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Mordekaiser·Mid Guide

Darkness RiseP
ObliterateQ
IndestructibleW
Death's GraspE
Realm of DeathR
Win rate52.1%
Pick rate0.2%
Ban rate8.5%
Matches3 141-
Mordekaiser Mid has a 52.1% win rate and 0.2% pick rate in Emerald + and is currently ranked A tier. Below, you will find a very detailed guide for Mordekaiser Mid, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Mordekaiser Mid guide!
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Mordekaiser Strengths & Weaknesses
Strengths

Really strong dueling potential in the lane thanks to his IndestructibleW. This ability allows him to both block damage as well as heal himself by a respectable amount.

Post-six, he can select any target and convert the fight into a 1 v 1. This can mean hell for any immobile or low health enemy carry as Mordekaiser can easily Death's GraspE>ObliterateQ them.

Once he gets enough items, he will be nearly unkillable unless the enemy team focuses him down. In a team fight, his Death's GraspE can be extremely beneficial when fighting against clumped enemy teams.

Weaknesses

Quite immobile, which can lead to him being camped a lot during the laning phase. Once set back during the early game, he won’t be able to dish out a lot of damage.

On missing his Death's GraspE, Mordekaiser’s opponents can easily all-in and engage on him. This is because he won’t be able to displace the enemy team, and the carries will be able to freely all-in him.

Early Grievous Wounds can reduce his IndestructibleW damage by a lot. This will help his enemy even out the duels during the early game.

Game plan
Early game
0 - 15 min
Mordekaiser is Average

Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection.

Mid game
15 - 25 min
Mordekaiser is Strong

Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

Late game
25+ min
Mordekaiser is Average

Do not fight in the late game unless your Ultimate Realm of DeathR is up. It is crucial that you only commit or look for fights when it is available as you’re going to miss out on a lot of potential kill pressure.

Your Ultimate Realm of DeathR will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.

Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight.

Power Spikes
Early game0 - 15 min

Mordekaiser will take some time to be really overpowering in the lane, so he will need to play safely for that duration. Conserving health is the way to go.

Level 6 is a massive spike for Mordekaiser as he can now use his Ultimate Realm of DeathR and 1 v 1 anyone he desires.

The first item component will allow him to fight more efficiently. His damage will be pretty significant as well.

Mid game15 - 25 min

Multiple items during this phase of the game will allow him to fight enemies effectively. His damage will be pretty significant now.

Another point in his Ultimate Realm of DeathR will make him have a lot of pick potential. He can easily lurk around the map and 1 v 1 squishy targets.

His first ability will be maxed out at level 9. It will grant him increased damage and survivability, and now he will be a massive threat to the enemy team.

Late game25+ min

Another point in his Ultimate Realm of DeathR will allow him to 1 v 1 target quite frequently. He should be able to secure picks even now.

He is pretty decent during late-game fights, as his AoE abilities will hurt a lot. His survivability is quite appreciable as well.

His tankiness will be massive during this phase of the game. He should be focused on absorbing a lot of damage for the enemy team while simultaneously picking off enemies when possible.

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