Shaco·Jungle Guide
Win rate | 51.6% |
Pick rate | 4.0% |
Ban rate | 17.9% |
Matches | 6 136- |
He isn’t only a threat on a physical level, but the mental warfare he instills upon the enemy squishies allows Shaco to make multiple plays which other Champions can’t make. He can leave the lane and roam quite easily to get a cheese gank off (even if he is laning).
His W can allow him to disengage as well as surprise all-in champions easily. This also acts as a counter to carries who have dashes and rely on kiting to win fights.
His Q allows him to get out of sticky situations with ease. When combined with his Ultimate R, his enemy can be baited to attack the clone and CC the enemy team/champion that attacked it.
Falls off like a truck if the game goes on for too long. During the late game, champions start building defensive items which don’t allow Shaco to immediately assassinate someone.
He is quite squishy, and is quite prone to getting killed if CC’d when his Ultimate R is down. He will need to play around this ability in order to succeed.
Not a good pick against tanks as it would involve him changing his build and going up close and personal to those tanks. This is not very ideal, especially against experienced players.
0 - 15 min
You are really good at securing objectives in the early game. Look to secure objectives whenever they’re up.
Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.
Look to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again.
15 - 25 min
Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!
As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.
Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.
25+ min
After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.
Look for picks in the later stages of the game. If you can pick someone off, you should be able to rotate to the Baron or Elder Dragon.
Keep a constant eye on which major objective is spawning next. Do not split push or go on the opposite side of the map when a major objective is up or about to spawn.
His early ganks are extremely strong, mainly due to his Summoner Spell choices. The enemy will have to invest in tracking him, else they are in for a world of pain.
Level 6 is an excellent spike as he can now bamboozle enemies with his clone. It will be challenging for the enemy team to be grouped up now.
The damage dealt to enemies will form a pivotal spike for Shaco. The first item component will help him with his dueling potential and clear speed.
The first ability will be maxed out at level 9. This ability will now hit like a truck, and he can quickly assassinate enemies if they are low.
Shaco is pretty decent during team fights. This is mainly because his clone can cause all-around mayhem for the enemy team. His ability to sneak behind the enemy team is phenomenal.
Team fights will become better for Shaco. Another point in his Ultimate R will let him use the ability frequently and increase the clone burst damage.
A maxed-out Ultimate R will confer the benefits of a lower cooldown and more significant burst damage of the Shaco clone. It will let Shaco one-shot enemies if they destroy it while it is in their vicinity.
He will be dealing a lot of damage to the enemy team now, especially the squishy targets. He has the potential to one-shot low health, immobile, and squishy targets quickly now.
Shaco is pretty decent in team fights due to his clones and the short cooldowns on his abilities. He can quickly get rid of critical carries due to his Q and set traps for the enemy team using his Ultimate R and W.