Marvel Snap Tier List: Best Pool 3 Cards
Welcome to our Marvel Snap Pool 3 Tier List!
Pool 3 is where a majority of players land, and is the longest pool to complete. There are a ton of different cards with unique and varying effects.
For Pool 3, we want to rate cards based on a mixture of factors. This can be things like, overall strength, flexibility, dependence on other cards, etc.
If you aren’t at Pool 3 yet, be sure to check out our Pool 1 Tier List and Pool 2 Tier List as well.
Note: Our tier list does not rank cards within tiers and simply orders them by cost and alphabetically.
Here are our rankings for the best cards in Marvel Snap’s Pool 3:
|Tier||Pool 1 Card Tier List|
|S||The Hood, Mystique, Brood, Wave, Mister Negative, Wong, Sera, Doctor Doom, Aero, Leader, Death|
|A||Zero, Psylocke, Daredevil, Goose, Green Goblin, Patriot, Rogue, Electro, Lockjaw, Thor, Maximus, Dracula, Black Panther, Armin Zola, Magneto, Destroyer|
|B||Deadpool, Quinjet, Black Widow, Invisible Woman, Mojo, Colleen Wing, Mysterio, Cerebro, Debrii, Juggernaut, Polaris, Spider-Man, Rescue, Hell Cow, Crossbones, Taskmaster, Magik, Captain Marvel, Doctor Octopus, Red Skull, Hela, Ultron|
|C||Wasp, Human Torch, Adam Warlock, Hazmat, Dagger, Viper, Beast, Falcon, Gambit, Venom, Moon Knight, Kingpin, Ghost Rider, Crystal, Miles Morales, Omega Red, Rock Slide, Typhoid Mary, Nick Fury, Jane Foster, Agatha Harkness, Giganto|
|F||Yellowjacket, Baron Mordo, Quake, Black Cat, Drax, Ronan The Accuser, Black Bolt|
For a visual version of our tier list, check out our infographic below!
With the full tier list now displayed, let’s go into our reasoning for ranking the cards as we did.
0 and 1 Cost Cards
|Tier||The Best 1 Cost Cards in Marvel Snap|
|C||Wasp, Human Torch|
Starting off, we have The Hood in our S tier and is the only 0/1 cost card in S tier. The Hood is simply one of the most flexible cards in the game. You don’t need to run a full destroy package to get use out of this card. The 1-6 Demon is incredible stats and you can do many things with Hood like destroy, give him away with Viper, play Killmonger, etc. He’s just a great 1 drop.
We have Zero in A tier as he is quite powerful, and he opens up a new archetype of deck, the Zero archetype. This includes decks with cards like Typhoid Mary or Red Skull, high statted cards with drawbacks. There is a lot of flexibility with Zero decks, and you can even run low cost cards like Titania or Lizard.
Starting off our B-tier, we have Deadpool. While he is quite a strong card, he is very limiting, and once your opponent sees him, they know exactly what you’re up to. The issue with Deadpool is that you put too many eggs into one basket. While you can often ramp him up to crazy high numbers, it’s also quite predictable. Even still, he is a strong card that often sees play in featured locations with Destroy effects.
Quinjet is a card that is also in our B-tier, but does have some arguments to possibly move up. In a Devil Dinosaur deck, Quinjet is often seen as a 1-cost play that lowers the cost of cards like Sentinel. You can also play Moon Girl with Quinjet to duplicate your hand and lower the cost of the generated cards. Overall, a solid card, but by no means game breaking.
Next up, we have Wasp in C tier. While Wasp does see play in some decks, she unfortunately isn’t that great. Her viability largely depends on her synergy with Lockjaw. (She does have some synergy with Valkyrie too). However, Lockjaw decks are a bit weaker in terms of power level compared to other decks. The consistency isn’t there, and your snap potential is quite limited when you snap after Lockjaw’ing out a big powerful card.
The Human Torch sees play only in Movement decks, and unfortunately, Movement decks aren’t great in pool 3. While they see some niche success, for the most part, they pale in comparison to other deck archetypes.
Lastly, we have Yellowjacket on the bottom of our 0/1-cost list. Yellowjacket suffers from the same issues as Wasp, except he’s even a bit worse in Lockjaw decks. There may come a time where Valkyrie or Lockjaw decks become meta, but right now isn’t it.
