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Hunter

Destiny 2 Hunter BuildStorm of Bakris

PrismaticPrismatic
PvEPvE
subclass
super
Silence and Squall
abilities
Gambler's Dodge
Snare Bomb
Arcbolt Grenade
aspects
Winter's Shroud
Stylish Executioner
fragments
Facet of Awakening
Facet of Honor
Facet of Dawn
Facet of Purpose
gear and mods
Armor

While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons gain a stacking damage bonus for a short time. Final blows with this bonus active refund class ability energy.

stats priority
Weapons
Melee
Class
Grenade
Health
Super
Armor Sets Bonuses
Balestra
Balestra
Damaging a target with a Sword, Glaive, or any melee attack exhausts them. Exhausted targets deal reduced outgoing damage.
Ride Together, Die Together
Ride Together, Die Together
When you pick up an Orb of Power, gain a brief period of rapidly decaying damage reduction.
artifact perks
Anti-Barrier Hand Cannon
Dielectric
Power from Pain
Void Infestation
Singularity Blade
Unstoppable Sidearm and Hand Cannon
Overclock and Load
Particle Reconstruction
Strengths and Weaknesses

strengths

  • Excels in horde type scenarios
  • Does decent dps if there are adds

weaknesses

  • Boss damage where there are no adds
  • Falling off ledges

Build Details

How It Works

This build works to give high uptime on a big damage boost to all our weapons.

To do this, we are stacking:

  • Mask of Bakris' up to 30% damage boost on arc and stasis weapons.
  • Weaken x 15%
  • Radiant x 20%
  • High weapon stat x 10-15%
  • Surge mods x 10 -17%

We can keep this up frequently because:

  • Our dodge recharges our melee which gives radiant and weaken
  • Weapon kills recharge our dodge
  • Winter's Shroud with the right weapon perks also helps recharge our dodge.

For survivability we have invisibility, disorient, exhaust, and 4 stacking damage resistances.

See the drop downs for more depth of how we can maximize this loop.

In-Depth Explanation

Gameplay Loop
  • Apply weaken/radiant with smoke bomb
  • Dodge for damage and damage resistance
  • Alternate add clear with primary and special
  • Repeat

For tougher targets/bosses:

  • We keep that loop but throw all the other stuff at the boss. We built into fast transcendence, and with Anarchy, we have thus multiple damage over time ticks going

The ideal scenario is where you can stick 2 Anarchy bolts in the boss and one in a group of adds to keep your dodge recharging.

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