Destiny 2 Hunter BuildGifted Conviction ULTIMATE SURVIVAL Hunter Build
Aim at an enemy to view its health and other critical information in the scope.
Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.
strengths
- Increased Survivability
- Bonus Damage Resistance
- Increased Ability Regen
weaknesses
- Could Always Use Devour (BB)
- Misses out on Optimal DPS for better Survival
Build Details
THIS BUILD IS DESIGNED TO KEEP YOU ALIVE UNDER THE HARSHEST OF CONDITIONS WITH GREATLY IMPROVED DAMAGE RESISTANCE
AND YOU'LL HAVE A TON OF OVERPOWERED ABILITIES TO DOMINATE ANY ACTIVITY YOU'RE JUMPING INTO.
THIS IS THANKS TO THE NEW EXOTIC CHEST PIECE CALLED THE GIFTED CONVICTION.
THIS EXOTIC COMES WITH THE GIFT OF CETERTAINTY INTRINISIC TRAIT WHICH DOES A COUPLE OF THINGS FOR US
THIS PLAYS OFF OF THE USE OF TEMPEST STRIKE AND THE NEW HUNTER ASPECT CALLED ASCENSION.
WHENEVER ONE OF THESE ARE PERFORMED YOU'LL RELEASE 3 BOUNCING PROJECTILES THAT WILL PROPEL FORWARD, STRIKING NEARBY ENEMIES
THESE WILL CAUSE A BASE AMOUNT OF 200 POINTS IN DAMAGE AND THEY'LL APPLY JOLT TO ANY ENEMY THATS WITHIN 4 METRES OF THEIR DETONATION.
THIS JOLT EFFECT WILL BE IN ADDITION TO THE JOLT THAT BOTH TEMPEST STRIKE AND ASCENSION WILL TRIGGER
WHICH MEANS WE HAVE THE ABILITY TO JOLT ALOT MORE TARGETS WHICH WILL REALLY COME IN HANDY WHEN FACING UP AGAINST OVERLOAD CHAMPIONS.
JOLTED ENEMIES TAKE CONTINOUS LIGHTNING DAMAGE OVER AN 8 SECOND TIME FRAME AND THEY'LL SHARE THAT DAMAGE WITH ANY NEARBY ENEMIES.
THE SECONDARY BENEFIT OF GIFTED CONVICTION IS THAT WHEN WE APPLY JOLT TO ENEMIES WHO ARE WITHIN 15 METRES WE WILL GRANT OURSELVES WITH A 10 SECOND DAMAGE RESISTANCE BONUS.
AND ONCE THIS BONUS IS ACTIVE, TRIGGERING MORE JOLT WILL REFRESH THE DURATION
THIS IS A STACKING BONUS BASED ON HOW MANY APPLICATIONS OF JOLT WE'VE APPLIED
WITH 1 STACK WE'LL HAVE A 25 PERCENT BONUS IN DAMAGE RESISTANCE, AT 2 STACKS THAT'LL GROW TO 40 PERCENT AND AT 3 STACKS WE'RE GOING TO HAVE A 50 PERCENT BONUS.
NOT ONLY DOES THIS INCLUDE JOLT FROM OUR GRENADE AND MELEE ABILITIES BUT IT INCLUDES JOLT THAT WE TRIGGER FROM OUR WEAPONS.
SO AS LONG AS WE'RE ABLE TO CONTINOUSLY APPLY JOLT WE'RE GOING TO BE KEEP THIS DAMAGE RESISTANCE BFF ACTIVE.
WHICH WILL MAKE US MORE THAN DURABLE ENOUGH TO TAKE ON MOST ANY ENDGAME LEVEL CONTENT INCLUDING SOLOING DUNGEONS.
THE GIFTED CONVICTION WOULD MAKE A GREAT EXOTIC TO USE ON A PRISMATIC BUILD
BUT WITH A STANDARD ARCSTRIDER WE HAVE MUCH STRONGER SYNERGY THAT WE CAN CREATE BETWEEN OUR FRAGMENTS, ASPECTS AND ARTIFACT MODS.
WE CAN ALSO TAKE ADVANTAGE OF GATHERING STORM SUPER WHICH IS A MUCH STRONGER PVE OPTION THAN STORMS EDGE IS.
