The Goblin Brawler is one of 6 playable character classes within Project R.I.S.E
The Goblin Brawler is a slower, yet tanky character made for pushing enemy lines whilst absorbing damage rather easily. The Goblin Brawler is not unlocked by default, and can only be unlocked by being purchased through the Trader
Goblin Brawler Base Stats:
Health - 580
Power - 15
Speed - SLOW
Skills
The Goblin Brawler class features 3 distinct attacks that can be used in the game. You can find what they are, and what they do below:
Light Attack - A four-hit combo of quick fist strikes that deal increasing damage and pushback
Heavy Attack - A powerful uppercut that deals wide area damage. Perfect timing becomes a rising uppercut, followed by a ground slam that knocks enemies away.
Character Skill - Taunts nearby enemies and becomes Guarded, greatly reducing damage taken. Taking Guarded damage builds the counter gauge. The fuller the gauge when tapped, the more powerful the counter strike dealt.
All Goblin Brawler Perks
All COMMON TAUNT Perks:
Double Down: Build +20% damage to Taunted enemies
Blind Aggression: Damage from Taunted enemies charges your Heavy Attack
Jawbreaker: On critical hit against Taunted enemies, 25% chance to knock target into flyback
Attention Grabber (Brave 3): On Kill, apply Taunt to nearby enemies
Heavy Poke (Brave 5): On heavy hit, heavy attack applies Taunt to all enemies hit
All RARE TAUNT Perks:
Thick Skin: Take -20% damage while 5+ enemies are Taunted
Back At Ya! (Brave 3): Retaliate against Taunted enemies, dealing 5% of max health as damage when hit
Half-Life (Brave 3): Every 10 Kills (Taunted) replenish 5% health
Final Warning (Brave 5): Taunt nearby enemies and deal +30% damage for 10s when hero health <35%
All EPIC TAUNT Perks:
Mocking Blow (Brave 3): Deal 10% of base damage to Taunted targets
Adrenaline Rush (Brave 5): Gain +3% Crit Chance for each Taunted enemy for 1s (Max 10 Stacks)
Close Quarters (Brave 5): Damage increased by 50% while 8+ enemies are Taunted
The secondary set of perks can be unlocked once you successfully hit Heroic 1 in the game, and are listed below:
Measured Fury: Build up Rage when attacking
Channeled Rage: Pain Is Fuel instead channels range into amplifying next Light Attack
Relentless: On kill while Enraged, Rage duration extended slightly
Unstoppable: Skill cooldown reduced by -50% while Enraged
Pain Is Fuel: Taking damage greatly increases Rage build-up
Knock-Knock: On critical hit, knock enemy into flyback
Anger Management: Stack up to 2 extra Heavy Attack charges will Enraged
Last Stand: Instantly become Enraged when hero health <35%
Adrenal Armor: 30% damage reduction while Enraged
Calm Fury: On Enrage end, deal damage and knockback to enemies
Healthy Rage: On kill while Enraged, health 2% of base health for each kill
Crushing Blow: On heavy hit while Enraged, all enemies struck are knocked into flyback
Upgrades
Every class in Project R.I.S.E has a list of permanent upgrades they can use on their character, provided the class has been upgraded fully. Here are the upgrades you can acquire for this class:
All Goblin Brawler Upgrades
Timed Strike: The fourth hit of Light Attack combo becomes a powerful strike if timed correctly
Rampage: Full Counter gauge attack becomes a frenzied ground smash
Keep 'Em Coming: Periodically taunts nearby enemies while Guarded
Shockwave Slam: Perfect Heavy Attack unleashes three shock waves
Sonic Clap (Mighty 1): Heavy Attack becomes a sonic wave that deals area damage on impact. Perfect charge fires a more powerful sonic wave
Beefy Backups (Mighty 1): +3 Max Heavy Attack and refills all charges