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Hunter

Destiny 2 Hunter BuildORBS! Infinite Invis/Devour/Weakening/Overshield/Volatile

VoidVoid
PvEPvE
Updated on May 15, 2025
5Favorites
subclass
super
Shadowshot: Moebius Quiver
abilities
Gambler's Dodge
Triple Jump
Snare Bomb
Vortex Grenade
aspects
On the Prowl
Stylish Executioner
fragments
Echo of Cessation
Echo of Undermining
Echo of Persistence
Echo of Starvation
Echo of Harvest
gear and mods
weapons
Witherhoard
WitherhoardExotic Grenade Launcher

Projectiles fired by this weapon blight the target or nearby area on impact.

Armor

Increases the duration of any invisibility effects. When you gain invisibility, your grenade, melee and class abilities recharge faster. At maximum stacks, you gain a Void Overshield as well.

HandsEmpty
Firepower
Focusing Strike
Impact Induction
ChestEmpty
Concussive Dampener
LegsEmpty
Insulation
Better Already
Innervation
Class ItemEmpty
Powerful Attraction
Bomber
Reaper
artifact perks
Dreadful Finisher
Elemental Siphon
Gold from Lead
Hold the Line
Volatile Marksman
Legend Incarnate
Void Flux
Maligned Harvest
Strengths and Weaknesses

strengths

  • Easy to Play
  • High Survivability
  • Ability Focused
  • Heals

weaknesses

Build Details

How It Works

We get weakening from On the Prowl by defeating Priority Targets(marked while invis)

The melee after an Execution while invis applies Weaken(Stylish Executioner)

Grenades Weaken(Echo of Undermining)

Melee Weakens (Snare Bomb)

Weakened targets dying create an Orb of Power/Void Breach (Echo of Harvest) and apply invis and if defeated with a void weapon will apply Volatile to nearby targets

Picking up a Void Breach or Orb of Power gives Devour

Applying Volatile rapidly spawns a Weakening burst (Maligned Harvest) as well as applies a Small Void Overshield.

Rapid Void kills/precision hits grant Volatile rounds and any Volatile detonations grant class energy(Volatile Marksman)

Finishers can give you Special Ammo (Dreadful Finisher) make your next melee apply Weaken (if powered or not) creates a Volatile Burst (Echo of Cessation) also makes defeating volatile targets spawn a Void Breach (more devour/more class ability)

The exotic Graviton Forfeit pulls it all together with longer invis, 100 Recovery/100 Reload/400% base Melee regen while invis (600% within 15m of 1 enemy/800% within 15m of 2 enemies)

All of the Weapons are kinda interchangeable. Stay with Void weps, Repulsor Brace/Destabilizing Rounds is good.

Our heavy Corrective Measure gains a bonus from the Artifact, has Weakening with its Withering gaze then Destabilizing Rounds. But can be replaced for better boss DPS. I use Taipan + Witherhoard a lot.

Special is Lotus-Eater but could be exchanged for any Void Special you like, this is just what i prefer.

Primary i switch out from a Fusion for Unstop, to Witherhorde for extra DPS, to a Kinetic with Osmosis. (I find myself liking BYGONES with Attrition Orbs/Osmosis to keep the Volatile/Weakening/Breaches/Orbs flowing while im making Ammo with primary kills. The Navigator for another form of damage reduction since you use your void weps mostly anyways

Leg mods can be swapped for Void Weapon Surge x2 if you dont need the ability/hp regen.

Gameplay Loop

We get weakening from On the Prowl by defeating Priority Targets (marked while invis)

The melee after an Execution while invis applies Weaken(Stylish Executioner)

Grenades Weaken(Echo of Undermining)

Melee Weakens (Snare Bomb)

Weakened targets dying create an Orb of Power/Void Breach (Echo of Harvest) and apply invis and if defeated with a void weapon will apply Volatile to nearby targets

Picking up a Void Breach or Orb of Power gives Devour

Applying Volatile rapidly spawns a Weakening burst (Maligned Harvest) as well as applies a Small Void Overshield.

Rapid Void kills/precision hits grant Volatile rounds and any Volatile detonations grant class energy(Volatile Marksman)

Finishers can give you Special Ammo (Dreadful Finisher) make your next melee apply Weaken (if powered or not) creates a Volatile Burst (Echo of Cessation) also makes defeating volatile targets spawn a Void Breach (more devour/more class ability)

The exotic Graviton Forfeit pulls it all together with longer invis, 100 Recovery/100 Reload/400% base Melee regen while invis (600% within 15m of 1 enemy/800% within 15m of 2 enemies)

All of the Weapons are kinda interchangeable. Stay with Void weps, Repulsor Brace/Destabilizing Rounds is good.

Our heavy Corrective Measure gains a bonus from the Artifact, has Weakening with its Withering gaze then Destabilizing Rounds. But can be replaced for better boss DPS. I use Taipan + Witherhoard a lot.

Special is Lotus-Eater but could be exchanged for any Void Special you like, this is just what i prefer.

Primary i switch out from a Fusion for Unstop, to Witherhorde for extra DPS, to a Kinetic with Osmosis. (I find myself liking BYGONES with Attrition Orbs/Osmosis to keep the Volatile/Weakening/Breaches/Orbs flowing while im making Ammo with primary kills. The Navigator for another form of damage reduction since you use your void weps mostly anyways

Leg mods can be swapped for Void Weapon Surge x2 if you dont need the ability/hp regen.

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