The Bazaar was once described by Reynad as “multiplayer Slay the Spire“. If you’ve been living under a rock, Slay the Spire is one of the most influential roguelike deckbuilders of all time.
In Slay, you go on an adventure, choosing different pathways and options as you build your character’s arsenal of weapons, relics, and treasures.
When combat begins, the player chooses the sequence of cards to play and takes turns fighting against their enemies.
Your character’s run continues until they die, and then you start over again with lessons learned and see how far you can push them next time.
Similarly, the Bazaar has you play as a chosen hero that starts off with humble beginnings and gradually grows stronger through branches of choices, such as PvE encounters and vendors.
owever, rather than having to manually choose which cards to use during combat, the game begins to look more like an auto-battler like TFT as the fight will happen automatically.
Similar to TFT, the composition of your build, including how you position your cards, can have a big impact – but rather than playing in a live lobby of eight players, you’re instead playing asynchronously in The Bazaar.
The game uses a genius system that uses the “ghosts” of other players as combat encounters when you’re ready for a fight. This means that you can go AFK whenever you’d like, and return to your run while still having a PVP experience.
Your ultimate goal is to get ten wins before you die. Once your run is over, you start a fresh new one.
So in summary, the Bazaar is best described as a roguelike deckbuilder combined with an asynchronous autobattler, combining elements of both PvE and PvP.