2 Cost Cards
|Tier||The Best 2 Cost Cards in Marvel Snap|
|A||Psylocke, Daredevil, Goose|
|B||Black Widow, Invisible Woman, Mojo, Colleen Wing, Mysterio|
|C||Adam Warlock, Hazmat, Dagger, Viper, Beast, Falcon|
|F||Baron Mordo, Quake|
We don’t have any 2-cost cards in S tier, but they are definitely arguable. Psylocke is an extremely powerful 2-cost card that opens up potential for very powerful plays. Psylocke into Mister Negative or Wong setup crazy turns that can easily overcome many decks. While Psylocke doesn’t always see play in Negative or Wong decks, her inclusion increases the ceiling of those decks amazingly.
Daredevil is another amazing 2-cost that sees a solid amount of play in a variety of archetypes. Galactus decks often run Daredevil to safely play Galactus on turn 5. You also see Daredevil in control archetypes that run cards like Professor X, Gamora, or Aero to react to opponents.
Goose has a very powerful effect that can shut down your opponent while also being virutally nonexistent for your own deck. Goose saw a good amount of play in Silver Surfer decks in the month of December, but we see a lot of archetypes making use of this little cat.
Black Widow has seen a big surge in play with the release of Darkhawk. Even still, she does see some play outside of Darkhawk decks. This would mainly be in decks that try to annoy opponents.
Invisible Woman is great for decks that want to play strong cards without being interrupted. While she sees the most play in more “meme” decks like Hela or Omega Red, she does make life difficult for the opponent.
Mojo is a card that used to see a lot of play, but has died down a bit. Mojo is strongest when played in a meta where you can fill up boards. However, in the recent Leech/Leader meta he has definitely seen a decrease in play. Even still, Mojo is a very strong addition to Ongoing decks, a strong deck for early Pool 3 players.
Colleen Wing is a staple in Discard decks because she is basically the opposite of Lady Sif. Consistently discarding your lowest cost card is an effect you can reliably count on in Discard. This is huge as she synergizes well with Swarm, and adds a consistency to a not so consistent deck archetype.
Mysterio sees most of his play in decks such as Destroy or Sera decks. In Destroy decks, you can hide your Mysterio while also Destroying one illusion for Carnage value. In Sera decks, he’s often played alongside Bishop, granting a whooping +3 to Bishop for 1 card. Unfortunately, he does take up a lot of board space, which can be an issue.
Let me preface this by saying that Adam Warlock is definitely not unplayable. He is extremely powerful in Bast decks, especially in the Negative Surfer deck. There are also some combo decks that run Yellowjacket and Adam Warlock to add card draw to the deck. Even still, outside of very specific niche situations, he is basically unplayable. Even in the best case, he can become a liability if your opponent challenges him.
Before the release of Luke Cage, Hazmat rarely saw play in the game. With Luke Cage, Hazmat becomes a new engine inside of Wong On Reveal decks to lower opponents values while keeping your own safe. Even still, it is quite telegraphed, making it unreliable.
Dagger suffers from the same issue as Human Torch. The fact that she is part of the Movement archetype. Movement decks can surprise opponents and do well, but the power simply isn’t there to compete with other decks.
Viper sees niche play in decks that use cards like The Hood or Sentry that give negative value. By giving these cards over to the opponent, you can clog up their board. She mostly sees play in decks that annoy opponents with cards like Debrii, Black Widow, etc.
Beast does have practical uses in decks that want to swarm the board. This can be further compounded by using cards like Angela and Bishop to get more value off their ability. The Thanos Bounce deck is the most powerful use of Beast, but it’s not a very accessible deck.
Falcon is lowly rated for the same reason as Beast. He is seen mostly in decks that swarm the board. However, Beast has the upside of lowering the cost of bounced cards by 1. Falcon’s upside is that he affects all 1-costs on your side of the board, not just in the location played. Even still, he doesn’t see too much play.
Baron Mordo honestly has a useless effect. Making your opponent draw a card and increasing it’s cost to 6 is almost like Yondu. However, Yondu synergizes with Death, where as Baron Mordo can potentially help your opponent. If they draw a 6-cost card, you just gave them a free card. If they are playing Devil Dinosaur, you just increased their hand size.
Quake is another card that may seem alright on the surface, but is not so great in practice. Location control is very prized in this game, which is why cards like Storm and Scarlet Witch are so powerful. However, Quake requires you to play her in the middle, which is already one downside. Another downside is that you don’t know where the locations will relocate to, making it unreliable.
