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Hunter

Destiny 2 Hunter BuildTegatherness

VoidVoid
PvEPvE
subclass
super
Shadowshot: Moebius Quiver
abilities
Marksman's Dodge
Triple Jump
Snare Bomb
Suppressor Grenade
aspects
On the Prowl
Vanishing Step
fragments
Echo of Persistence
Echo of Dilation
Echo of Expulsion
Echo of Leeching
Echo of Obscurity
gear and mods
weapons
MIDA Multi-Tool
MIDA Multi-ToolExotic Scout Rifle

This weapon boosts movement speed. Radar stays active while aiming down sights.

Armor
HeadEmpty
Dynamo
Kinetic Siphon
Super Font
HandsEmpty
Grenade Font
Harmonic Dexterity
Melee Font
ChestEmpty
Charged Up
Health Font
Solar Ammo Generation

You gain additional Super energy from Orbs of Power you pick up. While your Super energy is full, picking up an Orb of Power overcharges your Super, causing you to gain a burst of healing when cast and a bonus to your Super damage. At maximum overcharge, you also gain an overshield.

Class ItemEmpty
Powerful Attraction
Reaper
Time Dilation
stats priority
Class
Super
Weapons
artifact perks
Refresh Threads
Elemental Benevolence
Elemental Daze
Elemental Coalescence

Build Details

How It Works

This is a build that only gets better with harder tier content. The more of a bullet sponge the enemies are, the more benefits you see.

Everything is based on Star-eater Scales increased super gains from orbs and an Attrition Orbs gun to generate the orbs. The more sustained damage you do with your attrition orbs gun (in my case the Mida Mini tool) the more Tethers you can pop.

The rest of the build is set up to either capitalize on the constant armor charge, or the increased benefits tied to invisibility since the idea is to dodge and go invisible as often as possible. This makes for a safe game play loop in GM and Ultimate content even when significantly under level.

Gameplay Loop

1) Main your Mida Mini (Or whatever gun with Attrition Orbs) 2) Dodge to enter invisibility and collect all the create orbs. 3)Run around collect the remaining orbs 4)Pop Tether 5)Repeat

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