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Titan

Destiny 2 Titan BuildAC/DC (Eternal Warrior)

ArcArc
PvEPvE
subclass
super
Fists of Havoc
abilities
Rally Barricade
Ballistic Slam
Flashbang Grenade
aspects
Knockout
Storm's Keep
fragments
Spark of Discharge
Spark of Frequency
Spark of Shock
Spark of Resistance
gear and mods
Armor

[Arc]Arc final blows grant an escalating damage bonus with Arc weapons. While using Fist of Havoc, activating your Super grants an overshield; final blows extend its duration. When it ends, gain a damage bonus to your Arc weapons.

stats priority
Super
Weapons
Melee
Class
Health
Grenade
Armor Sets Bonuses
Iaido
Iaido
Final blows with freshly drawn or reloaded weapons heal you.
Ride Together, Die Together
Ride Together, Die Together
When you pick up an Orb of Power, gain a brief period of rapidly decaying damage reduction.
artifact perks
Anti-Barrier Hand Cannon
Gravitic-Voltaic Charge
Dielectric
Elemental Orbs: Arc
Impact, Shock, Gravity
Kinetic Synthesis
Kinetic Rupture
Armorsmith
Strengths and Weaknesses

strengths

  • Thunder
  • Thunder
  • nah nah nah nah, nah nah nah.

weaknesses

  • nah
  • nah
  • nah

Build Details

How It Works

This puts the alternating in alternating current - the short summary of the loop is that it alternates between sprinting in and taking out adds with a dramatic arc slam and then taking out anything else from behind the juiced up barricade.

This build is strong...I've run it a lot at on Ultimate with all the nasty banes and such just for fun.

We build for fast super generation, but it is only half a super build. Think of Fist of Havoc here as a ‘I can be unkillable whenever I want,’ button. Though it did get a damage buff in Renegades.

The key factors include:

  • Fast Super Regen - Ballistic Slam gives 3% super energy (at base) per enemy hit.
  • Shocking Amounts of Bolt Charge - Ballistic Slam = 3 per enemy hit, Storm’s Keep, + two fragments.
  • All That Bolt Charge gives Melee Energy
  • Constant 4x arc weapon surge - Eternal Warrior both builds it up on arc kills and pops you to a refreshable 4x after your super, and
  • Multiple Heals and Damage Resists

.

.


. .

Joining you for this mission, we have a curious arrangement of immortality, electricity, and guns. At first glance, you might think this is simply a man in an absurd helmet. But then the lightning begins, and you realize: this is less a man, and more a fully mobile thunderstorm, with delusions of grandeur.

This loadout ensures that, even in situations where common sense would suggest otherwise, the Titan remains irritatingly alive. Each Arc surge turns the battlefield into what can only be described as an interactive weather exhibit — the kind children find delightful at a safe distance and enemies find deeply fatal.

The Titan supplements this with an alarming arsenal of firearms. Because apparently summoning the raw power of the storm isn’t quite enough. It’s Zeus or Indra…. with guns and arms usually meant to be mounted on vehicles. A god of lightning, yes, but also one who has read far too many weapon catalogues.

Most baffling of all, however, is the speaker system built into the Titan’s shoulder armor. It blasts an apparent ancient Sol battle anthem on repeat. It is hard to make out all the words as the singer seems to be under the weather, but ‘the thunder of guns,’ ‘thunder,’ and ‘thunderstruck’ can be heard over the din, as well as something about dancing girls.

The result is both awe-inspiring and profoundly silly: an unkillable warrior, wreathed in stormlight, firing heavy ordnance, while essentially hosting an impromptu concert for a crowd who did not buy tickets.

In-Depth Explanation

Gameplay Loop
  • Run in and Ballistic Slam grouped up adds
  • Drop barricade and shoot ‘em up... using all your weapons if targets are tougher. If you are going with a kinetic tremors primary, work in applying KTs and swapping weapons for background damage.
  • collect orbs
  • If the crowd gets rowdy, pop your super. Or run around punching adds for heals.
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