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Diablo 4 Build

HELL FRACTURE [x]1000%? LVing and End-GAME

Season 13
presentationWarlock
Leveling
Speed Farm
Infernal Hordes
The Tower
Caster
Procs
Off-Meta
Creator
Updated on May 22, 2026
May 22, 2026

Build Overview

Warlock is a class with MANY tags, and although confusing, this allows us to abuse these tags to combine them all into a single skill to absurdly boost damage.

With this in mind, I created a build that Fractured Abyss Hell Fracture can have... a multiplier greater than [x]1000%... while dealing area damage and pulling enemies???

We'll have Shadowform which will give us up to 50% base movement speed. With that possibly +120% base movement speed. Plus Nether Step giving more mobility.

And yes, we'll have defensive layers, cooldown reduction, while transforming into a badass demon.
Okay warlock, you got me.

I'll be updating the build with new information as I play the game.

Strengths and Weaknesses

  • AoE that pulls enemies
  • Absurd damage
  • Insane base mobility
  • Probably a weird skill rotation.

Build Variants

This is the best base for leveling up as quickly as possible. If you find a Spine of Tathamet you can switch to the other version. You can "easily" obtain a Spine of Tathamet using a Horadric Cube. Take a white apple, which you can buy with obuli or obtain as a drop, and transform it into a single apple using the cube; this will guarantee a Spine of Tathamet. I believe that during the campaign you gain a primordial powder, so use it wisely. I recommend waiting until level 70 to craft one.

Assigned Skills

Primary
1
15
Secondary
9
15
15
1
Soul Shards

Equipment

3
HelmAspect of Might
Chest armorEmpty
7
GlovesAggressive Aspect
2
PantsHectic Aspect
8
BootsAspect of Malevolence
1
AmuletInsidious Aspect
6
Ring 1Aspect of Calamity
5
Ring 2Demonic Aspect
WeaponEmpty
4
OffhandAspect of Peril
Equipment Priority
+8

No Uniques or Aspects are necessary for the levelling build, however the only important aspects to keep an eye on are:

  • Insidious Aspect - This is probably the aspect that best scales our damage. Always put damage aspects into AMULET during leveling because the base weapon is always important to upgrade to a better one.
  • Aspect of Ritual Synthesis - Resources during leveling are always quite limited. Our build blends Occult and Hellfire skills, which allows for reduced cost for Fractured Abyss Hell Fracture and reduced cooldown for the remaining skills.
  • Spine of Tathamet - It more than doubles the damage of our main skill.

Talismans

Talisman Priority
+3

We don't know how rare this will be, as I said I'll make a tab taking into account the use of Phoba of Harash's Shadow, which is completely absurd in our build. Giving us 2 defensive layers; automatic spam of Sigil of Subversion, which allows us to remove the skill from the bar and gain +50% movement speed bonus with Movement Speed Sigil of Subversion; and... 350%[x] damage? +100%[x] for enemies dominated by our Sigil of Subversion?

Skill Tree

Available13 (0)
Spent69 (1)
  • Fallen Rush Command Fallen - It's our resource generator.
  • Dread Claws - This is our main DPS. Until we have the unique Spine of Tathamet, it's better to use Dread Claws than Hell Fracture.
  • Nether Step - Mobility, Shadowform generator, and damage reduction with Damage Reduction Nether Step which happens to combo with itself Movement Speed Nether Step. Gloomwalker Nether Step Initially it's the best version, but currently this skill, when you're submerged, fixes your movement speed at a specific number, which is good initially, but bad in the end-game because your base movement speed is higher than when you're submerged. When you reach that point, switch to Portals Nether Step
  • Abyssal Titan Rampage - Extra DPS and something to spend our Dominance resource on. It's also a reactivation skill, which you use to curse enemies and deal more damage with Blasphemous Fragment and active Fractured Abyss Hell Fracture
  • Terror Swarm - Extra DPS for lving, I don't think we'll use it in the final build.

Paragon Board

Mercenary

How it Plays

  1. Command Fallen Use it for Wrath regeneration.
  2. Nether Step to move around and gain shadowform.
  3. When you spot an elite/boss, use Terror Swarm and Summon Laalish to apply vulnerability/damage
  4. Abyssal Titan Rampage For damage and applying Hex (IMPORTANT: Hex greatly increases your damage and also activates the "puller" from Hell Fracture, allowing you to cast Rampage on multiple mobs and then pull them all with it.)
  5. Hell Fracture or Dread Claws for a lot of damage

How it Works

I've already explained the basics of how the build works in previous passes. Here I'll just show you where all our final damage comes from.

Then we go to the [x]%, which it's worth pointing out that in the new update, they no longer multiply among themselves, they add together, even so, it's an absurd damage multiplier. So we have;

  • Mastermind Shard x30%
  • Blasphemous Fragment x20%
  • Insidious Aspect Since this is in an amulet, it becomes x120%.
  • Aspect of Ignition x40%
  • Demonic Aspect x65%
  • Spine of Tathamet x120%
  • Phoba of Harash's Shadow x450%
  • Volatility gain from Volatility Hell Fracture x50%

All this gives us [x]895%

Vulnerable increases x20% (which we apply with Bane-Link Aspect + Slow Sigil of Subversion). I REALLY believe that vulnerable will be a separate multiplier like before, or else it became something weak in this new expansion if it only adds and remains at 20%. And we have Aspect of Peril, which will work quite differently depending on whether vulnerability is a separate multiplier or not. So we have two possibilities: either vulnerability will be a final multiplier of 1.33 (20% × 1.68 = 33.6%). Or it will be 20 + 68, which will give us another x88%.

So in the multiplier version we have 895% x 1.33 which gives us a nice [x]1190%.

Or in the sum version we have 895% + 88%, which gives us [x]983%.

And to not complicate things even further, let's not even count critical damage. Which I believe will also still be a separate multiplier. And we leave enemies Hex ! Who suffer critical hits more easily.

And also, we don't know anything about Paragon yet! We'll probably get a few more [x]%!

So even in the most pessimistic mathematical view possible. If this idea holds up until launch, we're talking about much more than [x]1000% damage!

So yeah, that's A LOT of damage :)

And finally, we have the possible 120% base movement speed; We'll have 50% of 10 stacks of Shadowfor; 20-30% of the boot affix; and when we have the Phoba of Harash's Shadow we can automatically activate Movement Speed Sigil of Subversion and change its point to gain an additional 50% while activating the skill; and we're not even counting the extra from the Nether Step.


Changelog

05/06 - I've updated the end-game version with all affixes and tempers. A few minor changes to aspects. And I've included the final version of the build with Mythics.

04/30 - End-game version with updated aspects, runes, abilities, paragons, and talismans.

04/29 - Updated to the final version of Lving. And I added a tab for the version with Hell Fracture to use from the moment we get the Spine of Tathamet, which you can craft relatively "easily".

04/28 V2 - Hell Fracture During the leveling process, it proved to be somewhat slow; for now, using Dread Claws seemed more efficient and dealt greater damage. Along with this, I changed some other skills and added more information to the skills table.

04/28 - The ultimate Metamorphosis was nerfed and no longer adds extra ranks, so it's lost its usefulness for the build. Initially, I'm only changing the starting skills for a more practical leveling. Later I'll adjust the entire build.



Video

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