menu
MobalyticsUse your favourite features in-game with our Desktop App
Diablo 4 Build

Fireball - Red Wedding

presentationSorcerer
Verified
Season 11
End Game
Boss Killer
Infernal Hordes
Speed Farm
Updated on Dec 7, 2025
Dec 7, 2025

Build Overview

The Red Wedding Fireball Sorcerer Build Guide will take you from Torment 1 to smashing all content in Torment 4.

Fireball is a simple build that is relatively easy to gear. With just Gloves of the Illuminator the build is fully online as you get Mana back for each Fireball bounce. Throw in Staff of Endless Rage and Fireball starts to pack a punch. However, this season we drop Staff of Endless Rage for Orsivane when in the Pit because it's just that good!

This is one of my all time favorites, and I think the build is underrated. It excels in Infernal Hordes and is solid on bosses when you line up the Gloves of the Illuminator bounces to overlap Fireball explosions on bosses.

Strengths and Weaknesses

  • Infernal Hordes
  • Bossing
  • Open Spaces
  • Walls & Tight Corridors
  • Latino Women

Build Variants

This is a Pit specific build to level your glyphs post Glyph level 80. Orsivane provides a lot of damage and helps eliminate the damage issues Fireball has when tight corridors causes walls to eat your Fireball's.

Assigned Skills

Primary
5
5
Secondary
1
1
1
1
Enchantments

Enchantments

Invoked Ice Blades enchant - Grants upwards of 60% cap 2 attack speed when combined with Ice Blades on the skill bar
Fireball enchant for more explosions and damage from enchantment master

Note: Fire Bolt is never casted, it is just a bar space filler for Elemental Synergies

Aspect & Uniques

HelmHeir of Perdition
Chest armorShroud of False Death
GlovesGloves of the Illuminator
PantsAspect of Concentration
BootsAspect of the Orange Herald
AmuletFlash Fire Aspect
Ring 1Ring of Starless Skies
Ring 2Tal Rasha's Iridescent Loop
WeaponOrsivane
OffhandAspect of Shredding Blades

In this variant you will want to Sanctify random Orsivane's until you get Chance for projectiles to cast twice. It will add a lot of damage to make up for the loss of that affix on Staff of Endless Rage.
However, this is not a make-or-break scenario

If you cannot regen mana in time for Qax, drop Armor off your Aspect of the Orange Herald boots for Mana per Second


Divine Gifts

Andariel
CorruptedEssence of Anguish
PurrifiedEssence of Screams
Azmodan
CorruptedEssence of Hellfire
PurrifiedEssence of Sin
Belial
CorruptedEssence of Lies
PurrifiedEssence of Shadows
Duriel
CorruptedEssence of Pain
PurrifiedEssence of Squalor

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Mercenary

    Subo gives maphacks of the enemies on the mini-map and grants 25% damage every now and again.
    Raheir just saves your life when you get injured with a damage reduction dome.

    How it Plays

    Mythic Pit with Orsivane

    Destructive Fireball is your main damage dealer. Spam this puppy
    Supreme Inferno should be casted whenever off cooldown on packs to group them, lower your fireball cost to zero, and apply vulnerable. Aspect of the Orange Herald helps reset it.
    Invoked Ice Blades spam off cooldown for attack speed bonuses
    Invoked Lightning Spear use off cooldown to stun and apply vulnerable
    Invoked Familiar use off Cooldown for 10% damage
    Fire Bolt is NEVER cast, it is just a bar space filler for Elemental Synergies

    Free Orsivane Enchantments
    Mystical Frost Nova just procs naturally on lucky hits to freeze for Hoarfrost
    Ice Armor pop a potion for a 56% max life barrier
    Mystical Teleport Press evade to teleport and make 3 crackling energies
    Flame Shield pops when you take too much damage, goes on CD for 30s

    All Staff of Endless Rage Setups

    Destructive Fireball is your main damage dealer. Spam this puppy
    Supreme Inferno should be casted whenever off cooldown on packs to group them, lower your fireball cost to zero, and apply vulnerable. Aspect of the Orange Herald helps reset it.
    Summoned Ice Blades should be cast off cooldown, they reduce all your cooldowns
    Mystical Teleport use for movement and to make crackling energy for Convulsions
    - Either cast Teleport off the skill bar or press evade for Teleport enchant evade
    Shimmering Ice Armor cast for a large barrier
    Flame Shield to get out of sticky situations and dodge lethal damage

    How it Works

    General Overview

    Gloves of the Illuminator are really the only piece you want to get this build online. They triple your Fireball damage by enabling it to bounce along the ground. Gloves of the Illuminator make Fireball bounce in a straight line and explode 3 times on the ground. There is overlap, so dependent on the enemy hitbox you can get 2-3 explosions to hit one enemy.

    The Esu's Ferocity Key Passive and the Searing Heat Legendary node provide us with 55% critical strike chance so we only need to hit 45% on the stat sheet.

