General Overview
Frozen Orb is a super fun build with
Fractured Winterglass. You cast
Frozen Orb's and they make conjurations, then the conjurations make
Frozen Orb's. Oprah is literally giving everyone in the audience Forbs. Tax Free this time though.
New Unique Mace: Orsivane
The new unique mace
Orsivane is a brokenly strong item. By not having any defensive skills on the bar you get 160% increased damage and each of their enchantments for Free! Which is perfect for this build because we want a conjuration skill bar!
Free Enchantments from Orsivane
•
Mystical Frost Nova enchant that procs off any Lucky hit for 15% damage
•
Mystical Ice Armor enchant gives you an ice armor every time you press your potion and gives extra damage to frozen enemies
•
Mystical Teleport enchant gives a teleport evade every 3.5 seconds with enchantment master that makes crackling energy for
Convulsions damage
•
Flame Shield enchant gives you some immunity frames when you take too much damage, which then goes on a 30 second cooldown.
These Free Enchantments do NOT grant additional damage from the Enchantment Master legendary. Sorry folks.
Fractured Winterglass Priority Affixes
- Aspect value of 8% on
Fractured Winterglass - Chance for
Frozen Orb Projectiles to cast twice - Ranks of
Frozen Orb - Non-Physical Damage
- Resistance to All Elements
Conjuration Caps & Fractured Winterglass
You can get 36 conjurations max at 8% damage per stack.
In practice you will max around 30 for 3.4x damage
Ice Blades = 6
• 3 from casting off the skill bar
• 3 from
Fractured Winterglass spawns (Free
Ice Blades Enchant
Lightning Spear = 10
• 10 total from casting and/or
Fractured Winterglass spawns
Invoked Familiar = 6
• 6 total from casting and/or
Fractured Winterglass spawns
Hydra = 4
• 2 from casting off the skill-bar
• 2 from
Fractured Winterglass spawns (Free
Hydra Enchant)
Ceh Rune - Spirit Wolves = 10
• When you combine
Nagu +
Ceh you will have 100% uptime on 10 wolves
Survivability
- Max Life is the most important stat for overall survivability as it increases your effective health pool towards all damage. Max Life is king because it scales up by Max Life Percentage paragon nodes and then our
Protection barriers scale up as well. - Armor is the next most important stat as it increases your damage reduction from everything
- Barrier Gen is also important as it increases the size of our
Protection barriers. This build relies heavily on spamming
Ice Blades,
Lightning Spear, and
Familiar to grant these
Protection barriers.
Aspect of Mind's Awakening grants a 3% Max Life Barrier for 5 seconds every time you cast a frost skill such as
Frozen Orb,
Ice Blades, or
Familiar (when on Cold).
Masterworking
- Masterworking an item adds 2-5 Quality per upgrade, up to a max of +25 quality
- Each quality point increases all affix values by 1%, so +25 quality = a 25% bump to all affixes
- Fully Masterworking an item to +25 quality now gives a 50% upgrade to a random affix or temper
- Masterworking will cost anywhere from 200-500 ish obducite to get to +25 quality
Tempering
- Tempering is done at the blacksmith and you manually add a single extra affix to an item from a list of temper manuals you obtain by killing monsters, completing activities, opening chests, or collecting whisper caches
- Temper manuals have different classifications; offensive, weapon, defensive, resource, utility, and mobility and different item slots can only apply certain temper classifications. Ex. Weapons can only have Weapon tempers or Offensive tempers
- The temper manuals themselves have a quality range from magic to rare to legendary, but it's not too difficult to acquire the max legendary manuals
- Each temper manual has 3-4 affix choices, but you get to choose the exact one you want (ex. Chance for
Frozen Orb to cast twice) - The temper affixes have a value range of say 25-30% Chance for
Frozen Orb to cast twice for a legendary manual. The magic and rare manuals will have a lower value - When you temper it will randomly apply a value within the given range, and if you don't like the value you can re-temper the item to try and get a higher roll
- If you apply a magic temper manual, when you get a rare or legendary manual you can re-apply the higher quality manual for a higher value
- If you change your mind about a temper you can re-temper to a different affix from any available to that item, even if it's a different classification, such as swapping your Amulet from Offensive: Cold Damage, to Resource: Unstable Currents Cooldown Reduction
- Tempering has a chance to apply as a greater affix which sets the value to the max in the range, then bumps that max value by 50%
- An item gets 6 chances to temper, which is increased by 1 for each greater affix on the item. Additionally once you are out of chances, you can reset the chances back to max one time using a Scroll of Restoration acquired from a variety of sources, with the most consistent being opening the Item Chest in Infernal Hordes
Seasonal Sanctification
Process: Sanctification is a process where after your item if fully complete, you can slam it into a slot machine that transforms the item by adding something random to it.
Finality: Once you sanctify, the item cannot be changed. You cannot imprint a new aspect, add additional sockets, re-temper, etc. The only thing you CAN do is change out the gems or runes.
But remember, if you forgot to add the gem/rune sockets to the item, you are screwed.
Example Outcomes:
• Adds 5-25 Quality Ranks (5%-25% bump to all affixes (Most frequent)
• Replaces an affix with a curated list of affixes (Legendary Items only)
• Adds an extra affix such as Cold Damage[x] or Intelligence[%]
• Adds a random Legendary Aspect from the list of available aspects the item can have such as adding
Aspect of Shredding Blades to
Orsivane (Low chance to occur)
Elixir/Incense
Elixir - Advantage II for 15% attack speed
Incense 1 - Sages Whisper for 100 Intelligence. Use 60 All stats one if you need to hit paragon reqs
Incense 2 - Reddamine Buzz for +750 max life or Song of the Mountain for +300 armor
Incense 3 - Soothing Spices for all resistance, max all resistance, and some armor