General Overview
Greater Chain Lightning and
Axial Conduit are a pretty solid tag team combo. Spam cast
Chain Lightning and
Axial Conduit will drain your mana for each
Chain Lightning out and after 66 mana is spent you deal a lightning damage explosion.
These
Axial Conduit explosions scale with
Greater Chain Lightning, ranks to core on
Heir of Perdition and
Ring of Starless Skies, or
Chain Lightning ranks on your
Aspect of Shredding Blades Gloves at 10% per rank.
It's pretty mana intensive, but
Axial Conduit comes equipped with a large amount of Resource Generation. In addition on your
Lightning Rod Aspect amulet you can temper Lucky Hit Chance to Restore Resource. Worst case scenario you run the
Lum rune to help aid in this endeavor.
The new shiny unique mace Orsivane
Orsivane is the new mace this season that provides 40% damage for each defensive not on your skill bar, and also grants the missing defensive's enchantment for free.
Chain Lightning with
Axial Conduit is too good at spending mana for
Shimmering Ice Armor so I am unwilling to give that defensive skill up, as the barrier uptime is permanent.
This really helps the build stay tanky because acquiring max life is an issue due to the plethora of unique items this build wants. The
Protection passive was just nerfed down to 15% from 30%, so keeping barriers up is harder than ever.
Free Enchantments from Orsivane
•
Mystical Frost Nova enchant that procs off any Lucky hit for 15% damage
•
Shimmering Teleport enchant gives a teleport evade every 3.5 seconds with enchantment master that grants us 25% resistance to all elements for 3 seconds
•
Flame Shield enchant gives you some immunity frames when you take too much damage, which then goes on a 30 second cooldown.
These Free Enchantments do NOT grant additional damage for
Enchantment Master.
Masterworking
- Masterworking an item adds 2-5 Quality per upgrade, up to a max of +25 quality
- Each quality point increases all affix values by 1%, so +25 quality = a 25% bump to all affixes
- Fully Masterworking an item to +25 quality now gives a 50% upgrade to a random affix or temper
- Masterworking will cost anywhere from 200-500 ish obducite to get to +25 quality
Tempering
- Tempering is done at the blacksmith and you manually add a single extra affix to an item from a list of temper manuals you obtain by killing monsters, completing activities, opening chests, or collecting whisper caches
- Temper manuals have different classifications; offensive, weapon, defensive, resource, utility, and mobility and different item slots can only apply certain temper classifications. Ex. Weapons can only have Weapon tempers or Offensive tempers
- The temper manuals themselves have a quality range from magic to rare to legendary, but it's not too difficult to acquire the max legendary manuals
- Each temper manual has 3-4 affix choices, but you get to choose the exact one you want (ex. Chance for
Frozen Orb to cast twice) - The temper affixes have a value range of say 25-30% Chance for
Frozen Orb to cast twice for a legendary manual. The magic and rare manuals will have a lower value - When you temper it will randomly apply a value within the given range, and if you don't like the value you can re-temper the item to try and get a higher roll
- If you apply a magic temper manual, when you get a rare or legendary manual you can re-apply the higher quality manual for a higher value
- If you change your mind about a temper you can re-temper to a different affix from any available to that item, even if it's a different classification, such as swapping your Amulet from Offensive: Cold Damage, to Resource: Unstable Currents Cooldown Reduction
- Tempering has a chance to apply as a greater affix which sets the value to the max in the range, then bumps that max value by 50%
- An item gets 6 chances to temper, which is increased by 1 for each greater affix on the item. Additionally once you are out of chances, you can reset the chances back to max one time using a Scroll of Restoration acquired from a variety of sources, with the most consistent being opening the Item Chest in Infernal Hordes
Seasonal Sanctification
Process: Sanctification is a process where after your item if fully complete, you can slam it into a slot machine that transforms the item by adding something random to it.
Finality: Once you sanctify, the item cannot be changed. You cannot imprint a new aspect, add additional sockets, re-temper, etc. The only thing you CAN do is change out the gems or runes.
But remember, if you forgot to add the gem/rune sockets to the item, you are screwed.
Example Outcomes:
• Adds 5-25 Quality Ranks (5%-25% bump to all affixes (Most frequent)
• Replaces an affix with a curated list of affixes (Legendary Items only)
• Adds an extra affix such as Lightning Damage[x] or Intelligence[%]
• Adds a random Legendary Aspect from the list of available aspects the item can have such as adding
Aspect of Shredding Blades to
Orsivane (Low chance to occur)
Elixir/Incense
Elixir - Advantage II for 15% attack speed
Incense 1 - Sages Whisper for 100 Intelligence. Use 60 All stats one if you need to hit paragon reqs
Incense 2 - Reddamine Buzz for +750 max life or Song of the Mountain for +300 armor
Incense 3 - Soothing Spices for all resistance, max all resistance, and some armor