WE MIGHT MISS OUT ON THE MASSIVE DAMAGE BONUS THAT AN EXOTIC LIKE STAR EATERS WOULD GIVE GATHERING STORM
BUT THIS SUPER DOES DEAL AN INCREDIBLE AMOUNT OF DAMAGE ON ITS OWN AND IT WILL TRIGGER MULTIPLE APPLICATIONS OF JOLT.
THE GIFTED CONVICTION PROMOTES ALOT OF INCREASED MOVEMENT WHICH WILL ALLOW US TO MORE EASILY TRANSITION FROM CLOSE RANGE ENGAGMENTS TO MID AND LONG RANGE.
WHEN IT COMES TO OUR CHOICE IN ASPECTS WE COULD GO FOR THE COMBINATION OF ASCNESION AND TEMPEST STRIKE,
GIVING US A SLIDING ATTACK AND AN IN AIR ATTACK WITH BOTH HAVING THE ABILITY TO JOLT ENEMIES. ONE CONSUMING OUR CLASS ABILITY WITH THE OTHER CONSUMING OUR MELEE.
AS A COUNTER TO THAT WE HAVE CHOSEN TO GO WITH FLOW STATE AND TEMPEST STRIKE.
I'VE CHOSEN TEMPEST STRIKE BECAUSE I FIND THE GROUND SLIDE TO BE MORE RELIABLE THAN THE AIR STRIKE
ASCENSION GIVES US WHAT IS ESSENTIAL A QUADRUPLE JUMP BUT IT CAN ALSO LEAVE US EXTREMELY EXPOSED.
WITH FLOW STATE EQUIPPED WE'LL BECOME AMPLIFIED WHENEVER WE DEFEAT A JOLTED TARGET WHICH GOES HAND IN HAND WITH OUR USE OF GIFTED CONVICTION.
THIS GRANTS A 200 PERCENT BONUS TO OUR CLASS ABILITY REGENERATION FOR AS LONG AS WE REMAIN AMPLIFIED WHICH DOES ENCOURAGE US TO USE ASCENSION.
WHILE WE'RE AMPLIFIED WE WILL RECIEVE A 50 POINT INCREASE TO THE RELOAD SPEED OF OUR WEAPONS
BY ADDING IN THE GALVANIC ARMOR ARTIFACT MOD WHEN WE ARE AMPLIFIED WE WILL GAIN A 30 PERCENT BONUS IN DAMAGE RESISTANCE WHICH WILL STACK ONTOP OF THE RESISTANCE BONUS PROVIDED BY GIFTED CONVICTION
AND BECAUSE OF FLOW STATE WHEN WE'RE AMPLIFIED WE'LL HAVE AN ADDITIONAL 66 PERCENT BONUS DAMAGE RESISTANCE WHENEVER WE ARE PERFORMING OUR DODGE ANIMATION
BUT THAT DOES NOT INCLUDE ASCENSIONS ANIMATION.
WITH INCREASED CLASS ABILITY WE'LL HAVE MORE OPPORTUNITY TO PERFORM OUR GAMBLERS DODGE WHICH WILL INSTANTLY REGENERATE OUR MELEE ENERGY WHEN PERFORMED NEAR ENEMIES.
THIS GIVES US MORE OPPORTUNITIES TO PERFORM TEMPEST STRIKES BUT WE ALSO HAVE OUR STANDARD MELEE THAT WE CAN USE.
WE HAVE SELECTED COMBINATION BLOW BECAUSE THIS IS GOING TO GIVE US A METHOD TO INSTANTLY REGENERATE HEALTH POINTS AS WE'LL GAIN 50 ON EACH FINAL BLOW.
THIS WILL ALSO BUILD UP STACKS OF A COMBINATION BLOW BUFF WHICH WILL GRANT US INCREASED MELEE DAMAGE GIVING US AS MUCH AS A 309 PERCENT INCREASED WHEN AT 3 STACKS AND SINCE OUR CLASS ABILITY IS FUELING OUR MELEE AND OUR MELEE IS FUELING OUR CLASS ABILITY WE'LL BE ABLE TO JOLT EVERYTHING THAT WE COME IN CONTACT WITH.
