Destiny 2 Warlock BuildUnlimited Turrets
This weapon fires Hive worms which explode on impact. The size and damage of the explosion scales with the number of enemies you've defeated just before firing this weapon.
Your Bleak Watcher turrets are enhanced with extended range and are surrounded by Stasis crystals and a storm. While standing in the storm, you are granted icicles over time. Icicles activate when you fire your weapons, applying Slow to targets they hit.
Build Details
The New Rime-Coat Raiment exotic has the perk bleak domain, which states that your bleak watcher turrets are enhanced offering them more range and generating stasis crystals around the turret. And while standing close to your turret, you start generating icicles over time. These icicles shoot with your weapon when you fire, applying slow and damaging the targets they hit.
The great thing is you can now use your turrets 2 different ways.
First - you can use your turret offensively. This is the way most people tend to use it. Throw it at a boss, miniboss, or even an area where you enemies will spawn. That way you can lock down that area and deal some extra damage to bosses.
And Second - you can use your turret defensively. Simply throw a turret in a good location, and position yourself inside the storm underneath your turret. That way while your turret is slowing and freezing targets, you can use the icicles to shoot at specific targets like a boss to slow and freeze them dealing more overall damage.
Both are effective methods for different situations. In gamemodes like onslaught, it’s a good ideal to use your turrets a bit more defensively, since you know the enemies will funnel into a lane making it ease to lock down that area.
Where as some activities, it can be better to use your turrets more offensively. In situations where the boss is a bit further away, you’d want to throw the turret very close to the boss to consistently freeze the boss. In this scenario, you’d also be getting extra shatter damage from the crystals that your turrets will generate.
Both methods are effective, so make sure the method you choose matches the situation you’re in.
You want to start every activity by getting an ability kill to proc devour. I like to get a powered melee kill to activate devour before doing anything else. That way you know when your throw your turret you can immediately start working back towards it. Technically the shatter damage you cause can activate devour, though I find this to be a bit inconsistent, especially if you have teammate using weapons like graviton lance.
In situations like onslaught where you want to defend the ADU, I like to pick a place where I know the enemies will funnel towards. Then I throw down a turret and immediately pop a healing rift. This is a bit redundant since we fully heal with each kill while devour is active, However, when you’re stationary, you become a lot easier to hit and take more overall damage. I find that the healing rift is a safer option and even provides your team with a safe haven.
In other situations where you want to deal Boss damage, it can be a better idea to use it offensively. Meaning throw the turret next to the boss to cause that extra shatter damage from the crystals and turret. This also activates facet of courage meaning you will get 10% more damage out of your super.
Depending on the boss, it could be a better option to use your turret defensively. In situations where you want to Deal boss damage from a certain location, you can use your turret to keep small ads away. This can be especially helpful if you are using something like a GL or rocket.
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