Diablo 4 Rogue BuildTB - Death Trap Poison Tank
This build revolves around Poison Imbuement's ludicrous damage potential. Although the skill has a pretty long cooldown, by using Bursting Venoms we manage to constantly reset its cooldown, allowing us to make it our build's engine. Through the use of synergizing aspects and unintuitive stat scaling we can unleash its true devastating power.
In this variation we focus on the strength of Death Trap in combination with Preparation, Flickerstep and No Witness to complement the build.
Build Notes
- Walk to the next pack of enemies.
- Engage with Poison Imbuement already active.
- Cast Shadow Clone
- Evade.
- Cast Heartseeker.
- Hit enemies with 2x Poison-Imbued Twisting Blades.
- Dash or Shadow Step to next pack or priority targets (Elites).
- Cast Poison Imbuement.
- Cast Twisting Blades
- Bursting Venoms procs.
- Cast Poison Imbuement once.
- Cast Twisting Blades until enemies are dead.
- Repeat.
- Cast Heartseeker every 4 seconds to refresh its own buff and Close Quarter Combat.
- Shadow Step to remove CC and/or gain Energy.
This build without an Ultimate is stronger but if you don't care about that keep reading.
By using Bursting Venom, which has a chance to reset the cooldown of Poison Imbuement when used, we regularly reset its cooldown and also create a three second puddle that allows every Twisting Blade to be posion-imbued when we stand on it. This, in combination with Preparation resetting all our cooldowns, and therefore creating more Bursting Venom proc opportunities, means our blades will always be dripping with poison.
We further potentiate this combination by scaling it with Corruption - [x]80%, No Witness - [x]20%+ and Close Quarter Combat - [x]100%+.
We combine Flickerstep and Preparation to constantly lower our Death Trap's cooldown and keep No Witness's buff active, because of this we want to Evade as often as possible to lower our Ultimate's cooldown and activate Metamorphosis, which grants us Unstoppable for Tibault's Will.
With our gameplay we seek to have Poison-Imbued Twisting Blades returning to us while we are killing high priority targets such as Elites. While it's seemingly an inconsequential change in the way we operate, this accomplishes multiple things that enhance the build's effectiveness:
- It funnels and kills monsters following us.
- It creates maximum damage Bladedancer blades that spawn right on top of the Elite we are killing.
- It creates more Bursting Venom proc opportunities around the Elite we are killing.
All in all, this smoothens the build's gameplay which can be hamstrung by lack of Bursting Venom procs when they are most needed.
[x] means multiplicative damage
In-Depth Explanation
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