The
Cataclysm Druid Build Guide teaches you about Gear, Skills, Paragon, Playstyle & Seasonal Mechanics in Diablo 4 Season 11.
Cataclysm is a fully AFK build that can't die and clears everything in your vicinity.
The
Cataclysm Druid Build Guide teaches you about Gear, Skills, Paragon, Playstyle & Seasonal Mechanics in Diablo 4 Season 11.
Cataclysm is a fully AFK build that can't die and clears everything in your vicinity.

























Vasily's Prayer is needed to prevent
Earthen Bulwark from switching our form to Human. This is important because we need
Provocation to be always active when casting
Cataclysm
Insatiable Fury is also needed to prevent us from leaving our Bear form while moving.
Mjölnic Ryng provides with duration for
Cataclysm and helps our critical strike chance.
Airidah's Inexorable Will is required for our cooldown to be low enough so that we can recover
Cataclysm before the previous one runs out.The build doesn't require any specific Santification to function; you can take any positive outcome. I tested on PTR trying to get a specific Santification and it's simply not realistic to RNG the perfect Aspect on the correct slot piece. After an item is Sanctified it can never be modified again, meaning that your multi GA items will be bricked after just one Sanctification, making it impossible to create builds around it that are realistic.
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Essence of Screams is very helpful with it's 20% resistances bonus, if you find yourself overcapped in resitances you can always opt out of this Divine perk for
Essence of Anguish and gain some extra Movement speed which is never bad. Be careful not to overcap your Mov Speed, the maximum bonus you can have is +100% total.
Essence of Sin is the only viable choice; an extra 20% armor makes it a lot easier to cap your armour and build a more offensive character.
Essence of Lies is the stronger buff with it's 1% Fortify per second, but if you find yourself in trouble with crowd control you can always switch to
Essence of Shadows
Essence of Pain is pretty useless in my opinion, having a barrier when already on low life isn't going to save your life very often. For that reason, I decided to take
Essence of Squalor, which can be helpful for long fights like T4 Bosses or high pits/Towers.
No Glyphs Installed
Stats
Provocation stacks up to 10.
Cataclysm.On the Speedfarm variant, use
Cyclone Armor to group up Elites and Protector Mobs, as your Lightning Bolts have a small AoE component to them.
Also, cast
Debilitating Roar whenever it is available to stay in Werebear Form.
Remember to cast
Earthen Bulwark before
Cataclysm for the
Resonance Passive to triple in value.
Cataclysm Druid functions by managing to get 100% uptime on Cataclysm for damage and auto-casting
Earthen Bulwark for survivability.
We use the
Neo +
Que combo to sustain our
Earthen Bulwark and
Vasily's Prayer so it doesn't shift us out of Werebear Form.
The
Nagu +
Zec Runeword is used early on to sustain our
Cataclysm Cooldown. Later on, when we get access to better gear, it is not required and we can use
Bac +
Jah for mobility.
Insatiable Fury is used so that we don't turn back into Human and lose Quickshift stacks when there are no monsters to kill.
Always being in Werebear Form allows our Provocation to always be stacking and ready for our next Cataclysm. Provocation is incredibly important because it makes our entire Cataclysm Overpower.
To infinitely cast Cataclysm without having to do anything you have to bind Cataclysm to a Numpad # like THIS. Then, you will press that keybind, HOLD, and then Numlock at the same time, then release both at the same time. That should make it so you automatically cast Cataclysm every time it's off Cooldown.
The Starter and Endgame Variants are perfect for Torment 4 Content (Hordes, Undercity, Helltides, etc), but are not the best for Pit Speedfarming. You will need to upgrade to one of the Speedfarm variants for that.
We use Subo with Wire Trap for Movement Speed and Cover Fire for Critical Strike Damage. In addition, Subo provides us with the invaluable ability to see Elites on our Minimap.
Our secondary Mercenary is Raheir with Provoke because why not.
It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain, but also because they provide very strong combat boosts.
For Elixirs, Elixir of Fortitude for more Maximum Life or Elixir of Resourcefulness for more Damage.
For Incenses, you will use Blessed Guide for Willpower, Song of the Mountain for Armor and Soothing Spices for All Resistances and more Armor.
We use
Neo +
Que to auto cast Bulwark constantly.
We also use
Nagu +
Zec to help recover our
Cataclysm Cooldown.
In the Speedfarm Variant, we swap
Nagu +
Zec for
Jah and
Bac. Only do so if your Cataclysm duration is longer than your Cataclysm Cooldown.
Greater Affixes (GA) on an item force the affix to roll at the top of it's range of possible values and then applies a 50% increase to its value. GA increases are additive with Masterworking increases.
In this planner, the yellow star to the left of an affix denotes that is a GA.
Unless a certain amount of a stat is required and no more, like in the case of Attack Speed Breakpoints, Armor and Resistances, the Capstone Bonus is not necessary.
Guides, which follow a Starter -> Midgame -> Endgame progression, are structured such that the difficulty of the MWing outcome and amount of GAs on items also progresses as expected.
For example, a Starter variant will generally have 1GA items. A Midgame variant will generally have 2GA items. An Endgame variant will generally have 2GA/3GA items with a perfect Capstone Bonus.
From this you can derive that the GA on the starter version is the most important, the second GA added is the second most important and the third GA added is the third most important affix.
When GA and Capstone don't align you are most likely in the presence of a stat with a certain threshold you have to meet or a cap and those will be explicitly stated in the guide anyways.
In the case of Uniques GA and Capstone, progression standards are generally shifted by one as they are easier to MW because they have 4 affixes and also easier to acquire with multiple GAs.
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