menu
MobalyticsUse your favourite features in-game with our Desktop App
;
Sorcerer

Diablo 4 Sorcerer BuildS5 Near Immortal Fireball - Perfected Exodia Fireball 1-100 Leveling + Endgame Full Progression

Season 5
End Game
Speed Farm
Easy to Play
Leveling
Updated on Aug 12, 2024
661Favorites
Build Summary

The Meatballmancer - 100 Exodia Fireball build aims at providing you with a delicious experience capable of clearing all high lvl pits, the new hell seasonal mechanic and uber bosses. It is a true ranged build that is able to offscreen enemies without getting into danger. Helltides are a blast to do and allow you to speedlevel your character into endgame. You will be doing everything at top speed lubed up in delicious souce. The biggest strength of this build is its immense amount of AoE and incredible range capable of off screening foes even 1 screen away. Later you will be able to access true godhood with the Exodia version once you get access to GA gear and uber uniques.

1-70 Leveling Fireball
1-70 Leveling Firewall
70-100 Endgame Transition
100 Exodia Regular
100 Exodia Tyraels Might
Assigned Skills
Skill Tree
Paragon Board
Primary
5
1
Secondary
1
1
1
5
Enchantments

You will potentially run out of mana. If that happens make sure to use firebolts inbetween. During lvling we want to focus on gaining reputation and fish of uniques. Namely the staff and gloves. If you are struggling, switch to a firewall build until you find uniques. Also make sure to grab the Aspect of Elemental Acuity as well as Prodigy's Aspect to mostly solve all mana issues. If you happen to find mana/sec gear, slap it on.

Aspects & Uniques
Gear Stats
Everliving AspectHelm
Juggernaut's AspectChest Armor
Gloves of the IlluminatorGloves
Undying AspectPants
Ghostwalker AspectBoots
Aspect of Three CursesAmulet
Aspect Of Elemental AcuityRing 1
Prodigy's AspectRing 2
Aspect of Ancient FlameWeapon
OffhandEmpty

Aspect of Elemental Acuity + Prodigy's Aspect should be enough to completely sustain your mana needs throughout the lvling process. Especially with the new S5 Gloves of the Illuminator. You can swap in a Talrashas or Staff of Endless Rage if you happen to find one.

Gems
EmeraldWeapon
RubyArmor
SkullAmulet
SkullRing 1
SkullRing 2
Strengths and Weaknesses

strengths

  • Insane AOE and clear
  • Shines in multi boss fights
  • Super fast and fun to play
  • Incredbile for helltides and NMDs
  • Meatballs
  • True Ranged Gameplay!
  • Incredible Sustain & Barrier Uptime

weaknesses

  • Needs uniques!
  • Mana issues early
  • Single target dps is mediocre
  • Low max life

Build Notes

Gameplay Loop

Gameplay strategy

  1. Cast Fireball.
  2. Use Teleport to move around.
  3. Use Iceblades and Lightning Spear to proc Tal Rasha and apply vulnerable to targets.
  4. Use Ice Armor for Mana Regen and Unstoppable with Snowveiled Aspect.
  5. Use Unstable Currents to get a massive attackspeed buff and more Lightning Spears.

Later we can include Andariel to proc poison as a 4th instance on Tal Rashas. We will also get insane amounts of health back due to health on hit and additional attackspeed. If you happen to drop a Harlequins instead, you can still use it and benefit greatly from the other Uber helmet. Make sure to check out the Unique section down below.

Video Guides I always update the written guides first before moving to youtube video guides. Make sure to check out the channel! https://www.youtube.com/@Mordarim

How It Works

This build heavily focuses on the interaction of Staff of Endless Rage and Gloves of the Illuminator, which are required for this build to pop off. You can however get to enjoy this build with just the Gloves of the Illuminator. Down below you will find a section going over substitutes for the Unique’s listed in this build. If you want to level as a fireball character make sure to go into helltides and stick to group based content to really benefit from the Fireball Enchant! Otherwise I advice you to play a firewall build until you get the mentioned uniques.

Gloves of the Illuminator changes your Fireball to a bouncy boi hitting the ground and exploding 3 times. Due to the gigantic explosion radius of Fireball you are nearly 100% guaranteed to hit targets by at least 2, which always results in a net plus to the dmg despite the less damage modifier of the effect. S5 will make it possible to roll 0% less dmg on it! We also get 1-2 mana back on a fireball explosion, resulting on at least 6 mana to be restored per fireball used. Those explosions should synergize very well with the Fireball Enchant which triggers explosions on monster death.

We can further combine this with Staff of Endless Rage to create 2 additional bouncing Fireballs every 3rd cast. All of which can stack and deal up to 90% more damage. We also get a ton of additional Fireball ranks. Hitting larger targets with all 9 balls is incredibly easy due to their narrow spread, but regular targets are also hit by multiple of them. This lead to a top end dmg of 810% of your regular Fireball hit. Each fireball also triggers an explosion resulting in 18 mana restored through the Gloves of the Illuminator!

This is the core of the build! We further enhance it by including multiple uniques such as Godslayer Crown, Temerity, Tibault's Will, Soulbrand, Tal Rashas and later Uber Uniques like Harlequins Crest, Andariels, Tyraels Might and The Ring of Starless Skies**.

In-Depth Explanation

Video Guide
Become a creator

Want to earn rewards by sharing your builds with your community?