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Diablo 4 Build

Crushing Hand - Hulkborn

presentationSpiritborn
Verified
Season 11
End Game
Dungeon Push
Hardcore
Infernal Hordes
Item Reliant
Pit Pusher
Imortilize
Updated on Dec 28, 2025
Dec 28, 2025

Build Overview

This Gorilla Endgame Build focuses on optimising the Damage from Crushing Hand whilst staying tanky enough to beat all end game content.

Check the How It Works Section below to learn how the Crushing Hand Spiritborn smashes all Endgame Content.

If you've just started your character check out these LEVELLING GUIDES which will help you get from Level 1 - 60 and head to the TIER LIST for all other available endgame builds.

I'l be live streaming most evenings (GMT) on Twitch, YouTube, Kick or X. This is a great time to come ask me questions directly or contact me offline via my Discord.

Strengths and Weaknesses

  • High Damage Output
  • High Mobility
  • Easy Playstyle
  • Gear Dependant
  • Bossing Damage is Average
  • Sanctifications Variant Hard To Build

Build Variants

This variant is designed to get you started towards getting to T4 Content straight from Levelling.

You ideally have a Rod of Kepeleke andRing of the Midnight Sun by this point which makes the build functional.

Everything else is Optional but very nice to have.

If you have everything this requires be sure to check out the T3 Variant for Next Steps.

Assigned Skills

Primary
1
5
Secondary
1
1
1
1
Primary Spirit
Secondary Spirit

Eagle (Primary)

  • We take the Eagle Primary Spirit Hall to help Cap Movement Speed as well as provide Vulnerable Application.

Jaguar (Secondary)

  • We take the Jaguar Secondary Spirit Hall for the Spirit Synergy and Ferocity Generation.

Equipment

HelmAspect of Disobedience
Chest armorAspect of Might
GlovesUnrelenting Aspect
PantsAspect of the Deflecting Barrier
BootsDuelist's Aspect
AmuletAspect of Adaptability
Ring 1Aspect of Unyielding Hits
Ring 2Ring of the Midnight Sun
WeaponRod of Kepeleke

Aspects

You can acquire the following Aspects from World Map Dungeons and Drops Only:

Dry Steppes

  • Aspect of Might -> Dark Ravine

Kehjistan

  • Aspect of Disobedience -> Halls of the Damned

Hawezar

  • Aspect of the Deflecting Barrier -> Lost Keep

Drops Only

  • Unrelenting Aspect
  • Aspect of Adaptability
  • Aspect of Unyielding Hits
  • Duelist's Aspect

Unique Items

If you happen to come across any of the following Unique Items whilst levelling they will greatly boost the build:

Rod of Kepeleke

    • Boss Drops: Duriel + Harbinger of Hatred
    • Converts Core Skills to Basic Skills
    • Big Critical Damage scaled by Maximum Resource

Ring of the Midnight Sun

    • Boss Drops: Grigoire + Urivar
    • Allows Rod of Kepeleke to activate every attack when 100% Resource Generation is attained.
    • Cooldown Reduction
    • Grants the Counterattack passive

Runes

Poc + Qax

    • 100% Damage from the Qax Rune on Activation.
    • Synergises well with the Rod of Kepeleke and Ring of the Midnight Sun.

Igni + Kry

    • Auto-Cast Vortex

Elixirs

  1. Elixir of Advantage II
  2. Elixir of Resourcefulness II (If attack speed is capped)

Incenses

  1. Queen's Supreme
  2. Reddamine Buzz
  3. Soothing Spices

Skill Tree

Available0 (0)
Spent59 (12)

Skill Info

Crushing Hand

    • Omni-Directional Damage
    • Multiple Hits using the Unrelenting Aspect
    • Generates Barrier
    • Scales Damage by Resolve Stacks (5% per Resolve Stack / Max 40%)

Armored Hide

    • Grants 100% Block Chance
    • Grants Unstoppable
    • Enhanced Armored Hide Grants Thorns Damage
    • Enhanced Armored Hide Grants Maximum Resolve
    • 5% Block Damage Reduction per Nearby Enemy (Maximum 20%)

