Ability Name | Boss Name | Effect |
Belial's Crystal Decoy
| Belial (Lair Boss Ambush) | - Main: When you Cast an Agility, Defensive, or Macabre skill, spawn a crystal that Taunts enemies and explodes after 3 seconds, dealing 600% Shadow damage.
- Modifier: Activating your Main Boss Power Fears Nearby enemies for 0.75 seconds and deals 50% Shadow damage to them.
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Lilith's Wind of Hate
| Lilith | - Main: When you Cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals 400% Physical damage. Enemies take 60%[x] increased damage from Wind of Hate each time it hits them, up to 300%[x].
- Modifier: Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes 2.1% of the Elite's Life. An Elite can have up to 1 Blister active at once, and a Boss can have up to 2 Blisters. Enemies with Resilience cannot spawn Blisters.
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Duriel's Burrow
| Greater Lair Boss, Duriel | - Main: When you Evade, you now burrow underground, immobilizing surrounding enemies for 5 seconds and dealing 100% damage on your entry and exit. You deal 100% damage every 0.25 seconds while burrowed. Evade's Cooldown is increased by 4 seconds, and Cooldown Reduction on Evade is 50% as effective.
- Modifier: Activating your Main Boss Power grants you 21%[+] increased Dodge chance for 5seconds. Whenever you Dodge an attack you Immobilize Nearby enemies for 3 seconds.
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Belial's Eye Beams
| Exalted Lair Boss Belial, Lord of Lies | - Main: After you drink a healing potion, gain 50% Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for 438% damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion at full Life.
- Modifier: Activating your Main Boss Power grants Stealth for 2 seconds. After entering Stealth, you deal 11%[x] increased Overpower Damage for 2 seconds.
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Andariel's Flaming Skull
| Greater Lair Boss, Andariel | - Main: After standing still for 1 second, summon a skull for 4 seconds that rotates around you and breathes fire that Burns enemies for 450% damage over 3 seconds.
- Modifier: Enemies take 10.5% more damage from your Damage over Time effects.
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Beast in the Ice's Sleet
| Initiate Lair Boss, Beast in the Ice | - Main: After casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal 800% Cold damage and Freeze enemies for 2 seconds.
- Modifier: Your Main Boss Power now Chills enemies it damages for 2.5%[x].
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Grigoire's Lightning Square
| Initiate Lair Boss, Grigoire | - Main: After you cast a Core Skill, lightning tiles outward for 1.2 seconds dealing 250% Lightning damage per strike.
- Modifier: Once per activation, damaging an enemy with your Main Boss Power Stuns enemies it hits for 0.25 seconds.
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Lord Zir's Blood Pool
| Initiate Lair Boss, Lord Zir | - Main: After you damage an enemy, spawn a pool of blood that deals 400% Bleeding damage per second over 4 seconds. You can have up to 3 active pools.
- Modifier: Activating your Main Boss Power Heals you for 17% of your Maximum Life over 3 seconds.
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Varshan's Life Steal
| Initiate Lair Boss, Varshan | - Main: Every 1 second, attach a leeching beam to the closest enemy which deals 700% Corrupting damage to them and restores 15% of your Maximum Life.
- Modifier: Activating your Main Boss Power inflicts Nearby enemies with 200% Corrupting damage over 2 seconds.
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Urivar's Lobbed Bombs
| Initiate Lair Boss, Urivar (Vessel of Hatred) | - Main: After you Cast an Ultimate Skill, lob 4 bombs that deal 400% Fire damage. Gain 15% Cooldown Reduction.
- Modifier: Killing an enemy with your Main Boss Power reduces your Ultimate Skill's Cooldown by 0.2 seconds.
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Harbinger of Hatred's Volley
| Greater Lair Boss, Harbinger of Hatred (Vessel of Hatred) | - Main: After damaging a Vulnerable enemy, shoot piercing projectiles that last 1.3 seconds, dealing 250% Fire damage and applying Vulnerable. Deals 40%[x] increased damage to Vulnerable enemies.
- Modifier: Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants 11%[x] increased Vulnerable Damage for 5 seconds.
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