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Titan

Destiny 2 Titan BuildIGNITAN

SolarSolar
PvEPvE
Ad-Clear
Easy to Play
Dungeons
subclass
super
Burning Maul
abilities
Towering Barricade
Catapult Lift
Throwing Hammer
Firebolt Grenade
aspects
Roaring Flames
Sol Invictus
fragments
Ember of Empyrean
Ember of Searing
Ember of Torches
Ember of Solace
gear and mods
weapons
Conditional Finality
Conditional FinalityExotic Shotgun

Dual barrels split into Stasis and Solar damage. Strong against [Disruption] Overload and [Stagger] Unstoppable Champions.

Armor
HeadEmpty
Heavy Ammo Finder
Solar Siphon
Solar Siphon
HandsEmpty
Heavy Handed
Impact Induction
Fastball

Solar final blows while standing in a Sunspot create a Sunspot. Greatly improves recharge rate of your melee and grenade while your Solar Super is charged. Provides a small benefit to the airborne effectiveness stat of all weapons.

LegsEmpty
Solar Weapon Surge
Solar Weapon Surge
Class ItemEmpty
Time Dilation
Time Dilation
artifact perks

Build Details

How It Works

This build is very good at creating Orbs of Power and Firesprites!

Throwing Hammer creates Orbs of Power from Final Blows due to Heavy Handed.

  • Due to the Throwing Hammer's "throw and pick back up" nature, you will essentially ALWAYS have it ready. Even if you lose the hammer, you will quickly have it back due to the increase recharge rate from Hallowfire Heart!
  • Final blows from Throwing Hammer build stacks of Roaring Flames, causing you to deal more damage to enemies, allowing you to get more final blows and create more Orbs of Power.
  • Having 2x Charged Up Mods of your chest armor grants you more Armor Charge with a longer timer from 2x Time Dilation Mods on your Class Item.
  • Defeating scorched targets from either Firebolt Grenade or from Incandescent on Calus Mini Tool also grants melee ability energy and creates a Firesprite (Ember of Searing)!
  • Firesprites grant grenade energy when picked up!

Barrier Champions

  • Causing damage with your Throwing Hammer will make you and nearby allies Radiant (Ember of Torches).
  • While Radiant is active, your weapons deal increased damage to combatants and pierce the shields of Barrier Champions!
Gameplay Loop

When close to high health enemies (excluding bosses)

  1. Lead in with Conditional Finality Stasis Shot (Freezing target)
  2. Use Throwing Hammer to Shatter target (causing Shatter Damage, If target is an Unstoppable Champion, damage applied from Shatter will stun them!)
  3. Follow up with Conditional Finality Solar Shot (Igniting the Target)
  4. Make direct impact with Firebolt Grenade
  5. Reload Conditional Finality and repeat the above steps or until target is defeated

When Enemies are at a distance:

  1. Throw Firebolt Grenade
  2. Final blows on enemies from solar abilities grant stacks of Roaring Flames, allowing your Solar abilities to deal more damage (Stacks up to 3x).
  3. Final blows from Firebolt Grenade and Throwing Hammer create Sunspots - granting you Restoration!
  4. Extend Restoration indefinitely by defeating targets with Solar Weapons and/or abilities (Ember of Empyrean).
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