3 Cost Cards
|Tier||The Best 3 Cost Cards in Marvel Snap|
|A||Green Goblin, Patriot, Rogue, Electro, Lockjaw, Thor, Maximus|
|B||Cerebro, Debrii, Juggernaut, Polaris|
|C||Gambit, Venom, Moon Knight, Kingpin|
Starting off our S-tier, we have Brood. Before December, Brood saw niche play in Patriot decks, but with the release of Silver Surfer, Brood is now a common meta card. The combination of Brood Silver Surfer is so powerful that Brood honestly gets S tier just based off that.
Wave is our other S-tier 3-cost and for good reason. The November season saw a ton of Deathwave with the usage of Aero and Magneto to control the last turn. This was even further compounded as players began to add Leader to their decks. Wave also sees play in Galactus decks, another strong deck that can easily win cubes. Wave is probably one of the most impactful cards in the game, and the design of 6-cost cards will always have to be limited by how strong their interaction with Wave is.
Green Goblin is another card that annoys the opponent by filling up their side of the board and also giving them negative value. Green Goblin is absolutely amazing on Bar Sinister, and is a strong card that fits into many disruptive decks.
Patriot is one of the most common decks you’ll see in Pool 3 and for good reason. Patriot has a simple and effective gameplan. Swarm the board with cards and give them +2 with Patriot. While the deck is no surprise to anyone, the deck itself is powerful enough to warrant a high ranking.
Rogue is another 3-cost that has benefitted a lot from the release of Silver Surfer. Stealing ongoing abilities can be very clutch when stealing things like a Devil Dinosaur or an Iron Man. Furthermore, Rogue is amazing in Negative Surfer decks as she becomes a 1-3 that has a strong ability.
December saw the rise of Leech/Leader decks, and Electro is a big component of that deck. Playing Electro on 3, Leech on 4, followed by Leader + another 6-cost on turns 5 and 6 is honestly too much for many decks to combat. Electro also sees play in Galactus as another way to cheat him out on turn 5.
Lockjaw is a bit of an interesting case. While Lockjaw decks aren’t some of the most powerful in the game, they have some of the highest ceilings in the game. Lockjaw decks lack consistency, but when they hit, they hit hard. Lockjaw also gets a higher rating as he defines an archetype for decks, making him sought after to play with.
Thor is also another strong 3-cost, but not because of Silver Surfer. Thor saw play previously in Lockjaw decks to make use of Mjolnir as a +6 and a Lockjaw target. However, in the December season, we saw Thor being used simply as a high stat card that takes up little space. This makes him a common card in Leader decks that look to outpower opponents early and Leader on the final turn.
Maximus is an amazing card in the meta due to recent changes. Silver Surfer is amazing with Maximus, making him a 3-10, and he also is a mainstay in Leader decks as well. Having a huge body on turn 3 allows you to keep priority, which is important when playing cards like Aero and Leader to disrupt the opponent.
Cerebro is our first B-tier card, and that is mainly because like Lockjaw, Cerebro defines new archetypes to play with. Cerebro 2 is arguably the most common and powerful version of Cerebro. It’s almost like a slightly worse Patriot deck. Even still, there are other variations of Cerebro, and it naturally combats leader decks as you buff your own cards while they copy weaker cards.
Debrii sees play in decks such as Patriot, as the rocks she summons fills up opponents boards while also being buffed up by Patriot. There are other “meme” decks that also look to use Debrii to fill up the opponent’s board along with cards like Black Widow, Green Goblin, Viper, etc. She can even pair with Hazmat Wong to provide more targets to decrease power.
Juggernaut is another 3-cost that saw little play before Silver Surfer. Some players combined Juggernaut with Storm to lock down a location
Before Silver Surfer, Polaris saw niche play in some decks looking to disrupt opponents. 3-5 with a beneficial effect is quite solid, but Silver Surfer’s release definitely bumped up Polaris’ usability as well.
Gambit doesn’t see too much play outside of a couple of decks. There is an Exodia Gambit deck with Wong, Mystique, and Onslaught in order to wipe the opponent’s board with Gambit, but it’s not very consistent. Gambit does also see some niche play in Discard decks, but most decks don’t run him as he is not consistent.