Ravager

    • Grants Minimum Ferocity passively (+5% Attack Speed per stack)
    • 30% Resource Generation
    • Lock on Attack

Counterattack

    • Grants Dodge Chance passively
    • Close Enemy Critical Damage (+5% per enemy / Max 30%)

Scourge

    • Up to 50% Damage against Crowd-Controlled Enemies

The Protector

    • Grants Barrier in area
    • Reduces enemy damage
    • Increases Damage for 6 Seconds
    • Grants Unstoppable for 6 Seconds
    • Slows Enemies & Projectiles in area

Key Passive Info

Prodigy's Tempo

    • Gain +4 Skill Ranks
    • Reduce Skill Cooldown on attacks

Paragon Board

Paragon

Focus on rushing the Legendary Nodes on your Paragon Boards to start with as these will grant Huge Immediate Bonuses:

  1. Viscous Shield
  2. Sapping
  3. Convergence

Glyphs

  1. Menagerist
  2. Spirit
  3. Colossal
  4. Outmatch
  5. Guzzler

Note: In-Fighter and Revealing have both been Shadow Nerfed by 50% or reverted to an Old Version by accident so we have replaced In-Fighter with Convergence for More Damage and accept the Damage Loss on Revealing for now.

Divine Gifts

Andariel
CorruptedEssence of Anguish
PurifiedEssence of Screams
Azmodan
CorruptedEssence of Hellfire
PurifiedEssence of Sin
Belial
CorruptedEssence of Shadows
PurifiedEssence of Lies
Duriel
CorruptedEssence of Squalor
PurifiedEssence of Pain

Divine Gifts

Purified

The best in slot Divine Perks for most Spiritborn Builds as follows:

Essence of Screams

    • 20% Increased Resistances
    • Double Chance for an Extra Salvage Materials in the Undercity

Essence of Sin

    • 20% Increased Armour
    • Double Chance for Activity Keys from World Bosses

Essence of Lies

    • Fortify for 1% of your Maximum Life per Second
    • Double Chance for an Extra Upgrade in the Pit

Essence of Pain

    • Briefly Gain Maximum Barrier after becoming Injured, every 20 Seconds.
    • Double Chance for an Extra Socketables in the Helltide

Corrupted

Only socket these if you are feeling strong enough for the Extra Challenge and are looking to Target Farm the related Rewards they offer:

Essence of Screams

    • Double Chance for an Extra Salvage Materials in the Undercity

Essence of Sin

    • Double Chance for Activity Keys from World Bosses

Essence of Lies

    • Double Chance for an Extra Upgrade in the Pit

Essence of Pain

    • Double Chance for an Extra Socketables in the Helltide

Mercenary

Raheir (Primary)

We take Raheir as our Primary for the Extra All Resistance and Bonus Damage from Inspiration.

Aldkin (Secondary)

We take Aldkin as our Secondary for the 40% Slow Movement and 20% Damage Reduction on affected enemies.

How it Plays

The main focus here is to apply attacks as Fast as Possible doing Big Damage in a huge Omni-Directional Pattern which we further boost this with Maximum Resource Scaling.

The Rod of Kepeleke allows us to Critical Strike on demand as long as we have full resource whilst allowing us to hit much harder and synergises nicely with the Aspect of Adaptability for Double Dipping Damage Multipliers.

The following steps are the recommended Build Rotation for skill usage:

  • Cast Ravager grant additional Jaguar Attacks.
  • Cast Armored Hide for 100% Block Chance.
  • Cast Counterattack for 100% Dodge Chance.
  • Cast Scourge for up to 50% Damage to Crowd Controlled Enemies.
  • Cast The Protector for Barrier Generation, Unstoppable and Immense Damage Output.
  • Cast Crushing Hand liberally around the other skills.

