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Best Companions in Star Wars Zero Company

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Updated on Sep 2, 2026
Sep 2, 2026

What Companions to Choose in Star Wars Zero Company

Choosing the right companions is essential in Star Wars Zero Company, with each character bringing their own unique talents (and in some cases specializations) that can warp the battlefield. While every companion can be useful in the right situation, some are better suited to certain team compositions and combat scenarios, whereas some are simply superior to others.

In this guide, we’ll break down the best companions in Star Wars Zero Company to help you build the strongest squad possible.

If you're looking for the strongest specializations, check out our operator specializations tier list, and if you need tips building a squad, our team specialization comp guide has you covered.

Star Wars Zero Company Companions Ranked

S Tier

These companions are great in all situations and are a great addition to any team comp.

Jae

Jae's talent Final Shot finishes off enemies below a certain health threshold, starting at 4 HP and reaching 10 HP at max rank. It has no cost or cooldown.

This talent essentially reduces enemy HP by 10 so long as Jae can see them. For this reason, appropriate positioning of Jae on the battlefield is extremely important to make sure she is able to finish targets off. Alternatively, you can stick her somewhere up high and equip her with a Longarm blaster to give her a good chance of spotting enemies. Remember, just like assists, hit chance doesn't matter - if she can see them, she will hit them!


Luco Bronc

Luco's talent Combat Gas grants him increased chance to hit and ranged attack damage for 2 ADV.

Not costing any AP is huge, meaning he can use this ability pretty much whenever he wants, especially if your team has a Scout to generate ADV.

Chance to hit and ranged damage are the two most important stats in Zero Company and this provides both. Every single specialization benefits from these stats, but the Sharpshooter and Gunslinger are especially good choices for him.


A Tier

These companions are solid, strong options, but have some weaknesses.

Tel-Rea

Zero Company's resident Jedi-in-training, Tel has a completely unique specialization: Padawan. Later, when you unlocked dual-specs, she also learns Wayseeker.

Tel-Rea is a very strong melee class with decent utility. Force Push and Pull allows her to remove enemies from cover, trigger an ally's overwatch, and deal a bit of guaranteed ranged chip damage.

She is, however, decently fragile, and needs to be stationed up-close to really work effectively. Her Harmony stacks are consumed when attacking, which is great for damage, but these stacks are also used defensively to improve her ranged parry - the trade off for impressive offense is a weakened defense, and this is what keeps her from the S tier.

Hawks

The Fear Leader talent of Zero Company's head honcho is a powerful team-wide buff that increases both assist damage and defense.

These stats are useful for all operators as they can all assist and an extra dose of tankiness never goes amiss. This passive paired with a defense-granting underlay can make your operators extremely tanky, especially early game.

It's a passive that is useful at all stages in a battle and one you'll notice on every turn.

B Tier

These operators are good in certain scenarios, but nothing special.

Kabb Uppercut

Kabb's talent is simple yet effective - run to an enemy and shove them away. It is essentially another version of Bull Rush from the Assault class.

Unsurprisingly, this makes him a good candidate for an Assault specialization. He plays as a displacing bully, running around and removing enemies from the safety of their cover and triggering teammates' overwatch.

Killing an enemy with this ability will refund its AP, meaning you can chain kills on weaker targets such as Droids.

Of course, such close range play makes Kabb vulnerable to enemy fire, and weaker one-shot enemies are not the grandest of threats, which is what places Kabb in the B tier.

Cly Kullervo

Cly comes with her own talent and specialization, though does not get an extra one once unlocking dual-spec. The talent, Combat Jump, allows her to reposition effectively and knock opponents out of the way where she lands. Her spec, Warrior, focuses on injecting opponents with Shock - a status effect that halves their movement speed - and, with enough ADV, triggering these Shock darts to deal damage around the target.

Cly is good versus melee units that you want to keep at bay, and is a nimble fighter able to dash around and disrupt enemy battle lines. Spreading the Shock dart around and then triggering them can cause devastating AoE, but it requires a fair amount of set up. She is also quite ADV heavy, meaning you'll need a Scout to feed her.

Gunslinger as a secondary specialization however is a match made in heaven and highly recommended when you unlock it.

C Tier

Not great options and arguably worse than custom operators.

Trick

All in his lonesome at C Tier is Trick. As likeable and endearing as this loyal clone soldier is, his talent is the worst in the game and takes up a slot that a custom operator uses better, such as with the Taunt talent.

For My Brothers allows Trick to pick himself back up after being downed once per battle. At higher ranks, he notably also ignores the injury he would otherwise incur. This is a fair quality of life talent and certainly can have its uses for specific kamikaze playstyles (or as a get out of jail free card at higher difficulties), but the best talents are those that help you avoid death, not ones that only kick in after it.

Stacking defense and health is a good strategy if you're going to use Trick. The Heavy specialization allows him to tank very effectively, and when he dies he can come straight back up at full HP, which can be a very valid method of fighting. But the fact of the matter remains that until Trick dies, you are playing without a talent.


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