Destroy is a very popular and decently powerful archetype, but Venom doesn’t have enough upside in most Destroy decks. The 3 for 1 body isn’t enough, but he does see some play in high power archetypes that use cards like Red Skull, Typhoid Mary, and Armin Zola.
Moon Knight is another addition to the discard archetype, but he is not a necessity. The other discard cards like Lady Sif and Colleen Wing are more consistent, and cards like Hell Cow are more powerful. Moon Knight isn’t a great card to pull, but he can fit into some decks, albeit a thin amount.
Kingpin is another 3-cost card that saw more meta relevance with Silver Surfer. The combination of cards like Polaris, Juggernaut, and Kingpin make for a powerful turn 6 along with Silver Surfer. However, Kingpin makes the deck much more predictable, and isn’t the preferred card to play along with Silver Surfer.
Black Cat is probably the worst 3-cost card in the game. However, even Black Cat does see some play, namely in Hela decks as a free discard to bring back. Even then, Hela decks aren’t hugely relevant in the meta, but it can be a very fun deck to play.
4 Cost Cards
|Tier||The Best 4 Cost Cards in Marvel Snap|
|S||Mister Negative, Wong|
|B||Spider-Man, Rescue, Hell Cow, Crossbones|
|C||Ghost Rider, Crystal, Miles Morales, Omega Red, Rock Slide, Typhoid Mary|
Mister Negative saw a ton of play during the Silver Surfer season as the release of cards like Bast and Silver Surfer made for arguably the most powerful deck in the game. Mister Negative can make extremely powerful plays like 0 cost Iron Man and 0 cost Mystique for huge power plays. 3-cost cards like Silver Surfer and Rogue also become very efficient plays after being swapped. What makes Mister Negative so powerful is that it’s extremely hard to predict what can happen on turn 6. This makes him an amazing deck to win multiple cubes as you can make very powerful turn 6 plays.
Wong is another 4-cost that can create extremely powerful combinations. Black Panther + Armin Zola or Hazmat + Luke Cage or even White Tiger + Odin are all very powerful combinations. What makes Wong a bit weaker is that he is more predictable, and can get very easily shut down by Cosmo. Even still, if left unbothered, Wong can absolutely blow out many decks.
Dracula is one of the few saving graces of the Discard deck. Apocalypse and America Chavez both synergize amazingly with Dracula as he becomes either a 4 for 9 or a 4 for 12/16/20 or more depending on how many Apocalypse discards you got. Dracula is also one of the few cards in the game that can’t be countered. He resolves after the game ends, so he can’t be hit by things like Shang-Chi.
Before January, Spider-Man saw very niche play in location lockdown decks alongside cards like Professor X and Storm. Even still, those decks have been struggling in the meta to the large power plays of other decks. However, with the release of Zabu, we see a resurgence of Spider-Man alongside Absorbing Man to shut down multiple locations a turn. Cards like Moon Girl and Absorbing Man allow you to potentially lock down 2 locations on turn 5, allowing you to win the game on turn 6 easily.
In the past, Rescue saw a lot of play as a powerful addition to Sera decks. Rescue on 4 into Sera on 5 was a powerful combination that can overpower opponents. However, over time, Rescue has been getting cut as more powerful cards are being released.
Hell Cow is another strong card for the discard synergy. 4-6 is a solid stat line, and having two discards can potentially be very amazing. Hell Cow is almost an auto include in many Discard decks.
Crossbones used to be a card that very rarely saw play, however, with the release of Zabu, Crossbones has become a 4-cost card that’s seeing more play. Being a 2 for 8 makes his downside a lot more manageable as long as you find Zabu early.
Ghost Rider is another card that sees very niche play. You can combine Ghost Rider with Lady Sif to cheat out powerful 6-cost cards like The Infinaut, but even then, he doesn’t see too much play. Ghost Rider probably sees the most play in Agatha decks that look to discard her with Lady Sif to allow you to control your plays again.
Before January, Crystal most definitely would have been in F tier. However, once again, with the release of Zabu, she does see some play. However, there are still large downsides to Crystal. She needs to be played in the middle location, and sometimes, you may not want to shuffle your hand away. Even if you want to, there is also the chance you draw into the same cards you didn’t want to see. Overall, she’s usable now, but barely.
Miles Morales is actually quite a decent card. As long as you meet his requirement, he turns into a 1 for 5 which is very respectable. However, it’s not quite enough for Movement decks to see the light of day.