IF WE WERE REALLY FOCUSING IN ON OUR OVERALL DAMAGE OUTPUT WE COULD SWAP OVER TO MARKSMAN DODGE AND STILL HAVE AMPLE ABILITY ENERGY, NOT AS MUCH BUT WE'D STILL BE IN A GOOD POSITION.
WHEN IT COMES TO OUR CHOICE IN GRENADES WE ARE USING STORM GRENADES JUST FOR THEIR OVERALL EFFECTIVENESS AT AOE DAMAGE.
THESE GRENADES WILL BE ABLE TO JOLT ENEMIES THANKS TO OUR USE OF THE SPARK OF SHOCK FRAGMENT ADDING TO OUR ABILITY OF MAINTAINING OUR BONUS DAMAGE RESISTANCE.
BY ADDING ON THE SPARK OF IONS FRAGMENT WE WILL START CREATING IONIC TRACES WHENEVER WE DEFEAT JOLTED TARGETS.
IONIC TRACES WILL ADD 12 AND HALF PERCENT BONUS GRENADE AND MELEE ENERGY AND 15 PERCENT BONUS CLASS ABILITY ENERGY
SINCE WE'VE ADDED ON THE ELEMENTAL SIPHON ARTIFACT MOD WE'LL HAVE A SECONDARY MEANS OF CREATING IONIC TRACES WHENEVER RAPIDLY DEFEATING ENEMIES WITH KINETIC OR ARC WEAPONS.
BETWEEN SPARK OF IONS AND ELEMENTAL SIPHON WE'LL BE ABLE TO GENERATE TONS OF IONIC TRACES TO GIVE US A HUGE SURGE IN OUR ABILITY UPTIME.
SO FAR WE HAVE DAMAGE RESISTANCE GETTING PROVIDED BY GALVANIC ARMOR, FLOW STATE AND GIFTED CONVICTION
AND BY USING THE SPARK OF RESISTANCE FRAGMENT WE'LL ADD ON AN EXTRA 25 PERCENT BONUS IN DAMAGE RESISTANCE WHENEVER WE ARE SURROUNDED BY ENEMIES.
MAKING US DAMN NEAR INDESTRUCTIBLE WHENEVER WE'RE AMPLIFIED ACTIVE AND HAVE ATLEAST A FEW ENEMIES NEARBY.
THE LAST FRAGMENT WE'RE USING IS SPARK OF FEEDBACK WHICH WILL DIRECTLY IMPACT THE PERFORMANCE OF OUR TEMPEST STRIKE AND OUR COMBINATION BLOW AS IT WILL GRANT A 75 PERCENT BONUS IN MELEE DAMAGE AFTER WE RECEIVE MELEE DAMAGE.
WE ARE USING SHOCK AND AWE WHICH WILL WORK OUT BEAUTIFULLY WITH THIS BUILD SINCE IT'LL GIVE US ANOTHER OPPORTUNITY TO TRIGGER JOLT.
WHEN WE ARE AMPLIFIED AND DEFEAT ENEMIES WITH ARC WEAPONS OR ABILITIES A LIGHTNING STRIKE WILL BE SUMMONED AND IT'LL JOLT ALL NEARBY TARGETS.
THIS CAN ONLY TRIGGER ONCE EVERY 5 SECONDS BUT ITS GOING TO ADD A GREAT DEAL OF EXTRA CROWD CONTROL CAPABILITIES WHILE ALSO PROVIDING US WITH MORE RELIABLE DAMAGE RESISTANCE.
TO IMPROVE THE PERFORMANCE OF OUR STORM GRENADES WE ARE USING SHIELD CRUSH
SO WHEN WE ARE AMPLIFIED OUR GRENADES WILL GAIN A 25 PERCENT INCREASE IN DAMAGE AND A 25 PERCENT INCREASE IN THEIR REGENERATE RATE
ALLOWING US TO DEAL ALOT MORE DAMAGE WITH THOSE STORM GRENADES AND HAVE THEM AVABILE MUCH MORE OFTEN.
IF WE ARE USING AUTO RIFLES IN OUR LOADOUT WE COULD TAKE ADVANTAGE OF THE 40 PERCENT BONUS DAMAGE RESISTANCE THAT WE WOULD GAIN WHEN SUSTAINED FIRE IS EQUIPPED AND ACTIVE.
