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Titan

Destiny 2 Titan BuildSuper-Transcendence (roaming) with Details

PrismaticPrismatic
PvEPvE
subclass
super
Glacial Quake
abilities
Thruster
Frenzied Blade
Glacier Grenade
aspects
Consecration
Knockout
fragments
Facet of Protection
Facet of Purpose
Facet of Courage
Facet of Ruin
Facet of Devotion
gear and mods
weapons
Parasite
ParasiteExotic Grenade Launcher

This weapon fires Hive worms which explode on impact. The size and damage of the explosion scales with the number of enemies you've defeated just before firing this weapon.

Armor
HeadEmpty
Hands-On
Power Preservation
Solar Siphon

When you're surrounded, gain increased melee and Super damage, as well as improved weapon handling and reload speed.

ChestEmpty
Unflinching Solar Aim
LegsEmpty
Invigoration
Recuperation
Solar Holster
Class ItemEmpty
One-Two Finisher
Powerful Attraction
Powerful Attraction
artifact perks
Killing Breeze
Total Carnage
Trace Evidence
Armor of Eramis
Hail The Storm
Debilitating Wave
Concussive Reload
Conductive Cosmic Crystal
Strengths and Weaknesses

strengths

  • High Damage
  • End-Game
  • Orb Spam
  • Safe to Use

weaknesses

Build Details

How It Works

Introduction:

This build is about constantly switching between Transcendence and Glacial Quake with the briefest time without either one turned on.

In order to do this, we need to

  • A: max out our ability to generate super energy and
  • B: to quickly generate light and darkness energy. We also want
  • C: to do as much damage as possible, while
  • D: staying alive.

We have a choice of exotic armor pieces, which each work well for this build:

  • Synthoceps
  • Spirit of Severance/Spirit of Synthoceps Stoicism and
  • Severance Enclosure

See below for details.


An ideal stat spread would be:

  • Mobility 50 , because Amplified adds another 50 points
  • Resistance 100, for maximum survivability and Thruster cooldown
  • Restoration 20, because it is our dump stat and we can't get below 12 points
  • Discipline 70, because we like grenades, but don't afford more
  • Intellect 70, because anything beyond 70 barely gives a benefit
  • Strength 100, to minimize our melee cooldown

  • Use Synergy weapon mods on the grenade launcher and scout-rifle!
  • Both legendary weapons are craftable and can be farmed in Episode: Echoes activities with low power level playlists for fast grinding.
  • Parasite can be earned after finishing the Witch Queen campaign and then following the quest given by Mara Sov at the artefact in the Enclave, immediately after.
  • Synthoceps and Severance Enclosure are sold by Raul at the Tower.
  • Stoicism can be unlocked in the Dual Destiny exotic mission in the Pale Heart. You can focus 1 of the perks at your ghost in the Pale Heart Hub to greatly increase the chance for future Stoicism drops to have that specific perk.

Details are still WORK IN PROGRESS

In-Depth Explanation

Gameplay Loop
    1. Get some kills ( how does not matter) to fill up the Parasite up to 20 stacks

    1. Use Lost Signal and spray your load ( do not reload!)
    1. Switch to the improved Parasite, to get some splash damage to empower all your weapon damage ( do not reload!)

    1. Throw your Glacier Grenade
    1. Empty your 3 melee charges with Consecration waves

    1. Use Glacial Quake and the secondary attack from ~10-15m distance to have the boss shatter the crystals ( do not melee attack!)

    1. When the super ends: Repeat step 2 - 5.

    1. Use Transcendence
    1. Throw your Electrified Snare ( whenever ready, repeat) to apply Jolt and the darkness debuff Suspend
    1. Spam your Consecration Waves

    1. Once Transcendence ends: Return to step 2.

‐--------------------------------------------------------------------------------

  • Use Timeworn Wayfarer to heal at distance by sniping red bars and reloading
  • Use Thruster to quickly dodge to safety, and to collect globes and heal
  • Spray 1 load of Lost Signal, then fire with Timeworn Wayfarer to quickly erase hordes and save melee charges
  • After using your Consecration scorch wave, you have control over your view and direction of the slam wave
  • You can also move like in an unpowered jump before the slam, including backwards. You can use it to keep your distance and not get closer with every cast
  • The scorch wave is often strong enough on its own to shatter frozen enemies
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