Omega Red is another bit of a meme card. Before Zabu, Omega Red saw play in combo decks along with cards like Onslaught, Iron Man, Mystique, and Magik to try and overpower one location while buffing up others a good amount. However, that combo wasn’t nearly as powerful or as consistent as others in the game. With the addition of Zabu, Omega Red can surprise some opponents as a last turn power play, but once again, it’s not as consistent or as powerful as other cards.
Rock Slide is hard to evaluate because his relevance entirely depends on if you have Darkhawk or not. If you do, Rockslide is an instant include into Darkhawk decks. However, Darkhawk is Pool 5 and is a card not many players will have. It’s hard to balance when without Darkhawk, Rock Slide is F tier, but with Darkhawk, Rockslide becomes A or even S tier. We’ll leave him here for now.
Typhoid Mary does see play in Zero deck archetypes, and those decks do have solid success. However, Typhoid Mary is one small piece of an average deck archetype, making her not as valued as other cards in this cost bracket.
Drax is unfortunately our only card in the F tier for 4-cost cards. Even with Zabu, there are just better cards you want to be playing in the 4-cost pool. The Guardians of the Galaxy cards are all quite niche and not very consistent, making them mostly irrelevant in the meta.
5 Cost Cards
|Tier||The Best 5 Cost Cards in Marvel Snap|
|B||Taskmaster, Magik, Captain Marvel, Doctor Octopus, Red Skull|
|C||Nick Fury, Jane Foster|
|F||Ronan the Accuser, Black Bolt|
Sera is without a doubt one of the most powerful cards in the game. She allows powerful turn 6 plays, which is what decks want to be doing to make the most of the cube system. Sera sees play in many popular decks like Silver Surfer decks, as well as her own archetype, Sera Miracle.
Fun Fact: The Miracle name comes from an old Magic the Gathering deck that used cheap cards to buff up a particular creature (Based on the fertilizer Miracle Gro). This was reused in the early Hearthstone days in a similar manner in a Rogue deck. Now, in Sera decks, this most common refers to using cards like Angela and Bishop along with other cheap cards to buff them up immensely.
Aero is probably the best card in the game. She recently received a nerf making her a 5-7, but her effect is simply so powerful. Assuming you have priority going into the last turn, you can force opponent’s cards into unfavorable locations, winning you the game. You can even do this without priority as well. She is also one of the few ways to combat Galactus on 5 assuming you have priority.
Black Panther is quite a strong card, mainly seeing play in On Reveal decks with things like Wong, Odin, and Armin Zola. These combinations are extremely powerful, but once again, are vulnerable to disruption or things like Cosmo.
Taskmaster is a bit of a niche card, but does see play in decks like Zero or Agatha decks that look to cheat her out with Wave. Red Skull and Taskmaster is also another strong combination, that only got stronger with the release of Shuri.
Magik is a card that doesn’t see too much play, but does allow for some interesting combos by extending the game to turn 7. While these combos don’t dominate the meta, she opens up a lot of interesting and fun plays, making her a solid card.
Captain Marvel is a card with a lot of flexibility as she can move around the board to win you the game. Location lockdown is one deck that utilizes her well, and Hela decks also like Captain Marvel as a way to add consistency to Hela’s effect. Captain Marvel is a solid overall card, but nothing groundbreaking.
Doc Ock is a card that saw some niche play as a high risk high reward card, but with the release of Galactus, he’s found a solid home. Galactus on 4 with Wave, followed by Doc Ock on 5 is a powerful combo that can win you many games. Even if you pull high power cards from your opponent, you can easily retreat.
Red Skull is another solid 5-cost card that sees play along with cards like Shuri, Zero, Venom, and even Armin Zola. A lot of niche decks can be made with Red Skull, but like other cards in this tier, he’s not meta defining.
Nick Fury is a pretty underwhelming card, but he can see very niche play in Devil Dinosaur decks. Assuming your hand is low, buffing up your Devil Dinosaur on turn 6 can surprise opponents, effectively making him a 5 for 13. However, that’s just about the only real practical application of Nick Fury, and even then, he doesn’t see play over cards like Leader or Aero as finishers.
Jane Foster sees the most play in Lockjaw decks as a way to draw Mjolnir and Wasp. While this combination is very powerful, it hasn’t seen too much play recently as Lockjaw decks suffer from inconsistency.
