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All Zone Influence and Best Rewards - Star Wars Zero Company

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Updated on Aug 30, 2026
Aug 30, 2026

Overview

Zone Rewards are a great way to strengthen Zero Company as you progress through the galaxy in Star Wars Zero Company. By completing Missions and Operations in different regions, you’ll earn Zone Influence, which can then be used to unlock rewards ranging from Credits and powerful Utilities to useful upgrades and XP.

With multiple zones to choose from and several reward tiers to unlock in each one, knowing how Zone Rewards work can help you get the most out of your time between missions. In this guide, we’ll explain how to earn Zone Influence, how to unlock Zone Rewards, and best options to go for.

For a quick look at the best Operator Specialization, check out our tier list!

How to Earn Zone Influence

Zone Influence is primarily earned through Operations at the Mission Table. You will often have to choose between certain outcomes and different Zones to increase your Reputation in.

You can also place Contacts in a Zone to earn a significant amount of Influence, starting at +7.

What Influence Zones to Choose

Each Zone offers a different selection of rewards, allowing you to choose one that best suits your playstyle and goals. If you’re unsure which Zone to prioritize, or simply want some guidance on the best options, here’s a breakdown of the top Zones to choose from.

Good Overall Zones

  • Zone Grek - a good mix of combat and other benefits. Extra intel generation at Tier 2 is great, as intel equates to other lucrative rewards.
  • Zone Cresh - some intel bonuses, plus one of the strongest grenades in the game at Tier 3.
  • Zone Leth - increases Credit generation which is the cornerstone of all base progression and weapon upgrades. Opens strong utility and weapon mods for late game.

Best Zones for Combat

  • Zone Forn - the best choice with solid weapon mods, but crucially unlocking an extra weapon mod slot for all your Operators at Tier 3.
  • Zone Besh - Tier 3 weapon mod has one of the most powerful effects in the game, giving Operators a 33% chance when shooting to get a buff that avoids the next incoming damage.

Best Zones for Base

  • Zone Dorn - enables upgrading bases facilities unlike any other Zone.

Tier 1 Zone Hopping

Rather than committing to a single Zone, it can be worthwhile to spread your Reputation across several. Many Zones offer valuable Tier 1 rewards that require fewer resources to unlock, making it perfectly viable to bounce between different Zones and collect their early benefits.

Some Zones with particularly notable Tier 1 rewards include:

  • Zone Aurek
  • Zone Dorn
  • Zone Herf
  • Zone Jenth
  • Zone Krill

All Influence Zone Rewards

Each Zone has its own selection of rewards, divided across three tiers based on your Reputation level. As your Reputation increases, you’ll unlock increasingly valuable rewards.

Here’s a complete list of all the rewards available in each Zone.

Zone Aurek

  • Tier 1: +1 Roster Capacity
  • Tier 2: Increases Max Health by +4 for all Operators
  • Tier 3: Medpac Mk. IV Utility (Heals 30% of the target ally's Health. Cannot be used on Droids)

Zone Besh

  • Tier 1: Repulsor Units Mk. II Utility (Increases Movement by +1.0m. This bonus affects all of the Operator's moves)
  • Tier 2: All Zero Company Operators gain +2 Focus Points
  • Tier 3: Weightless Stabilizer Weapon Mod (Provides a 33% chance to gain Evasion when firing this blaster if this Operator does not already have this effect)

Zone Cresh

  • Tier 1: Increases maximum intel by +25
  • Tier 2: +5 intel each mission
  • Tier 3: Prototype Imploder Utility (Throw a powerful explosive Grenade that deals excellent damage)

Zone Dorn

  • Tier 1: +100 Den Level XP
  • Tier 2: +2 Capacitor
  • Tier 3: +1 Upgrade Facility Slot

Zone Esk

  • Tier 1: Trauma Kit Mk. II Utility (When this Operator Rallies a Downed ally, that ally returns to action Fully Healed. There is a 20% chance the healed ally is not Injured).
  • Tier 2: Increases Max Health by +4 for all Operators
  • Tier 3: Gas Dispenser MK. IV Utility (Sprays a stream of gas the Dazes all units in the target area).

Zone Forn

  • Tier 1: Advanced Range Scope Weapon Mod (Reduces chance-to-hit penalties from Range by 10%)
  • Tier 2: Assassin's Scope Weapon Mod (Increases Critical Chance by 12% when attacking with this blaster)
  • Tier 3: All Operators gain +1 Weapon Mod Slot

Zone Grek

  • Tier 1: All Zero Company Operators gain +1 Focus Point
  • Tier 2: Gain additional influence from Operations and Missions
  • Tier 3: Custom RSKF-44 Utility (Fire a very powerful, but short range armor-piercing pistol shot)

Zone Herf

  • Tier 1: +1 Capacity
  • Tier 2: +30 Bond XP for everyone
  • Tier 3: Lightning Modulator Weapon Mod (Provides a 100% chance to Shock the targeted enemy when this blaster scores a Hit)

Zone Isk

  • Tier 1: Advanced Tracking Scope Weapon Mod (Increases this Operator's Assist Damage by +2)
  • Tier 2: +175 Den Level XP
  • Tier 3: Ion Blaster Mk IV Utility (Fires an ion blaster at the target that severely weakens Ray Shields. Very effective against Droids but far less effective on Organic targets)

Zone Jenth

  • Tier 1: +2500 Credits
  • Tier 2: +1 item at the Black Market
  • Tier 3: Unknown Exotic item

Zone Krill

  • Tier 1: +1 Roster Capacity
  • Tier 2: Reinforced Underlay Mk. III Utility (Increases Defense by +3)
  • Tier 3: Wildfire Modulator Weapon Mod (Inflicts 4 stacks of Burning when this blaster hits)

Zone Leth

  • Tier 1: +20 Bond XP for everyone
  • Tier 2: +250 Credits each Mission
  • Tier 3: Higher Quality Black Market items


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