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Hunter

Destiny 2 Hunter BuildALL ABILITY SPAM

PrismaticPrismatic
PvEPvE
subclass
super
Golden Gun: Marksman
abilities
Gambler's Dodge
Triple Jump
Withering Blade
Grapple
aspects
Ascension
Stylish Executioner
fragments
Facet of Purpose
Facet of Protection
Facet of Balance
Facet of Hope
gear and mods
weapons
kinetic slotEmpty
Buried Bloodline
Buried BloodlineExotic Sidearm

Double fires tracking bolts. Landing bolts leeches health from the target.

power slotEmpty
Armor
HeadEmpty
Ashes to Assets
Hands-On
Dynamo

Your grenade becomes a cage of loyal moths that release on impact and fly toward the nearest target or ally. If they reach a target, they detonate in a blinding explosion; if they reach an ally, the moths grant your ally a Void overshield.

ChestEmpty
Arc Resistance
Solar Resistance
Void Resistance
LegsEmpty
Absolution
Absolution
Innervation
Class ItemEmpty
Reaper
Powerful Attraction
Class Font
stats priority
Grenade
Class
Melee
Super
Weapons
Health
artifact perks
Strengths and Weaknesses

strengths

  • Insane Ad-Clear
  • Insane Survivability
  • Solid Super

weaknesses

  • Transendance with this build is not the best bc you can’t use moths while u are.

Build Details

How It Works

This build allows you to have uptime on all abilities, as moth keepers wraps gives you two grenade charges. Your grenades, ascension and melee proc facet of hope by turning you invis thru stylish executioner, which gives you a faster dodge regen rate. This is how you practically always have your dodge/ascension up. For whatever reason, using gamblers dodge with withering blade gives you two charges when you dodge/ascension instead of one. Since we always have our dodge/ascension up and dodging/ascending gives you back two charges of your melee, we always have our melee up too. Using our melee gives procs facet of balance and impact induction, which give grenade energy, thus we have infinite grenade. Since we play pretty aggressive with this build we will always have facet of protection up when we are close to enemies, which is a 15% DR, and we also have amplified up infinitely via ascension which is another 15% DR. We are also always invis because of stylish executioner and with buried bloodline we can get devourer to give us HP on kill and grenade on kill too. The moths also blind and if an enemy is blinded they don’t shoot at you. They also give void oversheild. And finally, when we pick up an orb (our melees make orbs) we get restoration x1 due to facet of purpose and golden gun.

So ultimately with this build we have inf grenade, melee and dodge, while also having access too 30% DR, Devour, Void Overshield, Restoration. We also constantly spread Slow/Freeze, Jolt and Blind.

Also, with this build we get our Transendance and Super up pretty quick.

Gameplay Loop
  1. Use grenade
  2. Use shurikens
  3. Use ascension
  4. Use shurikens
  5. Repeat
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