Diablo 4 Sorcerer BuildFireball - Red Wedding
Fireball is the Mona Lisa of easy to gear endgame builds. Staff of Endless Rage and Gloves of the Illuminator provide so much immediate power and quality of life it's absurd. The second you get Illuminators you can run Fireball as the mana per bounce aspect solves your mana.
When you take Fireball into content level it can handle, it obliterates everything with insane AoE damage. This build bosses extremely hard and is dealing insane damage (billions) on the second and third bounces. It requires open areas though, walls are not your friend.
Destructive Fireball is bugged with Illuminators and the 2nd/3rd bounces are stacking more damage than intended
• Shroud is a stat stick, for max life, all stats, and 1 rank to all passives. It gives comparable damage to 7 ranks to glass cannon on Raiment
• This version runs unstable currents to juice attack speed. You will occasionally create familiars when you teleport evade, allowing you to benefit from Invoked Familiar
Enchantments • Teleport Enchant is taken to allow us to reposition frequently to stay at range • Ice Blades to increase conjuration mastery stacks, apply vulnerable, and Reduce Cooldowns
If you don't want to run Unstable Currents because not having teleport on the bar sucks, run teleport, then drop Orange herald for Snowveiled on your pants. It will play Smoother and you will be tankier
• Try to hit 88% crit chance, searing heat gives you another 12% (Planning for crit chance is very hard for me because of Greater affixe crit chance on perdition and starless, you will need to adjust your masterworks accordingly) • If you do not have GA armor on pants, you will need 1 armor temper instead of warmth if you dont have a ton of paragon points
strengths
- Easy to Gear
- Blast Torment 4
- Boss Killer
weaknesses
- Can be clunky to position after Raiment clumping enemies
- Squishy because no max life on staff
Build Notes
This build plays as a mobile turret. You mainly move via teleport enchantment and try to keep yourself at range so enemies are hit by the 2nd and 3rd bounce of Fireball • Destructive fireball is currently bugged with illuminators and dealing very high damage on these bounces upwards of 2 - 7.5 Billion
1) You will be spamming Fireball, Lightning Spear, and Ice blades whenever we can
2) You utilize Ice armor defensively for a large barrier, and you can pretty much press it whenever it comes off cooldown in the endgame builds. It is typically an engage.
3) Teleport is used for mobility, and to dodge exploding pools
4) Flame shield is used to immune frame boss/shade attacks and exploding pools. You can also use it as an engage if Ice armor is down.
The combination of Staff of Endless Rage and Gloves of the illuminator is Chefs Kiss. Endless rage is just a raw stat monster and provides huge damage every third cast. Illuminators give new life to Fireball, allowing it to bounce for better area of effect. Illuminators also provide mana back per bounce. Your mana should be self sufficient unless your fireballs are smashing into a wall before fully finishing their bounces
The key to taking Fireball to the next level after these 2 uniques, is unfortunately acquiring Uber uniques, and lastly getting a god rolled amulet. Preferably a triple passive damage amulet. There is simply no other way to scale fireball besides hitting great masterworks on fireball ranks.
Fireball has cleared T100, not sure if it was this build, but it had the same skill bar and enchantments T100 Clear by Feather
Fireball Shatter Vox Omnium Pure Pit Variant There is a very cool variant of Fireball using Vox Omnium done by Roxy that is a pure Pit Pusher. It uses Greater Fireball and Shatter to nuke mobs. Check it out. Rox Omnium T101 clear
In-Depth Explanation
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