I've already explained the basics of how the build works in previous passes. Here I'll just show you where all our final damage comes from.
First,
Fractured Abyss Hell Fracture combined with
Terror Demon Metamorphosis, which theoretically gives a rank 30 skill. But we also have
Spine of Tathamet which theoretically gives more points to
Fractured Abyss Hell Fracture, where we can get GA. And finally, we have
Harlequin Crest which will give us +8 total points.
Then we go to the [x]%, which it's worth pointing out that in the new update, they no longer multiply among themselves, they add together, even so, it's an absurd damage multiplier. So we have;
Mastermind Shard x30%
Blasphemous Fragment x20%
Insidious Aspect will increase x?% per stack of shadowform. Let's be humble and say it's 1% (I really believe it will be more), that gives us x10%, which is multiplied by 400% when used in stealth. Remember that
Terror Demon Metamorphosis doesn't take us out of stealth, giving us x40%. Since it's on an amulet, it becomes x60% overall.
Malicious Aspect gives x?%. Since it's an ultimate where you expect you won't be stealthy all the time (we will be), I'll be humble and say it increases x30%.
Spine of Tathamet x120%
Phoba of Harash's Shadow x450%- Volatility gain from
Volatility Hell Fracture x50%
All this gives us [x]760%
Vulnerable increases x20% (which we apply with
Bane-Link Aspect +
Slow Sigil of Subversion). I REALLY believe that vulnerable will be a separate multiplier like before, or else it became something weak in this new expansion if it only adds and remains at 20%. And we have
Aspect of Peril, which will work quite differently depending on whether vulnerability is a separate multiplier or not. So we have two possibilities: either vulnerability will be a final multiplier of 1.33 (20% × 1.68 = 33.6%). Or it will be 20 + 68, which will give us another x88%.
So in the multiplier version we have 760% x 1.33 which gives us a nice [x]1,010%.
Or in the sum version we have 760% + 88%, which gives us [x]844%.
And to not complicate things even further, let's not even count critical damage. Which I believe will also still be a separate multiplier. And we leave enemies Hex ! Who suffer critical hits more easily.
And also, we don't know anything about Paragon yet! We'll probably get a few more [x]%!
So even in the most pessimistic mathematical view possible. If this idea holds up until launch, we're talking about much more than [x]1000% damage!
So yeah, that's A LOT of damage :)
And finally, we have the possible 120% base movement speed; We'll have 50% of 10 stacks of Shadowfor; 20-30% of the boot affix; and when we have the
Phoba of Harash's Shadow we can automatically activate
Movement Speed Sigil of Subversion and change its point to gain an additional 50% while activating the skill; and we're not even counting the extra from the
Nether Step.