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Diablo 4 Build

Crushing Hand - Hulkborn

presentationSpiritborn
Verified
Season 11
Boss Killer
Dungeon Push
Hardcore
Infernal Hordes
Item Reliant
Pit Pusher
Speed Farm
End Game
Updated on Dec 6, 2025
Dec 6, 2025

Build Overview

This Gorilla Endgame Build focuses on optimising the Damage from Crushing Hands whilst staying tanky enough to beat all end game content.

Check the How It Works Section below to learn how the Crushing Hand Spiritborn smashes all Endgame Content.

If you've just started your character check out these LEVELLING GUIDES which will help you get from Level 1 - 60 and head to the TIER LIST for all other available endgame builds.

I'l be live streaming most evenings (GMT) on Twitch, YouTube, Kick or X. This is a great time to come ask me questions directly or contact me offline via my Discord.

Strengths and Weaknesses

  • High Damage Output
  • High Mobility
  • Easy Playstyle
  • Gear Dependant
  • Bossing Damage is Average
  • Sanctifications Variant Hard To Build

Build Variants

This variant is designed to get you started towards getting to T4 Content straight from Levelling.

For this build to function it is Mandatory to have the Unrelenting Aspect and preferably a High Roll.

You ideally have a Rod of Kepeleke andRing of the Midnight Sun by this point which makes the build functional.

Everything else is Optional but very nice to have.

If you have everything this requires be sure to check out the T3 Variant for Next Steps.

Assigned Skills

Primary
1
5
Secondary
1
1
1
1
Primary Spirit
Secondary Spirit

Jaguar (Primary)

  • We take the Jaguar Primary Spirit Hall for the 15% Increased Damage and the Extra Source of Damage from Beast Strike.

Eagle (Secondary)

  • We take the Eagle Secondary Spirit Hall for the 20% Vulnerable Damage.

Aspect & Uniques

HelmAspect of Disobedience
Chest armorAspect of Might
GlovesAspect of Unyielding Hits
PantsHectic Aspect
BootsDuelist's Aspect
AmuletAspect of Adaptability
Ring 1Unrelenting Aspect
Ring 2Ring of the Midnight Sun
WeaponRod of Kepeleke

Aspects

You can acquire the following Aspects from World Map Dungeons and Drops Only:

Dry Steppes

  • Aspect of Might -> Buried Halls

Kehjistan

  • Aspect of Disobedience -> Halls of the Damned

Drops Only

  • Unrelenting Aspect
  • Duelist's Aspect
  • Aspect of Adaptability
  • Hectic Aspect

Unique Items

If you happen to come across any of the following Unique Items whilst levelling they will greatly boost the build:

Rod of Kepeleke

    • Boss Drops: Duriel + Harbinger of Hatred
    • Converts Core Skills to Basic Skills
    • Big Critical Damage scaled by Maximum Resource

Ring of the Midnight Sun

    • Boss Drops: Grigoire + Urivar
    • Allows Rod of Kepeleke to activate every attack when 100% Resource Generation is attained.
    • Cooldown Reduction
    • Grants the Counterattack passive

Runes

Poc + Qax

    • 100% Damage from the Qax Rune on Activation.
    • Synergises well with the Rod of Kepeleke and Ring of the Midnight Sun.

Igni + Kry

    • Auto-Cast Vortex

Elixirs

  1. Elixir of Advantage II
  2. Elixir of Resourcefulness II (If attack speed is capped)

Incenses

  1. Queen's Supreme
  2. Reddamine Buzz
  3. Soothing Spices

Divine Gifts

Andariel
CorruptedEssence of Anguish
PurrifiedEssence of Screams
Azmodan
CorruptedEssence of Hellfire
PurrifiedEssence of Sin
Belial
CorruptedEssence of Shadows
PurrifiedEssence of Lies
Duriel
CorruptedEssence of Squalor
PurrifiedEssence of Pain

Divine Gifts

Purified

The best in slot Divine Perks for most Spiritborn Builds as follows:

Essence of Screams

    • 20% Increased Resistances
    • Double Chance for an Extra Salvage Materials in the Undercity

Essence of Sin

    • 20% Increased Armour
    • Double Chance for Activity Keys from World Bosses

Essence of Lies

    • Fortify for 1% of your Maximum Life per Second
    • Double Chance for an Extra Upgrade in the Pit

