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Diablo 4 Build

Meteor - Meatball

presentationSorcerer
Season 10
Verified
End Game
Updated on Nov 19, 2025
Nov 19, 2025

Build Overview

So this is where I have arrived. One Meteor. No Starfall. Stack ranks and drop that MF on people.

The Seasonal Power advanced techniques is one of the strongest things we have ever seen. You get 20% core skill damage per rank you have in that skill, at the expense of 10% more mana cost or Cooldown Reduction. This can end up yielding 6-10x damage

Starfall is extremely reliant on CDR and trying to get your Meteor Cooldown to like 1 second. The build fought itself as I added more ranks for damage, the cooldown got too much at 3+ seconds even with Harlequin and Chaos Starfall!.

The extra ranks and damage from Perdition and Starless offset the loss of Starfall and make the build less clunky. I am happy with the result. Building it as a normal core skill is just easier and as strong.

Strengths and Weaknesses

  • Meteor
  • One Massive Meteor
  • Dino's needed to die for us to have oil
  • Meteor
  • It's just one massive meteor
  • The bible's recount of the earth's age

Build Variants

Absolute barebones setup

Assigned Skills

Primary
5
5
Secondary
1
1
5
5
Enchantments

• Meteor - Main Caster Skill (Core Skill)
• Inferno - When active provides free Meteor casts, 50% damage, groups enemies, and applies vulnerable
• Spark - casted as needed to grant damage from explosive combinations. cast 3x for 60% damage, then at least once every 5 seconds to maintain all 3 stacks of 60% damage
• Ice Blade - help with cooldowns (need frost skill on bar for permafrost passive)
• Teleport - Movement
• Flame Shield - grants a nice window to disengage to proc 5000% mana regen from mana shield for not taking damage for 2 seconds

• Teleport Enchant - Used with flickerstep boots to reset inferno easily. Later on we will use legendary boots with meteor ranks
• Meteor Enchant - More meteors and 40% damage from the Enchantment Master Legendary Node

Aspect & Uniques

HelmEverliving Aspect
Chest armorAspect of Disobedience
GlovesElementalist's Aspect
PantsAspect of Concentration
BootsAspect of the Orange Herald
AmuletFlash Fire Aspect
Ring 1Edgemaster's Aspect
Ring 2Aspect of Ancient Flame
WeaponAspect of Shredding Blades
OffhandFirestarter Aspect

Chaos Perks

Unique PerkEmpty
Chaos PerkEmpty
Chaos PerkEmpty
Chaos PerkEmpty

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Starting off you just want to bum rush legendary nodes. your glyphs aren't leveled and these have more value to start

    Mercenary

    How it Plays

    Standard Build
    1) Cast Firebolt 3 times every 5 seconds for 60% dmg from explosive combinations
    2) Cast Blizzard at least every 8 seconds for mana regen. Also used to freeze packs.

    The rest of the loop is very simple
    3) Spam Meteor on enemies, let the KRY rune suck them onto you.
    4) Evade around for movement, and to create crackling for Convulsions
    5) Cast Inferno whenever it is off cooldown on enemies to group them
    6) Press Ice Blades & Lightning spear whenever they come off cooldown

    Pit Setup
    1) Cast Frostbolt 3 times to grant a 60% damage buff. Firebolt must then be casted at least every 5 seconds to refresh the full 60% damage
    2) Spam cast Meteor
    3) Teleport Evade around for movement, and onto enemies to make crackling energy (you want to always have a crackling charge)
    4) Use Familiar at least every 8 seconds
    5) Firebolt never casted
    6) Fireball is used when elites are below 20% life, double tap them with fireball to execute them

    How it Works

    Meteor is a big ass Pyromancy skill that has both the Mastery and Core tag. The Starfall Coronet Helmet just doesn't work with it this season, despite them trying to make it a Chaos Unique. It's whole Cooldown thing gets fucked up by Advanced Techniques and you basically need 75% CDR, 6 Ice Blades out, and Sub-Optimal Meteor ranks to make it work. It might work in full BIS, but getting there will be a nightmare. Avoid it.

    The best part of this season besides the Chaos Armor are the Seasonal Powers; Mana Shield, Advanced Techniques, and Power Siphon.
    Mana Shield makes you unkillable and gives you a ridiculous Mana pool as a combined life/resource pool.
    Advanced Techniques scales all Core skill damage by 6-10x (rank dependent), but sends your Mana cost to the moon.
    Power Siphon doubles your core skill damage, but siphons away your max mana by 20 each cast for 6 seconds. This is normally an issue, but not when you have 10,000+ mana.

    Normally Starfall and choosing to scale Meteorites blows scaling a single Meteor out of the water. But there is this little perfect storm where you can actually scale ACTUAL CORE skills this season. So I'm doing it. I'm scaling 1 big ass Meteor. Go fuck some shit up chief.

    1-60 Leveling Builds

    Frost Build, no crit chance to worry about, massive area size, easy on mana
    Blizzard ❄️ Pure DoT

    Burn Build, no crit chance to worry about, massive area size, easy on mana
    Firewall 🔥 Pure Burn

    Incinerate, annoying because you gotta stand still, but if you have the aspects it absolutely hoses
    Incinerate 🔥 Need Aspects

    Runes

    • Starting off I always use Gar for 25% crit chance and Ceh to make spiritwolves. These wolves apply vulnerable and freeze enemies. They also count as conjurations for primordial binding, giving us mana regen and movement speed. CEH is the GOAT.
    • I usually start with Cir Ceh and Cem Gar, but replace Cem with Neo when i can.

