
Destiny 2 Hunter BuildWave-Strider
PvELaser damage has three power levels that oscillate while the trigger is held down.
Defeating a weakened target releases a burst of weakening smoke and refunds Smoke Bomb energy.
strengths
ability spam
very quick supers
instant smokes
instant grenades
instant dodge
high suppression uptime
high invisibility uptime
benefits from high enemy density
high dps
orb printer
weaknesses
none
Build Details
Have you ever wanted a build that does everything? Have you ever wanted to be an orb printer and help support yoru fireteam? Have you always wanted to have the ability to spam on hunter pn par with SOF warlock?
This build has it all and takes advantage of the new Kepri's sting rework. This is inspired by plunderdabooty's slayer's fang build, but less close range and more team-oriented with more sublass verbs.
Let me break the build down. This build relies on the weakening of your smoke as well as the weakening explosions provided by Kepri's. This, in tandem with the inherent suppression provided by the grenade and wavesplitter, makes sure enemies do not shoot back and take much more incoming damage from all sources.
Killing enemies will also give massive ability energy for your fireteam and for yourself. This comes from the on the prowl aspect, which also got buffed with EOF.
NEEDS:
100 melee 100 class
WANTS:
100 grenade 100 super
Here are the top-level steps for the build. I will go in-depth, explaining what each one does:
1. Throw your smoke and grenade at enemies.
This is the build opening. You will get these back extremely fast. You are using these abilities to kickstart the build.
2. Go invisible
Killing the suppressed and weakened targets will turn you invisible via stylish executioner.
3. Kill marked and weakened targets
Once you go invisible, this kickstarts the on the prowl aspect. This will mark a target (most of the time it is the one closest to you). Killing this target will create a cloud of weakening smoke that weakens targets in about a 10-meter radius. This will also give you and your fireteam about 30-40% ability energy for all abilities.
Killing weakened enemies will refund your smoke grenade extremely quickly (1-2 kills), and will spawn 1-2 orbs. If the marked target is also weakened, then you will get double energy (a full charge).
USE YOUR SMOKE AS SOON AS YOU GET IT Do not be stingy with your abilities. You get them back in a few seconds. yoru smoke and your grenade keep enemies from killing you. if they are shooting at you, throw stuff at it. If you don't have a smoke, Dodge -> Throw smoke. Your smoke is your bread and butter
This build is already strong. Now it gets dumb.
4. Pick up orbs
After killing a weakened target, you get an orb. If you dodge, then kill a weakened target, you get 2 orbs. If you get a void multikill, you get 3 orbs.
Pick up an orb now. You have devour. You gain super energy You gain ability energy to all abilities. Wavesplitter is now a powerhouse that suppresses on sustain dmg, and does 70% more dmg for 20 seconds. Kills will play into your special meter, resulting in infinite ammo.
Every one of your abilities now debuffs as well as your weapon. This turns you invisible, ability spamming, team supporting, death machine, that when combined, keeps you fighting and your enemies cowering.
5. repeat
As long as you have a dodge (which you get after 15 seconds passively), you can start the build-up.
High health targets get killed with rocket pulse spam. Use any power weapon you want. I like a solar machine gun because of fever and chill mods.
read the full description for in-depth guide
- Throw your smoke and grenade at enemies.
- Go invisible
- Kill marked and weakened targets
- Pick up orbs
- repeat
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