Essence of Pain

    • Briefly Gain Maximum Barrier after becoming Injured, every 20 Seconds.
    • Double Chance for an Extra Socketables in the Helltide

Corrupted

Only socket these if you are feeling strong enough for the Extra Challenge and are looking to Target Farm the related Rewards they offer:

Essence of Screams

    • Double Chance for an Extra Salvage Materials in the Undercity

Essence of Sin

    • Double Chance for Activity Keys from World Bosses

Essence of Lies

    • Double Chance for an Extra Upgrade in the Pit

Essence of Pain

    • Double Chance for an Extra Socketables in the Helltide

Skill Tree

Available0 (0)
Spent59 (12)

Crushing Hand

    • Omni-Directional Damage
    • Multiple Hits using the Unrelenting Aspect
    • Generates Barrier
    • Scales Damage by Resolve Stacks (5% per Resolve Stack / Max 40%)

Armored Hide

    • Grants 100% Block Chance
    • Grants Unstoppable
    • Enhanced Armored Hide Grants Thorns Damage
    • Enhanced Armored Hide Grants Maximum Resolve
    • 5% Block Damage Reduction per Nearby Enemy (Maximum 20%)

Ravager

    • Grants Minimum Ferocity passively (+5% Attack Speed per stack)
    • 30% Resource Generation
    • Lock on Attack

Counterattack

    • Grants Dodge Chance passively
    • Close Enemy Critical Damage (+5% per enemy / Max 30%)

Scourge

    • Up to 50% Damage against Crowd-Controlled Enemies

The Hunter

    • Refills Ferocity to Maximum +2 Stacks on use.
    • 50% Damage against Injured Enemies
    • High Mobility
    • Ability to Reset Self

Key Passive Info

Prodigy's Tempo

    • Gain +4 Skill Ranks
    • Reduce Skill Cooldown on attacks

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Paragon

    Focus on rushing the Legendary Nodes on your Paragon Boards to start with as these will grant Huge Immediate Bonuses:

    1. Viscous Shield
    2. Sapping
    3. In-Fighter

    Glyphs

    Rank 15 Priority

    1. Menagerist
    2. Colossal
    3. Spirit
    4. Outmatch
    5. Headhunter

    Rank 46 Priority

    1. Colossal
    2. Spirit
    3. Outmatch
    4. Headhunter
    5. Menagerist

    Rank 46+ Priority

    1. Menagerist
    2. Spirit
    3. Colossal
    4. Outmatch
    5. Headhunter

    Mercenary

    Raheir (Primary)

    We take Raheir as our Primary for the Extra All Resistance and Bonus Damage from Inspiration.

    Aldkin (Secondary)

    We take Aldkin as our Secondary for the 40% Slow Movement and 20% Damage Reduction on affected enemies.

    How it Plays

    The main focus here is to apply attacks as Fast as Possible so that the Unrelenting Aspect will activate the Big Burst of Damage in a huge Omni-Directional Pattern.

    The Rod of Kepeleke allows us to Critical Strike on demand as long as we have full resource whilst allowing us to hit much harder and synergises nicely with the Aspect of Adaptability for Double Dipping Damage Multipliers.

    The following steps are the recommended Build Rotation for skill usage:

    • Cast Ravager grant additional Jaguar Attacks.
    • Cast Armored Hide for 100% Block Chance.
    • Cast Counterattack for 100% Dodge Chance.
    • Cast Scourge for up to 50% Damage to Crowd Controlled Enemies.
    • Cast The Hunter for Extra Mobility, Overfill Ferocity Stacks and grant 50% Damage against Injured Enemies.
    • Cast Crushing Hand liberally around the other skills.

    Note: In the the Sanctification Variant we use The Protector instead of The Hunter.

    Repeat each step as necessary

    How it Works

    Build Overview

    This Crushing Hand Spiritborn focuses on optimising the Damage from the Rod of Kepeleke in combination with the Unrelenting Aspect whilst staying tanky enough to beat all End Game Content. It does this through the following:

    • The Rod of Kepeleke allows Crushing Hand to be a Basic and Core skill.
    • Omni-Directional Burst of Damage from the Unrelenting Aspect.
    • Utilising the Three Spirit Halls, Gorilla, Jaguar and Eagle via the Harmony of Ebewaka.
    • Counterattack for 100% Dodge Chance in combat.
    • 100% Block Chance using Armored Hide.
    • Scourge for Crowd Control and up to 50% Damage to Crowd Controlled Enemies.
    • The Hunter for Mobility and Ferocity Overstacking.
    • Maxing Attack Speed through Aspects, Equipment, Paragon and Ferocity.
    • Barrier for extreme tankiness.

