Build Overview
This
Crushing Hand Spiritborn focuses on optimising the damage from the
Rod of Kepeleke in combination with Maximum Resource Scaling whilst staying tanky enough to beat all End Game Content. It does this through the following:
- Maximum Resource Scaling on
Aspect of Adaptability and
Rod of Kepeleke. - The
Rod of Kepeleke allows
Crushing Hand to be a Basic and Core Skill. - Utilising the Three Spirit Halls,
Gorilla,
Jaguar and
Eagle via the
Harmony of Ebewaka. - Unlocking Overpower Damage from the
Xan Rune.
Counterattack for 100% Dodge Chance in combat.- 100% Block Chance using
Armored Hide.
Scourge for Crowd Control and up to 50% Damage to Crowd Controlled Enemies.
The Protector for incredible Utility including the Pull In from the
Hesha e Kesungi.- Maxing Attack Speed through Aspects, Equipment, Paragon and Ferocity.
- Various Damage Multipliers.
- Barrier for extreme tankiness.
Check out the In-Depth Explanations below for further details on the build.
Extra Details
Season 11
This build has completed a Tower 110 in ~6m 30s with only the
The Grandfather Mythic Sanctifications. You will require the other key Mythic Sanctifications for the higher pit pushes such as the
Ring of Starless Skies on the
Rod of Kepeleke and Double
Melted Heart of Selig.
Season 12
This build went to ~Pit 105+ in the Season 12 PTR with Decent Equipment, Max Glyphs and Decent Blooded Affixes but had some room for improvement so should go a little higher.
With the correct gear this build this will easily beat all the Hardest Content In The Game without issue.
FAQ
If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.
How much Resource Generation Do I need?
With the reduction of Resource Generation Sources across the board it has now become more difficult to enable you to activate the
Rod of Kepeleke on Every Single Hit which is where our Big Damage comes from.
The Easiest way to achieve this is to use the
Ring of the Midnight Sun which escaped the Resource Source Nerfs and can still Restore 50% Resource Spent in the Last 2 Seconds on a Critical Strike. The pairs excellently with the
Rod of Kepeleke because this will spend 100% when at Maximum Resource to guarantee a Critical Strike.
This means that we need to achieve 100% Resource Generation on the build along with a Maximum Rolled
Ring of the Midnight Sun at 50% to enable a 100% Activation Rate when attacking with the
Rod of Kepeleke.
Season 11
For the Pushing Variant we opt not to use the
Ring of the Midnight Sun in favour of the double
Melted Heart of Selig tech which will be Insanely Hard to put together but combined with a lot of Life per Second + Life per Hit +
Reinforced Scourge this will grant an insane amount of Vigor Generation and theretically will make you much harder to kill as well as granting
Rod of Kepeleke activations more frequently whilst allowing us to still have both the
Aspect of Adaptability and
Aspect of Unyielding Hits equipped.
You can obtain the Resource Generation required from various sources including:
- Intelligence
- Resource Generation Tempers
Vigorous
Measured Ravager
Shroud of False Death
Melted Heart of Selig
Starlight Aspect + Life per Second + Life on Hit
Season 12
You can obtain the Resource Generation required from various sources including:
- Intelligence
- Resource Generation Tempers
Vigorous
Measured Ravager
Shroud of False Death
How Much Attack Speed Do I Need?
Aim for 100% Attack Speed on Equipment, Aspects, Paragon, Mercenaries and Elixirs.
You can only attain Attack Speed in Attack Speed Bucket 2 via Ferocity and
Adaptive Stances if using a
Jaguar Skill so we prioritise Ferocity since we are using a
Gorilla Skill.
We achieve this by stacking Ferocity through the use of the
Jaguar Secondary Spirit Hall.
How Does The Double Melted Heart Tech Work In The Pushing Variant?
Season 11 only
So this is an ultra gear requirement tech that without ALL of the pieces will probably feel awful to play.
The aim is to equip the
Melted Heart of Selig along with having it Sanctified somewhere which essentially Quadruples your Maximum Resource and makes it your life source at the cost of bringing your Maximum Life down by 75% Twice granting you insanely Low Life.
This seems very bad on the surface but what it unlocks the ability to do is with the
Starlight Aspect equipped we can create a vast amount of Automatic and On Hit Vigor Generation due to being able to Overheal by 120% so easily because our Maximum Life is now so low.
We stack Life per 5 Second on both our Rings and Boots as well as Healing Received because the more healing potential we have the better.
This then converts into a bulk of Primary Resource which is multiplied up by our now insanely high Resource Generation due to having the
Melted Heart of Selig equipped as well as many ranks into
Vigorous,
Measured Ravager and
Reinforced Scourge.
With all the correct pieces, not only will you see your Maximum Resource scale upwards of 1000+ Vigor you will cap out your
Aspect of Adaptability, stack a huge amount of damage on your
Rod of Kepeleke and fill our Maximum Resource virtually on demand both in and out of combat.
Note: This REQUIRES the
Melted Heart of Selig to be Equipped and Sanctified as well as having the
Starlight Aspect Sanctified on a Ring.
It will not work well without these so don't try until you have this as you will be ultra squishy!
Why do I remove all Resource Cost Reduction Modifiers In The Pushing Variant?
Season 12 only
With Season 12 introducing Blooded Affixes we have access to a Resource Cost Reduction per Kill Streak Tier modifier which can be obtained on all 5 Armour Slots.
It's important to know that on the PTR these all Added Together to count as 1 Singular Source of Resource Cost Reduction. This means that you get No Diminishing Returns if you have Only these equipped and have a Kill Streak active.
There comes a point where having Resource Cost Reduction anywhere on your Equipment causes you have have Less Resource Cost Reduction because of the way that multiple sources lead to Diminishing Returns.
Optimal Game Play would see someone use an
Elixir of Resourcefulness before having a Kill Streak active and then swapping to either an
Elixir of Advantage or
Elixir of Fortitude whilst fighting with an active Kill Streak to avoid the diminishing returns as the Resource Cost Reduction can go hugely above 100% this way and it scales our
Rod of Kepeleke Damage.