Repeat each step as necessary

How it Works

Build Overview

This Crushing Hand Spiritborn focuses on optimising the Damage from the Rod of Kepeleke in combination with Maximum Resource Scaling whilst staying tanky enough to beat all End Game Content. It does this through the following:

  • Maximum Resource Scaling on Aspect of Adaptability and Rod of Kepeleke.
  • The Rod of Kepeleke allows Crushing Hand to be a Basic and Core skill.
  • Utilising the Three Spirit Halls, Gorilla, Jaguar and Eagle via the Harmony of Ebewaka.
  • Unlocking Overpower Damage from the Xan Rune.
  • Counterattack for 100% Dodge Chance in combat.
  • 100% Block Chance using Armored Hide.
  • Scourge for Crowd Control and up to 50% Damage to Crowd Controlled Enemies.
  • The Protector for incredible Utility including the Pull In from the Hesha e Kesungi.
  • Maxing Attack Speed through Aspects, Equipment, Paragon and Ferocity.
  • Various Damage Multipliers.
  • Barrier for extreme tankiness.

Check out the In-Depth Explanations below for further details on the build.

Extra Details

Extra Details

This build has gone to Pit 95+ with ZERO Mythic Sanctifications. You will require these Mythic Sanctifications for the higher pit pushes.

With the correct gear this build should easily beat all the Hardest Content In The Game without issue.

FAQ

If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

How much Resource Generation Do I need?

With the introduction of Season 11 and the reduction of Resource Generation Sources across the board it has now become very difficult to enable you to activate the Rod of Kepeleke on Every Single Hit which is where our Big Damage comes from.

The Easiest way to achieve this is to use the Ring of the Midnight Sun which escaped the Resource Source Nerfs and can still Restore 50% Resource Spent in the Last 2 Seconds on a Critical Strike. The pairs excellently with the Rod of Kepeleke because this will spend 100% when at Maximum Resource to guarantee a Critical Strike.

This means that we need to achieve 100% Resource Generation on the build along with a Maximum Rolled Ring of the Midnight Sun at 50% to enable a 100% Activation Rate when attacking with the Rod of Kepeleke.

You can obtain the Resource Generation required from various sources including:

    • Intelligence
    • Resource Generation Tempers
    • Vigorous
    • Measured Ravager
    • Shroud of False Death
    • Melted Heart of Selig

How Much Attack Speed Do I Need?

Aim for 100% Attack Speed on Equipment, Aspects, Paragon, Mercenaries and Elixirs.

You can only attain Attack Speed in Attack Speed Bucket 2 via Ferocity and Adaptive Stances if using a Jaguar Skill so we prioritise Ferocity since we are using a Gorilla Skill.

We achieve this by stacking Ferocity through the use of the Jaguar Secondary Spirit Hall.

Why Use Adaptive Stances Over Prodigy's Tempo In Mythic Variant?

For ultra Pit Pushing Adaptive Stances grants 30% Damage Reduction and +100% Core Stats granting you much needed Damage but also Damage Reduction.

For you to be able to swap from Prodigy's Tempo to Adaptive Stances you will want to gain Cooldown Reduction in other places on your gear to ensure The Protector can be case frequently enough as well as the rest of your defensive skills.

Note: If you don't have much Cooldown Reduction then you should use Prodigy's Tempo until you do.

Changelog

28th December 2025 / v2.3

  • Updated Equipment to reflect Known Sanctiication Outcomes.
  • Removed Unrelenting Aspect in Higher Variants in favour or Hesha e Kesungi.
  • Swapped Drive for Convergence as it plays better.
  • Swapped Headhunter for Guzzler so remember to Drink Them Potions!

22th December 2025 / v2.2

  • Updated In-Fighter to Drive in Paragon Boards since In-Fighter was Shadow Nerfed.

11th December 2025 / v2.1

  • Updated for Season 11 - Patch 2.5.0

6th December 2025 / v2.0

  • Updated for Season 11.
  • Added Cooldown Reduction to Legendary Ring in All Variants.
  • Added Sanctifications.
  • Added Extra FAQ Info.
  • Updated Variants for Smoother Progression.
  • Changed The Hunter for The Protector after some thought for Easier Build Progression.

7th October 2025 / v1.1

  • Updated for Patch 2.4.1.

4th October 2025 / v1.0

  • Added build for Season 10.

Video

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