Diablo 4 Sorcerer BuildFireball - Red Wedding
Fireball is the Mona Lisa of easy to gear endgame builds. Staff of Endless Rage and Gloves of the Illuminator provide so much immediate power and quality of life it's absurd. The second you get Illuminators you can run Fireball as the mana per bounce affix on illuminator gloves solves your mana.
This build bosses extremely hard and is dealing insane damage (billions) on the second and third bounces. It requires open areas though, as walls eat your fireballs. If you have good uptime on your Inferno ultimate as well, you always deal 50% more damage.
Fireball is still giga bugged, and dealing 100's of Millions before you even enter Torment 4. There is a some bug with Fireball's uniques where when all the fireball are allowed to bounce, you deal a gajillion damage on the 2nd and 3rd bounces
Esu's Ferocity Key Passive + Ancient Flame Aspect








• Ice Blade Enchant - is for increasing our attack speed
• Teleport Enchant - is for movement and spacing, Fireball plays very well with this enchant
• Hard casted teleport is taken on skill bar to let you break Crowd Control effects as you Teleport Evade does NOT grant unstoppable










Esu's Ferocity Key Passive and Ancient Flame are ran to mimic the attack speed starless skies gives you so the build feels GOOD to play. Ancient flame grants you 50% attack speed! It is A LOT














strengths
Boss Killer
Infernal Horde Specialist
Easy to Gear
Actually S+++ Tier Early Endgame build
weaknesses
Damage plummets when fireballs get eaten by walls and against close enemies
Requires you to maintain spacing to get bugged juiced damage
Can get boring after a while
Damage is very inconsistent, it just randomly NUKES
Build Notes
This build plays as a mobile turret. You mainly move via teleport enchantment and try to keep yourself at range so enemies are hit by the 2nd and 3rd bounce of Fireball
1) You will be spamming Fireball, and Ice blades whenever we can
2) You utilize Ice armor defensively for a large barrier, and you can pretty much press it whenever it comes off cooldown in the endgame builds. It is typically an engage.
3) Teleport Evade is used for mobility and to allow us to easily keep our distance as fireballs deal the most damage on the 2nd and 3rd bounces due to a bug
4) Flame shield is used to immune frame boss/shade attacks and exploding pools. You can also use it as an engage if Ice armor is down.
5) Inferno is to meant to have permanent uptime for 50% damage
Most of this build writeup is referring to the Starter, Endgame, and Speedfarm setup. I typically talk about the Endgame setup in this section and below
The combination of Staff of Endless Rage and Gloves of the illuminator is Chefs Kiss. Endless rage is just a raw stat monster and provides huge damage every third cast. Illuminators give new life to Fireball, allowing it to bounce for better area of effect. Illuminators also provide mana back per bounce. Your mana should be self sufficient unless your fireballs are smashing into a wall before fully finishing their bounces
The key to taking Fireball to the next level after these 2 uniques, is unfortunately acquiring Uber uniques, and lastly getting a god rolled amulet. Preferably a triple passive damage amulet or double passive with intelligence. There is simply no other way to scale fireball besides hitting great masterworks on fireball ranks.
Fireball is one of my favorite builds. It's the fasted build to get fully online in the entire game. You receive a massive damage increase from just acquiring endless rage and illuminators. The icing on the cake is that if you get a pair of illuminator gloves that have a max value of mana per bounce, your mana concerns are essentially solved permanently.
Additionally, our ultimate Inferno received a buff going into Season 7. Now while Inferno is up we get 50% damage with all of our fire skills. Inferno uptime is very important.
In-Depth Explanation
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