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Warlock

Destiny 2 Warlock BuildSolar Warlock build (Low Man RoN)

SolarSolar
PvEPvE
Updated on Jun 26, 2025
2Favorites
subclass
super
Song of Flame
abilities
Phoenix Dive
Strafe Glide
Incinerator Snap
Solar Grenade
aspects
Hellion
Touch of Flame
fragments
Ember of Torches
Ember of Empyrean
Ember of Solace
Ember of Resolve
gear and mods
weapons
Witherhoard
WitherhoardExotic Grenade Launcher

Projectiles fired by this weapon blight the target or nearby area on impact.

Armor
HeadEmpty
Ashes to Assets
Harmonic Siphon
Special Ammo Finder

Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for a brief time.

ChestEmpty
Arc Resistance
Solar Resistance
Void Resistance
LegsEmpty
Solar Weapon Surge
Solar Weapon Surge
Kinetic Weapon Surge
Class ItemEmpty
Time Dilation
Powerful Attraction
Reaper
artifact perks

Build Details

How It Works

Abilities For the super we are naturally taking Song of Flame the damage restince and great ability regeneration making add clear easy. Moving on to the core abilities, the Class Ability and Jump are naturally the Player’s choice. I recommend Phoenix Dive so you don’t have to be in one place for to long and the cure. The melee is Incinerator snap for the larger radius. For the grenade we are taking Solar Grenade because of the Sun Bracers and it can take out large groups of ads whilst doing continues damage to those who don’t die immediately. Aspects and Fragments Moving on to aspects Hellion and Touch of Flame is what we will be taking. Those were chosen for the additional damage and kills from the mortar and the improved functionality of Solar Grenade. On to the Fragments we will be taking Ember of Torches for the 20% damage boost of Radiant, Ember of Empyrean so our radiant and restoration effects will last longer, Ember of Solace so restoration and radiant last forever as long as you keep getting those weapon kills, and lastly I took Ember of Resolve so you can get cure from killing all those adds with your grenade for extra healing, but in reality any fragment works for the last slot. Weapons The only weapon that is needed is a physic No Hesitation so you get restoration for healing your allies but as this doubles as an ad clear build I would advise you use incandescent for the explosion. Moving on to Exotic, Witherhoard is great but for doing activities such as the first uncounted of Root of Nightmares Forerunner works good even more so if Anti-Barrier Sidearm is on the Artifact. Heavy is Player’s Choice Cry Mutiny has incandescent for as clear and Swashbuckler for extra damage from the Melee hits we will already me getting. Armor and Mods The Exotic for this build is Sun-bracers because in harder ad dense content taking out large groups is a must have. Onwards to the mods we are taking Ashes to assets, Harmonic Siphon, and a Special Ammo finder so we get more super energy for the grenades we are already throwing, orbs or the solar kills we are already getting, and a Special ammo finder for whatever else you take. On to Arms we are taking Bolstering Detention, Momentum transfer, and Fastball so we have more range for the grenades that now give use ability energy back. Our chest will have resistance mods for the activity you are doing. Next for our Legs we are taking two Solar surges and a Kentic surge so our weapons can do more damage. Lastly class item mods are Time dilation, and powerful attraction for orbs to not be to far out of the way and to last longer, and a reaper so we can get more orbs.

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