Win rate | 48.2% |
Pick rate | 2.6% |
Ban rate | 8.9% |
Matches | 3 827- |
His Passive can be really obnoxious to deal with, especially when he is hiding in a brush and moving in and out while pelting his laner with his and .
He is the bane of ADC mains as his quite literally makes them miss their auto-attacks. This can reduce the effectiveness of the carry for a while, which gives his team some time to engage/disengage freely.
The Ultimate can act as a substitution for vision, as well as deal a lot of damage when kept in the right spots. This is especially useful when it comes to avoiding ganks.
Very squishy and layered crowd control can get rid of him immediately. He is vulnerable when his is down, and can be engaged upon if his movement speed is reduced.
His Ultimate can easily be gotten rid of by the enemy by purchasing Control Wards. Enemy Junglers with leaps and dashes can also bypass these mushrooms by taking odd routes.
He falls off quite drastically during the late game and can only resort to split pushing. This puts his team in a disadvantageous state and causes a lot of tension to build up within the team.
0 - 15 min
Kite around while taking camps to ensure that you can take healthy clears. Just get to level three quickly and then start ganking.
Once you get your Ultimate , start riddling the river and neutral, objective pit entrances with your traps. This will let you detect your enemies and will allow you to steal neutral objectives with ease.
Focus on ganking overextended enemies when possible. This will let you get a massive lead when possible and allow you to completely dominate the enemy later in the game.
15 - 25 min
Duel in the middle of the game as much as possible. Your goal is to ensure that the enemy is chunked out so that they can't fight.
Keep split pushing when possible. This is very important as it lets you get a lead on different map parts while escaping when you see the enemy collapsing.
Although you're a powerful split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.
25+ min
Peel for your carries in late-game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.
Stick with your team in the late game. Do not split up or walk away from them; otherwise, the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.
Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.
Level six is the 'power spike' for Teemo. It will let him be extraordinarily obnoxious and sneaky now, especially as the game progresses.
His ganks won't be quite potent early on as the enemy can easily see him coming during ganks. He should make sure that he bypasses vision when possible and runs around with a Sweeper and a Control Ward at all times.
The first item component will increase his overall damage in the game. This will help him in duels and will allow him to use his spells frequently as well.
He can roam around the map and place his Ultimate mushrooms in heavy traffic areas. It will allow him to block off enemies when taking neutral, objective fights or steal them with well-placed Ultimate s.
His first ability will be maxed out at level 9. This will let him deal hefty amounts of burst damage and will let him kill his enemies quickly. The squishier enemies will have a tough time as he can camp those lanes after clearing his Jungle quickly.
He isn't outstanding in team fights, so he should either resort to securing picks and blowing people up with his abilities or just split pushing till the enemy responds to him.
Level sixteen will be a massive spike as it will reduce the cooldown of his Ultimate and increase his mushrooms' damage. Enemies will have a hard time traversing choke points now.
He will have a pretty high amount of Ability Haste now, which means that he can drop a lot more mushrooms around the map. The enemies will have to invest heavily in vision to keep themselves safe.
He will complete his build during this phase of the game, which will allow him to one-shot squishy targets. His blind should come in handy during this phase of the game as well.