    Staff of Endless Rage is the cherry on top, providing up to 16 ranks to Fireball and triple cast that deals. Every third cast of Fireball will cast 3 Fireball's and deal 90% more damage.

    Supreme Inferno has very good uptime with Aspect of the Orange Herald and the Inferno cooldown reduction temper. This is helpful to group enemies, apply vulnerable, and grant a large 50% damage increase to Fireball.

    Pit setup with Orsivane

    This setup is a little wonky, but the numbers don't lie. The problem with Staff of Endless Rage and the pit is you often can't utilize the triple cast because it fans out and your Fireball's get eaten by walls.

    Orsivane is the new unique Mace for Sorcerer. By not having any defensive skills on the bar you get 160% increased damage and each of their enchantments for Free! Because you lose the Chance for Fireball to cast twice affix on Staff of Endless Rage you really want to try and get an Orsivane sanctified with chance to cast twice. Good luck.

    Free Enchantments from Orsivane

    Mystical Frost Nova enchant that procs off any Lucky hit for 15% damage
    Ice Armor pop a potion for a 56% max life barrier
    Mystical Teleport enchant gives a teleport evade every 3.5 seconds with enchantment master that makes crackling energy for Convulsions damage
    Flame Shield enchant gives you some immunity frames when you take too much damage, which then goes on a 30 second cooldown.

    The free enchantments from Orsivane do NOT grant additional damage from Enchantment Master. This node only looks at your manually equipped enchantments.

    Critical Strike Chance

    You only need 45% stat sheet critical strike chance because the Esu's Ferocity's key passive gives 40% and Searing Heat gives 15%

    Masterworking

    • Masterworking an item adds 2-5 Quality per upgrade, up to a max of +25 quality
    • Each quality point increases all affix values by 1%, so +25 quality = a 25% bump to all affixes
    • Fully Masterworking an item to +25 quality now gives a 50% upgrade to a random affix or temper
    • Masterworking will cost anywhere from 200-500 ish obducite to get to +25 quality

    Tempering

    • Tempering is done at the blacksmith and you manually add a single extra affix to an item from a list of temper manuals you obtain by killing monsters, completing activities, opening chests, or collecting whisper caches
    • Temper manuals have different classifications; offensive, weapon, defensive, resource, utility, and mobility and different item slots can only apply certain temper classifications. Ex. Weapons can only have Weapon tempers or Offensive tempers
    • The temper manuals themselves have a quality range from magic to rare to legendary, but it's not too difficult to acquire the max legendary manuals
    • Each temper manual has 3-4 affix choices, but you get to choose the exact one you want (ex. Chance for Frozen Orb to cast twice)
    • The temper affixes have a value range of say 25-30% Chance for Frozen Orb to cast twice for a legendary manual. The magic and rare manuals will have a lower value
    • When you temper it will randomly apply a value within the given range, and if you don't like the value you can re-temper the item to try and get a higher roll
    • If you apply a magic temper manual, when you get a rare or legendary manual you can re-apply the higher quality manual for a higher value
    • If you change your mind about a temper you can re-temper to a different affix from any available to that item, even if it's a different classification, such as swapping your Amulet from Offensive: Cold Damage, to Resource: Unstable Currents Cooldown Reduction
    • Tempering has a chance to apply as a greater affix which sets the value to the max in the range, then bumps that max value by 50%
    • An item gets 6 chances to temper, which is increased by 1 for each greater affix on the item. Additionally once you are out of chances, you can reset the chances back to max one time using a Scroll of Restoration acquired from a variety of sources, with the most consistent being opening the Item Chest in Infernal Hordes

    Seasonal Sanctification

    Process: Sanctification is a process where after your item if fully complete, you can slam it into a slot machine that transforms the item by adding something random to it.

    Finality: Once you sanctify, the item cannot be changed. You cannot imprint a new aspect, add additional sockets, re-temper, etc. The only thing you CAN do is change out the gems or runes.
    But remember, if you forgot to add the gem/rune sockets to the item, you are screwed.

    Example Outcomes:
    • Adds 5-25 Quality Ranks (5%-25% bump to all affixes (Most frequent)
    • Replaces an affix with a curated list of affixes (Legendary Items only)
    • Adds an extra affix such as Cold Damage[x] or Intelligence[%]
    • Adds a random Legendary Aspect from the list of available aspects the item can have such as addingAspect of Shredding Blades to Orsivane (Low chance to occur)

    Elixir/Incense

    Elixir - Advantage II for 15% attack speed
    Incense 1 - Sages Whisper for 100 Intelligence. Use 60 All stats one if you need to hit paragon reqs
    Incense 2 - Reddamine Buzz for +750 max life or Song of the Mountain for +300 armor
    Incense 3 - Soothing Spices for all resistance, max all resistance, and some armor


    Changelog

    12/5/25 - build created for S11