menu
MobalyticsUse your favourite features in-game with our Desktop App
Diablo 4 Build

Chain Lightning - Emperor Palpatine

presentationSorcerer
Verified
Season 11
Off-Meta
Infernal Hordes
Boss Killer
Speed Farm
End Game
Updated on Dec 6, 2025
Dec 6, 2025

Build Overview

Chain Lightning Emperor Palpatine is an amazing Chain Lightning build that has been around since season two! It was my first build, the one that started all of this and it's very near and dear to my heart.

Chain Lightning uses the Axial Conduit pants to scale up it's damage and grant a massive explosion. It's a mini game of casting fast, draining mana for explosions, and regenerating mana to do it all over again! Luckily there are some Resource Tempers and Runes such as Lum which can really help you out when you are just starting out!

Strengths and Weaknesses

  • Speed farming
  • Cosplay as Emperor Palpatine
  • The Dark side of the force is a pathway to many abilities some consider unnatural
  • Mana costs
  • Mace Windu aging cream in Episode III: Revenge of the Sith
  • Get wrecked by your granddaughter using the power of love in Episode IX: The Rise of Skywalker

Build Variants

For Sanctification treat it as a cherry on top, you will most likely get +25 quality on your items.
Getting an offensive aspect, defensive aspect, or Lightning Damage[x] will be somewhat rare.
Good Luck.

Assigned Skills

Primary
5
1
Secondary
1
1
1
1
Enchantments

Enchantments

Chain Lightning Enchant is for more... Greater Chain Lightning's
Charged Bolts Enchant is for 25% damage reduction from Destructive Charged Bolts

Aspect & Uniques

HelmHeir of Perdition
Chest armorShroud of False Death
GlovesAspect of Shredding Blades
PantsAxial Conduit
BootsAspect of the Orange Herald
AmuletLightning Rod Aspect
Ring 1Ring of Starless Skies
Ring 2Galvanic Azurite
WeaponOrsivane
OffhandStorm Swell Aspect

If you struggle with mana run Poc & Lum over Nagu & Ohm

Divine Gifts

Andariel
CorruptedEssence of Anguish
PurrifiedEssence of Screams
Azmodan
CorruptedEssence of Hellfire
PurrifiedEssence of Sin
Belial
CorruptedEssence of Lies
PurrifiedEssence of Shadows
Duriel
CorruptedEssence of Squalor
PurrifiedEssence of Pain

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Mercenary

    How it Plays

    Greater Chain Lightning is your main damage dealer that you spam cast
    Prime Unstable Currents is your attack speed steroid to be used whenever it is off cooldown Aspect of the Orange Herald helps reset Prime Unstable Currents
    Ice Armor is your main source of barrier to be used off cooldown, and because Axial Conduit drains so much mana Shimmering Ice Armor makes sure you always have a barrier
    Invoked Ice Blades grants you 30% attack speed
    Invoked Lightning Spear stuns enemies to apply Destructive Charged Bolts enchant and apply stagger to bosses
    Invoked Familiar provides 10% damage, but it is mainly a bar space filler for Elemental Synergies

    How it Works

    General Overview

    Greater Chain Lightning and Axial Conduit are a pretty solid tag team combo. Spam castChain Lightning and Axial Conduit will drain your mana for each Chain Lightning out and after 66 mana is spent you deal a lightning damage explosion.

    These Axial Conduit explosions scale with Greater Chain Lightning, ranks to core on Heir of Perdition and Ring of Starless Skies, or Chain Lightning ranks on your Aspect of Shredding Blades Gloves at 10% per rank.

    It's pretty mana intensive, but Axial Conduit comes equipped with a large amount of Resource Generation. In addition on your Lightning Rod Aspect amulet you can temper Lucky Hit Chance to Restore Resource. Worst case scenario you run the Lum rune to help aid in this endeavor.

    The new shiny unique mace Orsivane

    Orsivane is the new mace this season that provides 40% damage for each defensive not on your skill bar, and also grants the missing defensive's enchantment for free. Chain Lightning with Axial Conduit is too good at spending mana for Shimmering Ice Armor so I am unwilling to give that defensive skill up, as the barrier uptime is permanent.

