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Sorcerer

Diablo 4 Sorcerer BuildIce Shards - Shard Blaster

B-tier
Season 6
Off-Meta
End Game
Easy to Play
Updated on Nov 18, 2024
407Favorites
Build Summary

Ice Shards is pretty fun Cold Damage core skill. You essentially cosplay as a wild west cowboy and slang shards at enemies. These shards can pierce enemies and ricochet off them. Unfortunately, Ice Shards isn't the strongest skill Sorcerer has. It is in dire need of a skill specific unique that gives it a huge boost in damage and Area of Effect.

If you are an ice shard's enjoyer, I hope you like the guide. It should perform about as well as the skill can. This is not a top meta build, and it's spot on the tier list reflects that accordingly.

Avalanche
Shroud + Azure
Mythics (tank)
Endgame
Starter
Variant Summary

Avalanche will be going from 60 to 85%, it is still worse than enlightenement

This build was created in anticipation of it scaling with the Vulnerable Damage Bonus, which does not seem to be the case

Assigned Skills
Skill Tree
Paragon Board
Mercenary
Primary
5
3
Secondary
1
3
5
1
Enchantments

• Firebolt Enchant is taken for consistent burning application for devouring blaze

• Ice Blade Enchantment is taken for more conjurations for conj mastery and to reduce cooldowns • This is a bit of a flex spot, you can use teleport enchant with Raiment, or ice shard enchantment

Aspects & Uniques
Gear Stats
Heir of PerditionHelm
Shroud of False DeathChest Armor
Aspect of Frozen MemoriesGloves
Aspect of the Orange HeraldPants
Rakanoth's WakeBoots
Aspect of Shredding BladesAmulet
Ring of Starless SkiesRing 1
Tal Rasha's Iridescent LoopRing 2
Storm Swell AspectWeapon
Aspect of Piercing ColdOffhand

For Speed farming you may want to considering dropping Ice Blade Enchantment for teleport enchant, and swapping Shroud for Raiment • This setup is also probably the best for pushing pit

• Mot rune for Dark Shroud DR is my default, this spot is a flex. Kry for pulls is good, Lum/Gar if your resource or Crit is bad

Active Runes
Armor
Armor
TamRune of Ritual
OhmRune of Invocation
Armor
Armor
YulRune of Ritual
MotRune of Invocation
Gems
SapphireWeapon
TopazArmor
SkullAmulet
SkullRing 1
SkullRing 2
Strengths and Weaknesses

strengths

  • Visually Appealing
  • Fun
  • You are a cowboy

weaknesses

  • Ice Shards is not the strongest skill
  • Area of Effect Damage
  • Being a cowboy is hard work

Build Notes

Gameplay Loop

1) We will be spamming Ice Shards, Lightning Spear, and Ice blades whenever we can

2) We utilize Ice armor defensively for a large barrier, and you can pretty much press it whenever it comes off cooldown in the endgame builds. It is typically an engage.

3) Teleport is used for mobility, and to dodge exploding pools

4) Flame shield is used to immune frame boss/shade attacks and exploding pools. You can also use it as an engage if Ice armor is down.

How It Works

Ice Shards is built like a standard sorcerer build with 1 spender (Ice Shards) and 5 cooldown skills. You blast away with Ice shards, and use cooldowns as frequently as possible to keep yourself alive with barriers, and to aid in damage. Some examples of this damage are the Invoked Familiar node providing 10%[x] Cold Damage, and the Conjuration mastery passive that grants damage for each active conjuration out.

In all my Ice Shard builds, I opt for the Greater Ice Shard node to enable Ice Shards to always ricochet off enemies. I find other ways to apply vulnerable, as we ignore the Destructive Ice Shard node that is normally taken to apply vulnerable.

Ice Shards does not have a key unique item that enables it to really shine, but the piercing cold aspect did get a nice buff going into Vessel of Hatred. It now pierces way more enemies and the damage loss after each pierce is much less severe.

This build scales mainly through the use of generic damage glyphs, aspects, and legendary nodes. The icefall legendary node also helps to provide between 25%-50%[x] damage to vulnerable targets with frost skills. Since we apply burning with Firebolt Enchantment, Devouring Blaze ranks are a priority.

I opt to take the Enlightenment passive over Avalanche, because I find Avalanche to be unreliable and requires an aspect to actually be good. You can achieve similar damage with Enlightenment when all bonuses are up, and you also get some attack speed and mana regeneration.

Azurewrath/Frostburn version does not use greater ice shards because frostburns freeze • We take destructive to apply vulnerable

In-Depth Explanation