    Check out the In-Depth Explanations below for further details on the build.

    Extra Details

    This build went to Pit 95+ in the Season 11 PTR. This was achieved at Paragon Level 200 - 220 with Decent Equipment, Maxed Glyphs and Zero Sanctifications.

    We have been told the Pit Scaling will be reduced when Season 11 drops and that All Builds will go about 5 - 10 Pit Levels higher so this build should get to Pit 100+ easily enough.

    The following parts of the build changed for Season 11:

    • Jaguar Primary Spirit Hall functions differently and now provides up to 15%[x] Damage and an Additional Beast Strike that scales exponentially by Weapon Damage (Squared).

    With the correct gear this build should easily beat all the Hardest Content In The Game without issue.

    FAQ

    If you have any questions about this guide feel free to reach out to me whilst live on Twitch, YouTube, Kick or X or contact me offline via my Discord.

    How much Resource Generation Do I need?

    With the introduction of Season 11 and the reduction of Resource Generation Sources across the board it has now become very difficult to enable you to activate the Rod of Kepeleke on Every Single Hit which is where our Big Damage comes from.

    The Easiest way to achieve this is to use the Ring of the Midnight Sun which escaped the Resource Source Nerfs and can still Restore 50% Resource Spent in the Last 2 Seconds on a Critical Strike. The pairs excellently with the Rod of Kepeleke because this will spend 100% when at Maximum Resource to guarantee a Critical Strike.

    This means that we need to achieve 100% Resource Generation on the build along with a Maximum Rolled Ring of the Midnight Sun at 50% to enable a 100% Activation Rate when attacking with the Rod of Kepeleke.

    You can obtain the Resource Generation required from various sources including:

      • Intelligence
      • Resource Generation Tempers
      • Vigorous
      • Measured Ravager
      • Shroud of False Death
      • Melted Heart of Selig

    How Much Attack Speed Do I Need?

    Aim for 100% Attack Speed on Equipment, Aspects, Paragon, Mercenaries and Elixirs.

    You can also attain Attack Speed in Attack Speed Bucket 2 via Ferocity which we generate with The Hunter because this Overstacks by +2 Ferocity Stacks, resetting them to Maximum at the same time.

    Why Do We Use The Hunter Until The Sanctification Variant?

    We use The Hunter instead of The Protector up until the Sanctification Variant because The Protector isn't worth taking unless we also have the Hesha e Kesungi equipped which only makes sense to do once if it isn't at the cost of the Offensive Aspects Aspect of Unyielding Hits, Aspect of Adaptability and Unrelenting Aspect.

    These are all either Required for the build to function properly or grant Significantly More Damage than the Hesha e Kesungi does in the early stages. If you get lucky and roll one of the Above Aspects as a Santification then we can go ahead and Swap Our Gloves, Swap Spirit Halls and change The Hunter for The Protector.

    Why Do We Swap To The Protector?

    In the Sanctification Variant we swap to use the The Protector because we can gain access to all the relevant aspects whilst gaining the benefits of the Hesha e Kesungi.

    This also allows us to swap the Igni + Kry Rune combination for something like Cir + Vex or Tam + Ohm.

    Why Do We Swap Spirit Halls?

    In the Sanctification Variant we swap to using the Eagle Primary Spirit Hall and the Jaguar Secondary Spirit Hall as this then allows us access to Lucky Vulnerable on Hit, Extra Movement Speed, Ferocity Generation and most importantly we can look to slot on the Hesha e Kesungi which works in tandem with The Protector.

    Note: This requires a Hesha e Kesungi with one of the key Offensive Aspects Sanctified on it for this to function correctly.

    Changelog

    6th December 2025 / v4.0

    • Updated for Season 11.
    • Added Cooldown Reduction to Legendary Ring in All Variants.
    • Added Sanctifications.
    • Added Extra FAQ Info.
    • Updated Variants for Smoother Progression.

    7th October 2025 / v1.1

    • Updated for Patch 2.4.1.

    4th October 2025 / v1.0

    • Added build for Season 10.

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