    Teleport Evade Guide

    • In S10 you can get -4.0 sec per attack having Flickerstep Chaos Armor
    • This allows you to perma TP even with very low cooldown reduction!
    • There are breakpoints depending on which boots you use +TP skillranks
    • Rule of thumb is you get around 4-5% cooldown on top per teleport rank
    • This means you can multiply your TP Enchant CD times 0.82 with 5/5 TP
    • For Flickersteps you want your Teleport Enchant to show max 3.4 sec
    • For Legendary boots with 1.5 Implicit you want to reach 2.0 to be save
    • If you only have the base point in Teleport, you want at least 2.7 or 1.7

    Blizzards tooltip doesn't show cooldown reduction you get from ranks

    Example:
    • Tooltip says 2.3sec in town, you have 5 points in Teleport and you use Vex:
    • Only added ranks count, therefore you have +7 in your Teleport skill, this means you get another 26% cooldown reduction on your enchantment:
    • 2.3 multiplied by 0.74 (1-0.26) = 1.702
    • This means even if you attack 5 times per second (every 200ms/12 Frames) you will have permanent Teleport
    • Simply multiply your tooltips cooldown by the number shown below:

    +1 Rank = 0.95 (5% CDR): TP Skillpoint
    +2 Ranks = 0.90 (10% CDR): TP Skillpoints
    +3 Ranks = 0.86 (14% CDR): TP Skillpoints/Vex
    +4 Ranks = 0.82 (18% CDR): TP Skillpoints/Shako
    +5 Ranks = 0.79 (21% CDR): TP Ranks on Chest
    +6 Ranks = 0.76 (24% CDR): TP Ranks on Chest
    +7 Ranks = 0.74 (26% CDR): TP Skillpoints+Vex
    +8 Ranks = 0.72 (28% CDR): TP Skillpoints+Shako
    +9 Ranks = 0.70 (30% CDR): TP Skillpoints+Shroud+Shako
    +11 Ranks = 0.66 (34% CDR): TP Skillpoints+Shako+Vex
    +12 Ranks = 0.65 (35% CDR): TP Skillpoints+Shako+Vex+Shroud
    +15 Ranks = 0.62 (38% CDR): TP Skillpoints+Shako+Vex+TP Ranks Chest
    +19 Ranks = 0.60 (40% CDR): (maximum)

    Credit: Zaramos

    Chaos Armor

    Your Chaos Armor slots for this build are limited to your Chest and Pants. The Helm, Gloves, and Boots have Meteor ranks we just can't afford to give up.

    Priority Order
    1) Crown of Lucion - 90% damage and a Cooldown role that enables a 1 attack teleport evade without Harlequin Crest. Does not need to be GA cooldown, but sure helps
    2) Locran's Talisman - 48% crit chance and 80% Crit Damage, hefty amount of Crit Damage additive (better than the all stats)
    3) Fist of Fate - 80% damage on average, attack speed, crit chance, Lucky hit, Lucky hit chance to apply vuln. Damage ranges from 1% to 360% of normal damage. Good for Screenshots, bad for consistency

    Seasonal Powers

    Mana Shield gives us 10,000-15,000 max mana and that becomes our Life and Mana source. If we don't take any form of damage for 2 seconds, we activate 5000% mana regen. This happens really frequently, especially when using flame shield as you have a window to easily step away if you get low.

    Advanced Techniques grants us increased core damage per rank we have in the skill, at the cost of costing way more mana to cast. Which is not a problem due to mana shield. Ranks to core/Meteor are EXTREMELY IMPORTANT
    • Advanced Tech is why I didn't build this as a Starfall build, you had to stop with ranks at 26 ranks

    Power Siphon grants us 2x core damage, at the cost of reducing our max mana by 20 per cast for 6 seconds. This max mana reduction effect stacks, but the entire stack doesn't refresh upon cast. It's like a rolling amount. Again, because of mana shield... we are moisturized and unbothered.

    Flex Slot
    Explosive Combinations - casting a basic increases all of our damage by 20% for 5 seconds, stacking up to 3 times for 60%
    Every 5 seconds you will cast Firebolt 3 times and then go about your business until it expires. A slightly less annoying Hail of Verglas Ice Shard scenario. In farm content you can probably just ignore doing this.

    Mana Regen option if needed Invigorating Attacks - every 5 seconds you can cast a basic and restore all of your mana

    Elixir/Incense

    Elixir - Advantage II for 15% attack speed
    Incense 1 - Sages Whisper for 100 Intelligence. Use 60 All stats one if you need to hit paragon reqs
    Incense 2 - Song of the Mountain for 300 armor
    Incense 3 - Soothing Spices for all resistance, max all resistance, and some armor

    Changelog

    9/18/25 - build created for S10
    9/25/25 - overhaul to skill tree, skill bars, runes, aspects, etc for most all variants to reflect how playing with Mana shield actually is
    Chance for Meteorites to deal double damage changed to chance for METEOR to deal double damage. Massive error on my part

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