THERES ALSO TARGETING AUTOLOADING WHICH WOULD INCREASE THE DAMAGE OF AUTO RIFLES BY AS MUCH AS 20 PERCENT AND PROVIDE THEM WITH AUTOMATIC RELOADING.
ARC AUTORIFLES LIKE THE SHADOW PRICE OR PROSECUTOR WITH VOLTHOT WOULD BE OUTSTANDING OPTIONS THERES ALSO A COUPLE OF HEAVY WEAPONS THAT WILL APPLY JOLT LIKE THE LINE IN THE SAND, THE SAILSPY PITCHGLASS AND THE SONG OF IR YUT.
AS FAR AS EXOTIC WEAPONS GO THE CENTRIFUSE WOULD MAKE AN OUTSTANDING OPTION RIGHT NOW ESPECIALLY WITH THOSE AUTORIFLE ARTIFACT MODS.
THE DELICATE TOMB IS AN EXOTIC FUSION RIFLE THAT APPLIES JOLT WHICH WOULD FIT IN VERY NICELY.
THE THUNDERLORD AND CLOUDSTRIKE WOULD ALSO MAKE GREAT OPTIONS AS BOTH OF THESE TRIGGER THEIR OWN LIGHTNING STRIKES
THE ERGO SUM WOULD ALSO BE A GREAT ADDITION TO THIS BUILD WITH EITHER ARC CONDUCTOR OR STORMBRINGER WEAPON TRAITS.
ARC CONDUCTOR WOULD GIVE US AN OVERSHIELD AFTER PERFORMING A HEAVY ATTACK, ADDING A GREAT DEAL OF BONUS SURVIVABILITY
AND STORMBRINGER WOULD INCREASE OUR EFFECTIVENESS TOWARDS HANDLING ENEMIES AS IT WOULD CREATE ITS OWN LIGHTNING STRIKES AFTER RAPID FINAL BLOWS.
THERES ALSO ANOTHER EXOTIC THAT WOULD I RECOMMEND USING, THIS MIGHT COME AS A BIT OF A SHOCK TO SOME BUT THE DARCI HEAVY SNIPER RIFLE WOULD ACTUALLY BE A VERY STRONG PLAY
ONCE YOU'VE LOCKED ONTO A TARGET YOU'LL DEAL 35 PERCENT BONUS PRECISION DAMAGE AND THIS IS THE ONLY WEAPON THAT CAUSES JOLT WITHOUT HAVING TO DEFEAT AN ENEMY FIRST.
THERES ALOT OF STRONG OPTIONS BOTH LEGENDARY AND EXOTIC THAT WILL PAIR UP WITH THE GIFTED CONVICTION, ITS JUST GOING TO BE SITUATIONAL BASED ON THE ACTIVITY THAT YOU'RE IN.
WITH WEAPONS, ARTIFACT AND CLASS TREE ALL COVERED THERES ONLY ONE THING LEFT TO DO AND THATS TALK ABOUT ARMOR, CHARACTER STATS AND ARMOR MODS.
WE START WITH CHARACTER STATS AND THE MAIN ONES WE WANNA FOCUS ON ARE GOING TO BE RESILIENCE AND MOBILITY.
RESILIENCE WILL REDUCE INCOMING DAMAGE BY AS MUCH AS 30 PERCENT WHEN WE ARE AT TIER 10 AND HAVING HIGH MOBILITY WILL REDUCE THE COOLDOWN OF OUR DODGE, GIVING US MORE OPPORTUNITY TO PERFORM TEMPEST STRIKES.
AFTER MOBILITY AND RESILIENCE I WOULD RECOMMEND FOCUSING TOWARDS RECOVERY AND INTELLECT
Gameplay Loop: Step 1: Use Storm Grenades on Enemies to Trigger 1st Jolt. Step 2: Follow up with Tempest Strike or Combination Blow. Step 3: Perform Dodge to Get Melee Energy Back. Step 4: Perform Combination Blow until x3 stacks. Step 5: Perform Tempest Strike Step 6: Follow up with Weapons that have Voltshot Step 7: Activate Gathering Storm on Bosses and Bigger Enemies. Step 8: Rinse and Repeat!
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