Ronan the Accuser
Ronan is a card that you will rarely see in Marvel Snap. The effect just isn’t good enough to compete with other cards.
Black Bolt is in contention for one of the worst cards in the game. Making your opponent discard their lowest cost card often times doesn’t matter going into turn 6. While a 5-8 body is respectable, other 5-cost cards simply provide much stronger effects.
6+ Cost Cards
|Tier||The Best 6 Cost Cards in Marvel Snap|
|S||Doctor Doom, Leader, Death|
|A||Armin Zola, Magneto, Destroyer|
|C||Agatha Harkness, Giganto|
Doctor Doom is a powerful card due to how flexible his effect is. You can use it alongside Wong for a 25 point play on turn 6. You can use it to access locations that are locked down. It’s an efficient spread of 15 points if you want to play for all 3 locations. Doctor Doom is simply a very powerful and flexible card.
Back in December, Leader was the talk of the town. Leader is extremely powerful at countering opponents’ turn 6 plays. If they play down large bodies, you can copy them, assuming you have the board space. However, there is still a lot of counter play to Leader. Decks with buffs like Patriot or Zoo decks have an easier time overcoming Leader.
Death is our last S-tier, and for good reason. The Death Wave combo along with finishers like Aero, Leader, or Magneto make for a very powerful turn 6. The release of She-Hulk made this even more powerful, as you can play She-Hulk, Death, and one more card on turn 6 as long as you destroyed 4 things in the game. While Death has seen less play due to the increase of Leech and Leader, she is still a very powerful card.
Armin Zola is another strong turn 6 play alongside cards like Black Panther. On Reveal decks can lock down locations and move into them with Armin Zola. While this combination is powerful, it can be a bit predictable.
Magneto is a very powerful card when played well. A 6-12 body is nothing to scoff at, and moving opponent’s cards can often be beneficial and win you a different location. While Magneto has been cut in Baero decks for She-Hulk and Leader, he still sees play in Leech Leader decks.
Destroyer is one of the best early Pool 3 cards. That’s because an Ongoing Destroyer deck can be made with just Pool 1/2 cards and Destroyer. He is a powerful card that can look to win 2 locations with the help of cards like Professor X or Armor to protect your other lanes. Cosmo can also stop Destroyer’s effect, making him a 6-15 with no downside.
Hela is a very powerful card when things line up correctly. The hardest part about high cost Hela decks is trying not to Discard Hela. Or if you don’t discard her, trying to draw her on or before turn 6. While the deck is not necessarily meta, it’s quite powerful in the games where the stars align. Invisible Woman is also very powerful in adding consistency as she will hide your discard effects until the end of the game, allowing you to play Hela safely.
Ultron is a very powerful addition to the Patriot archetype. You can load up your buffing effects on one location with things like Patriot, Mystique, Kazar, Blue Marvel, etc. Then you can finish off with Ultron to fill up the board with buffed up robots. A simple, strong, but also predictable combo.
Agatha is definitely a meme card, but there are ways to build the deck to add consistency. If you play Wave, Agatha will always play herself on turn 4, giving you control of turns 5 and 6. You can also run Lady Sif and no other 6 drops (except America Chavez) in order to discard her, once again giving you control of turns 4, 5, and 6. Even still, Agatha is definitely a meme, but it’s very possible to hit infinite with an Agatha deck.
Giganto only sees play in decks that are able to cheat him out with cards like Hela, Ghost Rider, Lockjaw, etc. He can be played on turn 6 as a 14 power play, but it’s very limiting in that you can only play him left. Even if he’s not a common meta card, he is still playable in the right decks.
Tier List Discretion Advised
Keep in mind that tier lists aren’t the end all be all. You can make many cards work by putting them in the right deck, and this is simply to give an opinion on the strongest cards.
Furthermore, Marvel Snap isn’t about winning every game, it’s about leveraging the snap to gain more cubes over the course of many games.
Because of this, you can gain a lot of cubes even with a weaker deck or with weaker cards if you snap appropriately.
You can even argue that using “less powerful” cards can gain you an advantage as you gain the element of surprise.
This wraps up our tier list for the Pool 3 cards in Marvel Snap. Once again, tier lists and the power level of cards or decks is not everything in Marvel Snap. You can win a lot of cubes playing a Movement or Ongoing deck, but this list simply demonstrates the power of the cards.
We hope you enjoyed our list, and good luck with your games.