I've already explained the basics of how the build works in previous passes. Here I'll just show you where all our final damage comes from.
Then we go to the [x]%, which it's worth pointing out that in the new update, they no longer multiply among themselves, they add together, even so, it's an absurd damage multiplier. So we have;
Mastermind Shard x30%
Blasphemous Fragment x20%
Insidious Aspect Since this is in an amulet, it becomes x120%.
Aspect of Ignition x40%
Demonic Aspect x65%
Spine of Tathamet x120%
Phoba of Harash's Shadow x450%- Volatility gain from
Volatility Hell Fracture x50%
All this gives us [x]895%
Vulnerable increases x20% (which we apply with
Bane-Link Aspect +
Slow Sigil of Subversion). I REALLY believe that vulnerable will be a separate multiplier like before, or else it became something weak in this new expansion if it only adds and remains at 20%. And we have
Aspect of Peril, which will work quite differently depending on whether vulnerability is a separate multiplier or not. So we have two possibilities: either vulnerability will be a final multiplier of 1.33 (20% × 1.68 = 33.6%). Or it will be 20 + 68, which will give us another x88%.
So in the multiplier version we have 895% x 1.33 which gives us a nice [x]1190%.
Or in the sum version we have 895% + 88%, which gives us [x]983%.
And to not complicate things even further, let's not even count critical damage. Which I believe will also still be a separate multiplier. And we leave enemies Hex ! Who suffer critical hits more easily.
And also, we don't know anything about Paragon yet! We'll probably get a few more [x]%!
So even in the most pessimistic mathematical view possible. If this idea holds up until launch, we're talking about much more than [x]1000% damage!
So yeah, that's A LOT of damage :)
And finally, we have the possible 120% base movement speed; We'll have 50% of 10 stacks of Shadowfor; 20-30% of the boot affix; and when we have the
Phoba of Harash's Shadow we can automatically activate
Movement Speed Sigil of Subversion and change its point to gain an additional 50% while activating the skill; and we're not even counting the extra from the
Nether Step.