    This really helps the build stay tanky because acquiring max life is an issue due to the plethora of unique items this build wants. The Protection passive was just nerfed down to 15% from 30%, so keeping barriers up is harder than ever.

    Free Enchantments from Orsivane

    Mystical Frost Nova enchant that procs off any Lucky hit for 15% damage
    Shimmering Teleport enchant gives a teleport evade every 3.5 seconds with enchantment master that grants us 25% resistance to all elements for 3 seconds
    Flame Shield enchant gives you some immunity frames when you take too much damage, which then goes on a 30 second cooldown.

    These Free Enchantments do NOT grant additional damage for Enchantment Master.

    Masterworking

    • Masterworking an item adds 2-5 Quality per upgrade, up to a max of +25 quality
    • Each quality point increases all affix values by 1%, so +25 quality = a 25% bump to all affixes
    • Fully Masterworking an item to +25 quality now gives a 50% upgrade to a random affix or temper
    • Masterworking will cost anywhere from 200-500 ish obducite to get to +25 quality

    Tempering

    • Tempering is done at the blacksmith and you manually add a single extra affix to an item from a list of temper manuals you obtain by killing monsters, completing activities, opening chests, or collecting whisper caches
    • Temper manuals have different classifications; offensive, weapon, defensive, resource, utility, and mobility and different item slots can only apply certain temper classifications. Ex. Weapons can only have Weapon tempers or Offensive tempers
    • The temper manuals themselves have a quality range from magic to rare to legendary, but it's not too difficult to acquire the max legendary manuals
    • Each temper manual has 3-4 affix choices, but you get to choose the exact one you want (ex. Chance for Frozen Orb to cast twice)
    • The temper affixes have a value range of say 25-30% Chance for Frozen Orb to cast twice for a legendary manual. The magic and rare manuals will have a lower value
    • When you temper it will randomly apply a value within the given range, and if you don't like the value you can re-temper the item to try and get a higher roll
    • If you apply a magic temper manual, when you get a rare or legendary manual you can re-apply the higher quality manual for a higher value
    • If you change your mind about a temper you can re-temper to a different affix from any available to that item, even if it's a different classification, such as swapping your Amulet from Offensive: Cold Damage, to Resource: Unstable Currents Cooldown Reduction
    • Tempering has a chance to apply as a greater affix which sets the value to the max in the range, then bumps that max value by 50%
    • An item gets 6 chances to temper, which is increased by 1 for each greater affix on the item. Additionally once you are out of chances, you can reset the chances back to max one time using a Scroll of Restoration acquired from a variety of sources, with the most consistent being opening the Item Chest in Infernal Hordes

    Seasonal Sanctification

    Process: Sanctification is a process where after your item if fully complete, you can slam it into a slot machine that transforms the item by adding something random to it.

    Finality: Once you sanctify, the item cannot be changed. You cannot imprint a new aspect, add additional sockets, re-temper, etc. The only thing you CAN do is change out the gems or runes.
    But remember, if you forgot to add the gem/rune sockets to the item, you are screwed.

    Example Outcomes:
    • Adds 5-25 Quality Ranks (5%-25% bump to all affixes (Most frequent)
    • Replaces an affix with a curated list of affixes (Legendary Items only)
    • Adds an extra affix such as Lightning Damage[x] or Intelligence[%]
    • Adds a random Legendary Aspect from the list of available aspects the item can have such as addingAspect of Shredding Blades to Orsivane (Low chance to occur)

    Elixir/Incense

    Elixir - Advantage II for 15% attack speed
    Incense 1 - Sages Whisper for 100 Intelligence. Use 60 All stats one if you need to hit paragon reqs
    Incense 2 - Reddamine Buzz for +750 max life or Song of the Mountain for +300 armor
    Incense 3 - Soothing Spices for all resistance, max all resistance, and some armor

    Changelog

    12/5/25 - build created for S11

    Video